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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-15-2012, 03:05 PM   #153
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by wryly
That isn't how no huddle offenses work. Everyone but the offensive line looks to the sideline to get the play. The QB doesn't relay it to the wide receivers. He'd only relay it to the o-line if it was necessary.

Someone else mentioned how he didn't see many college kids run no-huddle offenses successfully, which is asinine.

If a home team is running no huddle and having trouble hearing every single play, that's undoubtedly a bug, as it would never happen in reality.
So I guess you completely over looked where I said "It might not be implemented in the most realistic fashion"

The bottom line is there should be a DELAY between the no huddle call, the players receiving the play and then the snap. Only time I can see a instant re-line and snap would be after a time out and the players coaches plan their course of action if the following play is successful to run no huddle and instantly run X play.
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Old 08-15-2012, 03:05 PM   #154
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Does anyone have a list of what this patch broke? There has never been a patch without incident that I can recall.
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Old 08-15-2012, 03:06 PM   #155
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by fistofrage
If the defense didn't all out blitz pre-patch the pass coverage was pretty good. They bit on a play action that was set up almost every time though and it was too easy to score on a deep ball, but if they didn't blitz or bite on PA, with my sliders, the deep routes were generally blanketed.

I honestly think they should really look at lowering QB accuracy for the human and AI to some degree. The sliders don't work. Even at 0 on Heisman, I can put a 50 yard pass on the money every time with an average QB. Where are the overthrows and wide throws, and underthrows?

Watch a college game and you will see guys running open on almost every play, but the QB either can't see them(We would need a new system all together to fix that) or overthrows them. In addition to that, long balls are dropped all the time in real life. It seems like every game, a sure TD on a long ball is inexplicably dropped in real life.
Well said fist
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Old 08-15-2012, 03:07 PM   #156
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Originally Posted by mkharsh33
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
Missouri runs is pretty well. Ive never seen them struggle with hearing. Except the 2007 Big 12 championship against Oklahoma at Arrowhead. They took about twice as long to snap the ball as they had averaged all year.
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Old 08-15-2012, 03:08 PM   #157
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by fistofrage
If the defense didn't all out blitz pre-patch the pass coverage was pretty good. They bit on a play action that was set up almost every time though and it was too easy to score on a deep ball, but if they didn't blitz or bite on PA, with my sliders, the deep routes were generally blanketed.

I honestly think they should really look at lowering QB accuracy for the human and AI to some degree. The sliders don't work. Even at 0 on Heisman, I can put a 50 yard pass on the money every time with an average QB. Where are the overthrows and wide throws, and underthrows?

Watch a college game and you will see guys running open on almost every play, but the QB either can't see them(We would need a new system all together to fix that) or overthrows them. In addition to that, long balls are dropped all the time in real life. It seems like every game, a sure TD on a long ball is inexplicably dropped in real life.
I like your line of thinking sir
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Old 08-15-2012, 03:10 PM   #158
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by The_Rick_14
I agree with this, but think it could have been done in a more realistic fashion if they just made the QB do two animations. One to the right and one to the left or one to the right and one to the line. Would take up slightly less time, but still have that pause of the QB barking out the new play to his team.

What will be a bug is if this also happens when trying to spike the ball. That will be bad.
It does happen on spikes too.
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Old 08-15-2012, 03:15 PM   #159
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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It does happen on spikes too.
Yea that is bad!
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Old 08-15-2012, 03:15 PM   #160
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Originally Posted by mkharsh33
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
Mkharsh the no huddle spread is a staple of many college teams. Oregon first come to mind, several MAC and CUSA to mind being a Marshall fan. Some of the most successful prolific Os are no huddle spreads and run like well oiled machines.
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