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Madden NFL 13 News Post


Madden NFL 13 demo is available now for the 360, queue it up right here.

If it's not showing up on your console, try this route.

1: Go to Game Marketplace
2: Demo
3: Genre
4: Kinect

The Madden NFL 13 demo will be available for PS3 later this afternoon. We'll update the post when it pops up online.


The Madden NFL 13 demo includes the New York Giants vs. San Francisco 49ers and Seattle Seahawks vs. Washington Redskins.

You can choose difficulty settings. 5 min quarters and it's an entire game. It will also have full commentary. No sliders this year. You can change play style between game flow and conventional.

Check here for PS Vita demo details.

Play a game or two and post your impressions here.

*UPDATE: Madden NFL 13 demo is online for PS3 now!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 1161 Reed1417 @ 08/15/12 11:54 PM
Quote:
Originally Posted by Aggies7
Just played a few more game. Still enjoying.

I just realized something was missing from pre game...did they take out the team entrances or did that just not make the demo?
They are still in the game they just wont be shown until playoff time in CCM's and maybe play now games too. I'm not too sure really but i know at least part of my post is right haha.
 
# 1162 Bgamer90 @ 08/16/12 12:08 AM
Quote:
Originally Posted by rbowers7

Yes there are some ugly hiccups but this also the first time EA has used physics for their football games.

They never said it was perfect, and while it is far from it, this is a step in the direction by a longshot.
A few years back, a football game that had a lot of hype due to its physics engine was released and many were impressed by its engine (me included). The game had similar quirks caused by its physics engine that Madden has now but most agreed that the tackling and running game was miles better than what was in Madden at the time and that they would love to see Madden have a physics engine.

Fast forward to now, Madden 13 has the same quirks as that other physics football game released a few years back but yet some of the same ones that said that the game released a few years back was "amazing" (even though it had quirks caused by its physics engine) are now saying that madden 13 is "complete trash" due to it having similar quirks.

It's not surprising to me at all but I just find it to be funny.
 
# 1163 Bgamer90 @ 08/16/12 12:10 AM
Quote:
Originally Posted by RGiles36
Starting to enjoy the demo more, especially as controlling the Seahawks. But the AI's shoddy playcalling is rearing its head. Ugh...
Yeah in some of the games I played the CPU would constantly run the ball even though they were behind with a few minutes left in the game.

Hope it got (or gets) straightened out in the final game.
 
# 1164 Darth Aegis @ 08/16/12 12:10 AM
Quote:
Originally Posted by StrawHat Patriot
We don't want, expect, or even need perfect. Is IE itself good in the game? For some of us it is, for some it's really bad. 8th iteration, $60.
Yes another 60 bucks but the consumer or us are the only ones to blame for these games year after year having the same issues and never being fixed. If we just don't spend are money on them that's the only thing that is gonna ever send a message to EA, but that's never going to happen. I finally feel good about spending 60 bucks this year instead of doing it like a walking zombie to the store just to buy the same game i bought the last 2 years in a row.
 
# 1165 Melicant @ 08/16/12 12:15 AM
Quote:
Originally Posted by slick589
Dude do you have any tips on how to manually rush? I just always get thrown down or stuck on a block whether i use tuck jpp or aldon smith.
The only way I've been able to get a decent rush is to use tuck or move jpp/smith to left end. If I'm going against the left tackle I either end up on the ground or stonewalled most of the time. Once in a while I can speed rush around, but if the LT engages it's over. Much like last year, if you use the right stick before you engage you will usually end up on the ground even if you are blocked by a tight end. I was pancaked with JPP vs Vernon Davis twice while experimenting. Last year I had to move my stud Right DE's like JPP and Jared Allen to Left End in order to get sacks, and it's looking like it will be the same this year unless they fix it. I'm still getting quite a bit of pressure with DT's too.

Kind of mind boggling this hasn't been fixed after all the discussion with the problems last year....
 
# 1166 ryanhenneke @ 08/16/12 12:16 AM
The only negative about this demo and they really need to address before the game is released is that the wide receivers drop way too many balls when they are wide open. I just dont understand it, smf
 
# 1167 Melicant @ 08/16/12 12:19 AM
Quote:
Originally Posted by MissionMaximus
I don't know if this has been posted or not, so forgive me if so. I noticed that if you adjust any sliders for Human or CPU Skills that the level always gets reset to rookie.
It says rookie, but it uses the custom sliders. They don't have a skill level programmed to say "Custom", so anything modified just gets called rookie.
 
# 1168 Bgamer90 @ 08/16/12 12:19 AM
Quote:
Originally Posted by slick589
On the flip side when that game released a few years ago there were a majority of people saying it was trash but now that madden has the same physics its oh em gee these physics are great.
Who said the physics engine in that game was trash?

If anything, most were impressed by it. However, the reason why many people felt the game as a whole was "trash" was due to things outside of its physics engine like lack of modes, strange gameplay camera angles, strange controls, bad AI, limited options, etc.

But yeah, the majority were impressed by its physics engine at the time.

Anyways, I'm still enjoying Madden 13. Loving the overall feel of the game.
 
# 1169 Bgamer90 @ 08/16/12 12:21 AM
Quote:
Originally Posted by ryanhenneke
The only negative about this demo and they really need to address before the game is released is that the wide receivers drop way too many balls when they are wide open. I just dont understand it, smf
I had a few dropped passes but the majority of them were caught when WRs were wide open.

I'm loving the new trajectories.
 
# 1170 raiders81tim @ 08/16/12 12:21 AM
Quote:
Originally Posted by Bgamer90
Who said the physics engine in that game was trash?

If anything, most were impressed by it. However, the reason why many people felt the game as a whole was "trash" was due to things outside of its physics engine like lack of modes, strange gameplay camera angles, strange controls, bad AI, limited options, etc.

But yeah, the majority were impressed by its physics engine at the time.

Anyways, I'm still enjoying Madden 13. Loving the overall feel of the game.
I for one did. Calling something a physics engine that doesn't respect gravity, weight or momentum is a huge slap in the face to physics in general.
 
# 1171 DaBear23 @ 08/16/12 12:34 AM
The demo is decent at best. Ea still have a long way to go. To all the hpypers comparing the ie to hiroshima and Nagasaki all I have to say is wow. It is safe to say now that all these gc guy are ea hype machine and they did a pretty good job hyping up the infinity engine.
 
# 1172 humanprototype @ 08/16/12 12:37 AM
Just hope the AI is improved. I have yet to play an EA sports game that i felt challenged rather than cheated. Seriously, the CPU always goes into God Mode at the end of the game? I already see it in the demo. I'm up 13 points going into 4th qtr with possession. No turnovers at all in the game so far. First pass to start the 4th gets picked off in the endzone. Okay, i guess i made a bad read. They haven't been able to move the ball all game, yet they march right down the field and score the TD. Okay, guess they're just playing clutch and made some good plays. Kickoff,I fumble the ball and they return for the TD. WTF!?! ...okay, they got lucky. Return next kickoff and make sure i cover up the ball. I don't get past the 20. Damn, good coverage that time, i guess. Slow and steady, i move into field goal range with a min to go. I need to burn some clock so i run it. Holding penalty called. Dang! Still in FG range though. All good, just gotta get clock running again. Make sure to cover up. I get hit immediately after the handoff and the ball pop out. This is that very moment that i realize i'm being cheated. 1-3 qtrs, great fun. 4th qtr, total letdown and i hate this game. Why's it always turn out this way? 9 outta ten games, stupid crap like this happens, even if i win. Aaaahhhhhh!
 
# 1173 raiders81tim @ 08/16/12 12:39 AM
Quote:
Originally Posted by slick589
Theres is where objectivity comes in....what do you think about maddens physics? Do they respect gravity weight and momentum?
More so than BB thats for sure. But overall it's still completely unrealistic. Too many bumper car animations, not enough wrap up animations. Running up the middle with your back is just comical. I remember back in 2k3 they had animations for RBs to put his hands out to guide himself through the hole. 10 years later and Madden still has the same Mario running.

Madden 13 is a good next gen madden game. But thats not saying much, as every single next gen madden has been crap.
 
# 1174 PRAY IV M3RCY @ 08/16/12 12:41 AM
I think people are overrating this infinity engine. Lets not look at what it could be in the future, or accept the bugs that comes with a first year iteration, lets put all of that aside and judge it on what it looks now.

Its really buggy sometimes. For instance i hate it when players collide with each other and both individuals fall backwards a couple of feet. It is really awkward looking. The engine kills the immersion when you see guys fall down to the ground and get back up instantly without using their legs. This engine is not amazing in the state it is in right now however i will give them some credit for trying to be ambitious but just touting this infinity engine for what it is now i can say im not impressed.
 
# 1175 Puck @ 08/16/12 12:41 AM
Quote:
Originally Posted by StrawHat Patriot
We don't want, expect, or even need perfect. Is IE itself good in the game? For some of us it is, for some it's really bad. 8th iteration, $60.

There is a myth going around that suggest that those who have matured pass the tecmo bowl physics expectations are too high. Who ever said anything about perfection?
 
# 1176 raiders81tim @ 08/16/12 12:51 AM
Quote:
Originally Posted by StrawHat Patriot
Some of the strides Madden NFL 13 made (the ones that are actually good like the pre-game cinematic intros and commentary and menu design and total control passing to an extent) are ones that should of been in Madden NFL 06 or 07.

The fact that people are loving EA like as if they've delivered great experiences in the past amuses me, because what we are receiving now really doesn't feel that special to me. Total Control Passing was in 2K5 and Madden NFL 06, presentation was just as good in other games, we had a good post game highlight reel in NFL Fever, good halftime show in old-gen games, something Madden hasn't implemented yet, we've had good physics in previous older games, we've had realistic running animations and movement (PS2 Madden, 2K), realistic throwing motions, individual signature animations, good Franchise modes (Madden 05 and 06 on PS2, 2K5) etc.

I'm not saying they didn't make strides or that the game blows. I just feel that what they are giving isn't that special.
Well you also have to remember some of these dudes are young enough to have never experienced anything other than next gen Madden games. If all you played were next gen Madden games. Maden 13 would be the best thing since sliced bread.
 
# 1177 TheSportzGuru @ 08/16/12 12:54 AM
Overall, I enjoyed the demo. The physics actually impressed me, there were just some minor glitches.

Commentary: simply amazing. I love it so far and it's a fresh start from Gus and Collinsworth.

Real-Time Physics: I loved how they implimented it into their system, they kept a good amount of canned animations and built on top of those with physics. I couldn't tell you how many times a guy would get hit and then 2 guys come to pile on the pain!

Gameplay: I felt it was a slight step-up from last years edition but I was concerned about my QB stats...

One game I played in had both Alex Smith and Eli Manning completing 70-80% of their passes, and in another both had percentages in the 30's....

Does anybody else notice an inordinate amount of turnovers? I had 11 in one game I played..
 
# 1178 swac07 @ 08/16/12 12:59 AM
I just hope they fix players falling over each other for no reason well after the play is over lol it looks funny as heck [in a sad way]. Like I said before if they tighten up some things with this new engine [limiting so much ragdoll effect] this could be a good game
 
# 1179 Bgamer90 @ 08/16/12 01:00 AM
Quote:
Originally Posted by Franchise408
If Infinity Engine wasn't ready for 100%, then it shouldn't have been released, and held back until it was ready. Not implemented half assed.
Nothing that has been added to sports games in the past in terms of gameplay was "100% ready". Why? Since just about everything in all sports games in terms of gameplay features have problems and on top of that, the features get improved in the future iterations.

If you feel that things shouldn't be added to sports games until they are "100% ready", what sports games do you play? Asking since due to the majority of sports game series releasing every year, just about every new feature in a sports game is a "work in progress".
 
# 1180 CatMan72 @ 08/16/12 01:06 AM
The more I play this demo the more "bumper car" tackles I see and the less I like it. I think the infinity engine is great and it's a big step in the right direction, but it needs a TON of tuning.

I can't recall watching a real game and seeing Frank Gore get hit and go flying 5 yards backwards.
 


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