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Madden NFL 13 News Post


Madden NFL 13 demo is available now for the 360, queue it up right here.

If it's not showing up on your console, try this route.

1: Go to Game Marketplace
2: Demo
3: Genre
4: Kinect

The Madden NFL 13 demo will be available for PS3 later this afternoon. We'll update the post when it pops up online.


The Madden NFL 13 demo includes the New York Giants vs. San Francisco 49ers and Seattle Seahawks vs. Washington Redskins.

You can choose difficulty settings. 5 min quarters and it's an entire game. It will also have full commentary. No sliders this year. You can change play style between game flow and conventional.

Check here for PS Vita demo details.

Play a game or two and post your impressions here.

*UPDATE: Madden NFL 13 demo is online for PS3 now!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 1121 DorianDonP @ 08/15/12 08:02 PM
Demo plays pretty much how I expected after watching the preview vids.

The tackling looks pretty awkward. It plays like the same ole Madden in a lot of ways, until the ragdoll 'infinity engine physics' play out.

Gotta say, the presentation/crowd noise is def improved. In fact, I'd say the presentation is extremely top notch this year.

Passing is good as well, just like in NCAA 13.

Overall, it's still a bit meh. With Franchise being closed, I just don't know if it's worth the purchase this year.
 
# 1122 JODYE @ 08/15/12 08:12 PM
I hate when I see "If you're a Madden fan, you'll love this game".

What does that even mean? What does being a Madden fan entail?

Does it include loving shoddy graphics and arcade style gameplay? Because that's pretty much what Madden has been for the past 7 years, and this game is no different. This isn't football. Someone else said it best, this is NFL Jam.

I went back to play again today, just to see if I was a little brash in my first assessment, but I wasn't. In fact this one was worse.

There are so many points to touch on that are wrong, I don't even know where to begin. The thing that really does it for me, is the tackling and player animation/movements. Just absolutely horrible. 7 years later on next gen and players are still ice skating all over the field, and still have D Tackles out running RBs and WRs from behind. Just ridiculous. The AI logic is atrocious. Watching them call plays just leaves you scratching your head.

The slider thing always cracks me up. Like "OH, It's ok, just change every slider to balance all the crap and you'll be good"

What happened to developers producing a quality product out of the box? I shouldn't have to adjust every slider in the game known to man to find a desired result, that ends up, still pretty poor, when you really get down to it.

I know I've seen the don't mention 2k5 comment in this thread, but honestly, doesn't it speak volumes, that 7 years removed, and that game can still be even compared? We're about to be 2 generations removed from that game, and still there hasn't been a replication of the quality of football that game provided. Pretty sad.

More sad for us sim football fans, that have had to put up with this product year after year. Another year of EA not getting my money.
 
# 1123 Cheetah Bird @ 08/15/12 08:14 PM
I hate the PAT angle. It looks the most cartoonish. I wish they'd lower it behind the kicker's back or maybe even have the camera looking out from BEHIND the uprights. FG angles I don't have a problem with. On PAT's it just makes the crowd look so lame from that high up angle. It's been in the game a while now.

I just made a tackle on Leon Washington, my defender did like a jump forward,floated in air, performed a horse collar like tackle, but then he did like a fly back and Leon slammed back in to the dirt like Edge the wrestler's finishing move... The defender flew back afterwards again and did some belly flop thing. It's laughable.

Some of these tackles are starting to look like WWF moves.
 
# 1124 TreyIM2 @ 08/15/12 08:16 PM
I would love to know how many ppl posting up here were praising Backbreaker to the high heavens for their Euphoria engine which is the same as IE and had the same lil weird moments with it yet tearing down EA's RTP as if it is garbage? I just wonder and, anyone who may read this and are doing that, look at yourselves. Lots of bias there to be seen, no doubt

That being said, I really don't want to get into a breakdown of the pros and cons of this demo because, basically, it's just a demo and EA is good for tightening, adding, and worsening and removing things in their demos, all the time but I am hoping that they've worked on the limbs part of tech, focusing on arms. Cats are not wrapping when they should nor do they try to brace themselves if they happen to go down when they may have time to. I really hope to see that in the retail version but if it's not there this year, I DON'T CARE! This is good stuff and I see improvement on it coming over the years.
 
# 1125 TreyIM2 @ 08/15/12 08:18 PM
Quote:
Originally Posted by TreyIM2
I would love to know how many ppl posting up here were praising Backbreaker to the high heavens for their Euphoria engine which is the same as IE and had the same lil weird moments with it yet tearing down EA's RTP as if it is garbage? I just wonder and, anyone who may read this and are doing that, look at yourselves. Lots of bias there to be seen, no doubt

That being said, I really don't want to get into a breakdown of the pros and cons of this demo because, basically, it's just a demo and EA is good for tightening, adding, and worsening and removing things in their demos, all the time but I am hoping that they've worked on the limbs part of tech, focusing on arms. Cats are not wrapping when they should nor do they try to brace themselves if they happen to go down when they may have time to. I really hope to see that in the retail version but if it's not there this year, I DON'T CARE! This is good stuff and I see improvement on it coming over the years.
Oh, not to mention, IE feels much more loose and organic compared to Euphoria for Backbreaker. THAT engine was STIFF in that game. Be real, ppl.
 
# 1126 E_Melo85 @ 08/15/12 08:22 PM
I've been playing it since yesterday and I enjoy it a lot. It feel`s a lot different compared to recent Madden's and it may very well be the best Madden. It'd be nice if someone could come up with sliders that are very realistic. There are, however, a few things that are bothering me about this game
.
- WR Control: I feel like the user still doesn't have enough control over the WR. I hate it when I throw a deep pass and the reciever just keeps running even though the ball is behind him. Then it gets picked off. I dont know if you can, but can you strafe as a WR? This would make it a lot easier and less frustrating. Hopefully in the future we can get a Jump Ball mechanic.

- Jumping: Everytime I press Triangle, the player Im controlling never jumps. Is anyone else having an issue with this? Im just left with my player standing there while the WR or DB jumps up to catch the ball.

Man Coverage: I've noticed a couple of times that when I have a DB in man coverage, the reciever he's covering is left completly open afte a couple of seconds... and the DB that was covering him is either blizing or on the other side of the field. Has this happened to anyone else? Hopefully this can be fixed.

Besides these things, this game is really good.
 
# 1127 rangerrick012 @ 08/15/12 08:22 PM
After playing the demo again, I have to say I'm happy and willing to finally buy in. This will likely be the first Madden I buy since M10, though I did buy and enjoy NCAA 11. I'm impressed with the commentary and presentation, which were the big huge problems I've had with this game the past few years. And I've had fun playing the game.

There are still flaws that I don't like, like the wonky movement and shoddy CPU AI at times, but all in all I like the effort that has finally been made to move this game forward, and CCM seems like it could be great.

Maybe it's just me getting older and far less cynical about things, but I'm willing to overlook certain flaws if the actual experience is fun, and for me this is a fun game.
 
# 1128 Dogslax41 @ 08/15/12 08:53 PM
Just watched Shopmaster's KC v Oak video. Anyone that was doubting changes to the physics engine from demo to retail please go watch that video. Not saying its even close to perfect as there are still strange situations, but the difference is night and day.
 
# 1129 T1TRAPTOR @ 08/15/12 08:56 PM
Played a game all-madden and won 28-19. Game feels pretty good. I like the physics, although i do not like the whole pinball type thing some other people have mentioned. The game is alot more realistic to me though.
 
# 1130 sva91 @ 08/15/12 08:57 PM
Game is pretty fun. I played the NCAA demo for about one offensive series, and then got bored and never touched it again. This game is fun...presentation is really good. Commentary is much improved, the cutscenes look phenomenal...photo-realistic at some angles. Game is fun, but the RTP was a bit misleading...if i had not known, I would prob think the game had the exact same engine. But it does feel smoother, and overall just much more polished.
 
# 1131 poopoop @ 08/15/12 09:06 PM
Computers playcalling is terrible. From the playcalls it suggests if you use Gameflow, to the plays the Computer picks. Down 3-0 late in the game (under 2 mins remaining) why'd the Seahawks immediately run on their first play, then a series later run on 2nd and 15? Computer just has no awareness of game situations. Improving this alone would make the CPU a lot more difficult to defeat.

PS3 version looks bad compared to XBOX but this is pretty much standard.

IE leads to some beautiful moments but also some strange ones. There was one sack where I tried to turn and scramble with Tanard Jackson and it lead to some really weird collision. I've seen nice things though like a Safety identically taking out a corner, some nice gang tackles, fumble recoveries and pass breakups. My favorite tackle was one where I blindsided Ahmad Bradshaw and knocked over his lineman as well.

Even though IE has it's issues still good to see that they took a chance and added it, a welcome addition. I'll take the hiccups with the improvements.

With the poor CPU playcalling/AI and inability to edit things offline looks like OF playing against only human opponents would be the way to go.
 
# 1132 ConnSKINS26 @ 08/15/12 09:14 PM
Quote:
Originally Posted by ghettogeeksta
A lot of people on this board knew the Innity Engine was not going to be perfect this year. EA knew it was not going to be perfect this year also. The lead guy over this project bascially just made the decion to put it in Madden 13 even though it was not ready yet. I am glad they did put it in with all its flaws, because if they did not, would not be buying this game again this year. I could not take another year of canned animations.
Agreed. Say what you will about the improvements that can be made in the future, but it isn't stale any more.
 
# 1133 ConnSKINS26 @ 08/15/12 09:15 PM
Quote:
Originally Posted by MaddenSaints
Is anyone else having a problem hearing the referee speaking when a penalty is called? I can hardly hear him at all.
It's those damn replacement refs.
 
# 1134 psychraider32 @ 08/15/12 09:19 PM
Quote:
Originally Posted by Dogslax41
Just watched Shopmaster's KC v Oak video. Anyone that was doubting changes to the physics engine from demo to retail please go watch that video. Not saying its even close to perfect as there are still strange situations, but the difference is night and day.
is there a link?
 
# 1135 EmmittSmithx22x @ 08/15/12 09:19 PM
Quote:
Originally Posted by ghettogeeksta
A lot of people on this board knew the Innity Engine was not going to be perfect this year. EA knew it was not going to be perfect this year also. The lead guy over this project bascially just made the decion to put it in Madden 13 even though it was not ready yet. I am glad they did put it in with all its flaws, because if they did not, would not be buying this game again this year. I could not take another year of canned animations.

I have to say, I really like what I See from the Infinity Engine. I played the game on Normal, and it felt too fast and then I saw some funny stuff with the infinity engine, but once I turned the game speed down to very slow everything seemed more crisp, sharp, and the funny stuff occurred FAR less frequently. To me, this madden feels like it's built to play on a slower speed than normal.

But you have to remember, this is a demo it doesn't mean it is final build. The demo offers us an opportunity to decide on if you want to buy the game or not. If you decided you don't want to buy the game because of the demo, then your doing right by saving your money.

There is definitely some stuff I hope gets fixed by launch or with a patch, but I didn't see anything game breaking. In fact I noticed the infinity engines impact right away, a lineman fell over and Marshawn Lynch stumbled and ultimately fell down because he couldn't quite step over him. Then I ran into the back of my Offensive line and fell down because i got tangled up with their legs and lost balance (both situations put a smile on my face). The Infinity Engine is perfect, but it is a step in the right direction. But ultimately, I am really looking forward to CCM, and that is why I am going to buy the game.
 
# 1136 Dogslax41 @ 08/15/12 09:23 PM
Quote:
Originally Posted by comen
post the link please n ty!!
http://www.operationsports.com/forum...er-retail.html

Here is the thread. There is also a video on page 2 of a game at FedEx showing the lighting is better there.

There are still a couple strange moments but nothing like the demo and the shaking of the tackle at 1:09 by Garcon was really cool to see.
 
# 1137 raiders81tim @ 08/15/12 09:35 PM
The more I play the more I hate RTP. I seriously hope this isn't the way retail plays. Tackles just look extremely goofy and unrealistic. This is backbreaker all over again with the weightless moon men. I thought RTP was suppose to respect weight and momentum, cause if it is I'm not seeing it at all.

All the other changes I like alot though, mostly the changes to play action, makes a huge difference.
 
# 1138 AbdiSuleman @ 08/15/12 09:40 PM
there's a after taste in my mouth that i can't shake. the infinity engine i thought would change the game completely from the old madden's but EA hyped the living hell out of the engine. Holy Crap. I was expecting a tottaly new game with the download but i was completely wrong. I just hope CCM isnt a huge disappointment like the engine.
 
# 1139 HB00 @ 08/15/12 09:43 PM
I thought the game is well out together in many ways.
Some of the tackling animation are great but then some were stupid.
For instance there are times where I tackled Bradshaw and I had Pat Willis and he kinda knocked me like 5 feet away from the guy. Then their are time when the pile up happens whin is a good addition but its looks a bit stupid when you see 2 and 3 guys get up off the pile and trip over the same pile.

As I have said some animations look great but there are some that are stupid and can be cut out.
 
# 1140 inkcil @ 08/15/12 09:45 PM
Well, after several games the verdict is a thumbs down. I'll pin it down to my 3 biggest reasons - Gameplay, Presentation and Fun Factor.

Reason 1: I can't beleive a game this sloppy is being sold to the masses under the guise of "Infinity Engine." It may be the Infinity Engine, but it was not ready to be packaged and sold to the masses. Contact between players (which is the heart and soul of football) is just down right sloppy - whether it be how players tackle, react to being touched by either their own teamate or the opposition, or the after the play bumbling and stubling - it is just down right ridiculous. Very smart of EA to make sure a replay cam was not available. The players feel floaty and this is especially true on Defense, where I feel like my job is just to spam the "switch defender" button until I get close to making a play (compared to controlling one guy and feeling really in control of that player). What else can I say, the kick game is boring, the return game is one big pinball machine where you're still floating downhill, OL men still step "in sync" with one another compared to reacting to the defender engaging them, four or five players will get up the same way in the same motion at the same time after a tackle, etc. etc.

On a good note, there are some cool tackle moments, but in playing NCAA 13, I've seen many of those same kind of moments (i.e. a wide receiver getting flipped in the air after making a jumping catch).

Reason 2: The presentation is improved, but still subpar... camera angles on replays are terrible...no halftime or postgame show...no custom soundtracks,etc. Overall Presentation is much better in NCAA 13, they should just copy that where it shines. I don't get why they don't.

On a good note, I like the new inrtos, the commentary team is improved, the crowd audio is more dynamic (Redskins were practically booed off the field while losing at halftime) and the orchestal music selection is pretty good.

Reason 3: The fun factor is just not there. With all of the gameplay and presentation flaws, I just don't feel immersed. I'm torn between moments where it seems like they really tried, and other moments where they just said "We're Madden; take it or leave it."

Unless final product is drastically different, I will leave it.
 


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