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# 261 jpdavis82 @ 05/17/12 01:47 PM
Make sure you guys listen to this podcast, it goes pretty in depth about the commentary, play by play, and audio in general. I got more out of this than the webcast itself.

http://www.gamesradar.com/box-score-podcast-009/
 
# 262 DeuceDouglas @ 05/17/12 01:53 PM
Quote:
Originally Posted by Jetpac
Your talking about intros and while they do sound great, the hunch back quarterbacks are an eye sore.

We are speaking on GAMEPLAY commentary.
Which coincidentally we got none of. Now if the intros from the stream were that much better than the intro from the video, wouldn't you think that the other parts would apply as well?
 
# 263 jpdavis82 @ 05/17/12 01:59 PM
If you listen to the podcast that I posted it talks about how they recorded several different takes for calls on the field, interceptions, fumbles, etc.. It also talks about how they talked to Simms about what his thought process was for certain situations and they try and go through some of those during different game scenarios. So they will have Jim say something like, "Phil what was your thought process in a situation like this where you're taking the field with the game on the line and a chance to have a game winning drive?"
 
# 264 jpdavis82 @ 05/17/12 02:03 PM
Still listening, they said the team's goal this year was "best in class" audio presentation.

Don't see that happening so far, but I hope they get there by final build.
 
# 265 roadman @ 05/17/12 02:26 PM
Quote:
Originally Posted by jpdavis82
Make sure you guys listen to this podcast, it goes pretty in depth about the commentary, play by play, and audio in general. I got more out of this than the webcast itself.

http://www.gamesradar.com/box-score-podcast-009/
This guy is a good interviewer.

Audio Designer said they listened to the top commentary games.
 
# 266 blklightning @ 05/17/12 02:27 PM
Quote:
Originally Posted by PVarck31
I think it looked pretty good. Nothing ground breaking, but I didn't expect that.

Sound is a definite improvement.

It looks like gameplay is smoother to me.
exactly my thoughts. if nothing else, the game looks like it'll be enjoyable for awhile. and that's more than i can say for the rest of this gen's maddens.
 
# 267 jmurphy31 @ 05/17/12 04:00 PM
I wonder if they added any replay commentary this year. I have always felt this was lacking. During a replay Simms could break what went right or wrong. Most times you get either silence or just the end of the play commentary
 
# 268 ChaseB @ 05/17/12 04:16 PM
Quote:
Originally Posted by roadman
This guy is a good interviewer.

Audio Designer said they listened to the top commentary games.
*Looks at title under user name*

Hey, wait a second, I wasn't on this podcast!

(But I did listen to every Phil and Jim game last year.)
 
# 269 jpdavis82 @ 05/17/12 04:22 PM
Quote:
Originally Posted by wheelman990
I just saw this podcast and was very disappointed with what I saw at the 18:45 min mark. Had to comment- http://www.youtube.com/watch?v=gNCsrTjYLVI

Once again, just my personal opinion, don't mean to step on anybody's toe's or tear down their game.

19:19- Simm's voice is much louder then nantz was and sounds like different compression settings were used too(much more dynamic). Might not notice on a laptop, but my studio monitors exploited it with ease. Anyway, minor I guess, but should be adjusted
19;19-Also, should have showed Simm's talking briefly before it left the studio and faded down to field
19:37-should have faded back into the booth as Nance starts talking again. To long time shown on field when they have only begun to show the broadcasters in the booth and they are still talking. Makes me start wondering where the guys in the both went to, and can't help but think they have to appear again at some point....right????
20:08-Since we didn't get to see the rest, lets just assume that is the end of the booth/pre game/ and game starts. This is actually when the guys in the booth should have said a line that threw it back to the field and then the camera fade to the field again (for last time)to show for kickoff or whatever they were starting to do towards video end.

At least cut to the guys in the booth twice during pregame!! Its so incomplete!


Honestly, I am sorry but this is not great audio video presentation. I know many of you probably think I am just being critical, but I am really speaking the truth on this. It isn't done right, and neither are the cut scenes. watch any NFL game. and then wait so long to come back to the booth while showing unimportant unrelated footage what seams like forever. It should have briefly showed the field for a bit (on something relevant to their comments) and gone back to the booth. After the guys say their little pregame speeches, then it goes back down to the field for the game kickoff or whatever. For all I care, at this point they don't have to show the guys in the booth until the end of every quarter, but at least finish the opening scene correctly. Personally I would cut to the guys in the booth every once in a while after some kickoffs,timeouts,etc.....just like real TV. Tapping A could always skip it and they could finish the short conversation during play calling screen, huddle, and even into next play,etc...

Like i said, if they nail this presentation I will be the first to come on here and say how great they are. I don't see it. I can understand some of you guys who aren't into actually doing this stuff might not see what is wrong, but i can tell you this is going to get stale fast. It looks like random scenes thrown together with no plan in place, no vision. Someone on the EA audio dev team needs better vision. he needs to know what he wants to do and execute it realistically. I think they have too many departments that have their own vision and nobody laying out the detailed script for all devisions of the team to follow. Like I said, it looks very random and thrown together. Some good cut scenes and commentary there, but it doesn't flow at all. It isn't pieced together with team VISION.
I understand what you are saying, but people usually criticize EA for adding "fluff" in the pregame and saying it lasts too long and to just get you to the game. I personally enjoy the broadcast elements, but at the same time do you really want to have to sit and listen to nantz and simms in the booth for 3-5 minutes before the game? I like the way they did it in these videos I think it's a pretty good 1-2 minute segment and it's to the point and you don't feel like you have to wait forever for the game to start. This is the first video game we have seen to show onscreen commentary at this level, so keep that in mind too. I do agree that we should see both Nantz and Simms talking onscreen though.

Now this is interesting, pregame segment in Madden 13 is actually longer than this. They will never introduce the guys in the booth(only one says a line to boot), and near instantly throw it down to the field(Simm's doesn't even get to speak!)

 
# 270 jpdavis82 @ 05/17/12 04:40 PM
Quote:
Originally Posted by wheelman990
Well, I do think they took this into consideration. I think that is why it does feel rushed. Personally, I like the idea of making something feel finished. That is the problem i see with in booth commentary. I think when you open up to that idea, you kind of forced yourself to epand on it to the point it feels finished. That is probably why nobody else has tried to tackle it. I won't argue that no matter how good they do, at some point i will probably skip it 90% of the time. However, when i think back to NFL 2k5(and I know it is now dated) what i liked about the presentation was it felt complete. You could tell they knew what they wanted to do, and they did it well. I guess my issue is this. On the things I am most passionate about, I like to give my all and make sure the job is complete. So many years now madden has felt rushed and incomplete. I would love to see them tackle all aspects of the development process with the idea we are going to nail everything we decide to put in the game. I would rather see no in booth commentary at all, then to see it one time and then it is forgotten. To me, it is like building the idea of a booth TV broadcast look, and then saying lets switch to on the field after we show it.

In short, I do agree with you. There are so many people that will skip this, and I am sure i will do it often myself. I just think if they are going to introduce this feature, it has to feel complete.

I try to keep telling myself we are all different. And who knows, EA might be right on the way they create the game for themselves. It's just not the way I like my games done personally. I think it leads to things like the Apex videos personally.
"They will never introduce the guys in the booth(only one says a line to boot), and near instantly throw it down to the field"

The video I posted proves otherwise, except for they do show Simms and Nantz both talking.
 
# 271 roadman @ 05/17/12 04:40 PM
Quote:
Originally Posted by ChaseB
*Looks at title under user name*

Hey, wait a second, I wasn't on this podcast!

(But I did listen to every Phil and Jim game last year.)
Your name was mentioned, though, so, that must mean something.
 
# 272 roadman @ 05/17/12 04:44 PM
Quote:
Originally Posted by wheelman990
I just saw this podcast and was very disappointed with what I saw at the 18:45 min mark. Had to comment- http://www.youtube.com/watch?v=gNCsrTjYLVI

Once again, just my personal opinion, don't mean to step on anybody's toe's or tear down their game.

19:19- Simm's voice is much louder then nantz was and sounds like different compression settings were used too(much more dynamic). Might not notice on a laptop, but my studio monitors exploited it with ease. Anyway, minor I guess, but should be adjusted
19;19-Also, should have showed Simm's talking briefly before it left the studio and faded down to field
19:37-should have faded back into the booth as Nance starts talking again. To long time shown on field when they have only begun to show the broadcasters in the booth and they are still talking. Makes me start wondering where the guys in the both went to, and can't help but think they have to appear again at some point....right????
20:08-Since we didn't get to see the rest, lets just assume that is the end of the booth/pre game/ and game starts. This is actually when the guys in the booth should have said a line that threw it back to the field and then the camera fade to the field again (for last time)to show for kickoff or whatever they were starting to do towards video end.

At least cut to the guys in the booth twice during pregame!! Its so incomplete!


Honestly, I am sorry but this is not great audio video presentation. I know many of you probably think I am just being critical, but I am really speaking the truth on this. It isn't done right, and neither are the cut scenes. watch any NFL game. They will never introduce the guys in the booth(only one says a line to boot), and near instantly throw it down to the field(Simm's doesn't even get to speak!) and then wait so long to come back to the booth while showing unimportant unrelated footage what seams like forever. It should have briefly showed the field for a bit (on something relevant to their comments) and gone back to the booth. After the guys say their little pregame speeches, then it goes back down to the field for the game kickoff or whatever. For all I care, at this point they don't have to show the guys in the booth until the end of every quarter, but at least finish the opening scene correctly. Personally I would cut to the guys in the booth every once in a while after some kickoffs,timeouts,etc.....just like real TV. Tapping A could always skip it and they could finish the short conversation during play calling screen, huddle, and even into next play,etc...

Like i said, if they nail this presentation I will be the first to come on here and say how great they are. I don't see it. I can understand some of you guys who aren't into actually doing this stuff might not see what is wrong, but i can tell you this is going to get stale fast. It looks like random scenes thrown together with no plan in place, no vision. Someone on the EA audio dev team needs better vision. he needs to know what he wants to do and execute it realistically. I think they have too many departments that have their own vision and nobody laying out the detailed script for all devisions of the team to follow. Like I said, it looks very random and thrown together. Some good cut scenes and commentary there, but it doesn't flow at all. It isn't pieced together with team VISION.
Good critique, you should be able to better critique the game play audio on June 4th. They show cased us an old mix.

According to the podcast I just listened from the previous page over lunch, they want to be in the same ball park as other top commentary games.

We'll see.
 
# 273 jpdavis82 @ 05/17/12 04:46 PM
Quote:
Originally Posted by roadman
Good critique, you should be able to better critique the game play audio on June 4th. They show cased us an old mix.

According to the podcast I just listened from the previous page over lunch, they want to be in the same ball park as other top commentary games.

We'll see.
Did you see the video I posted a couple posts ago? It pretty much proves that they do, or at least will at times throw it down to the field almost instantly in real life.
 
# 274 jpdavis82 @ 05/17/12 05:20 PM
I agree, here's how I think it should work.

Show Nantz and Simms during the pregame, then again at halftime before the kickoff to start the 2nd half, then in the postgame to do a game recap.

I just tweeted this idea to Mike Young and Matt Bialosuknia btw
 
# 275 slashpg88 @ 05/17/12 05:21 PM
nothing too impressive about this
 
# 276 jpdavis82 @ 05/17/12 05:24 PM
Quote:
Originally Posted by slashpg88
nothing too impressive about this
Not yet, gotta give it time and wait and see how the finished product looks. They are starting from nothing this year with commentary.
 
# 277 TheLetterZ @ 05/17/12 06:00 PM
Quote:
Originally Posted by jpdavis82
Not yet, gotta give it time and wait and see how the finished product looks. They are starting from nothing this year with commentary.
Well, sure, but that's been the refrain for years now.

They've started from scratch three times in the last four years.

That doesn't engender a whole lot of confidence going forward.
 
# 278 DeuceDouglas @ 05/17/12 06:11 PM
Quote:
Originally Posted by TheLetterZ
Well, sure, but that's been the refrain for years now.

They've started from scratch three times in the last four years.

That doesn't engender a whole lot of confidence going forward.
I think it's becoming increasingly hard to compare this year to any year prior just because of, and I hate to say it, June 4th. In any previous year, I feel like we would have gotten a fairly good chunk of Nantz-Simms commentary. Instead, it felt like we got a 'playbook reveal' that was extremely watered down because of the fact that they're hiding so much. Even when they played the crowd noise, they wouldn't even show that with an actual play. Like it's been said before, June 4th is the date. After that we should be well aware of everything.
 
# 279 jpdavis82 @ 05/17/12 06:13 PM
Quote:
Originally Posted by tazdevil20
So they didn't do anything with commentary with last year's game. In fact, they had Chris calling Gus Tom at times. So are you saying that they did absolutely nothing all of last year and the year before on commentary and audio? If that's the case then that is what makes folks pretty irate around here. They claimed that the reason they didn't have good audio last year was because they were hard at work on this new "ground breaking" technology for it. Sigh...

I just wish another studio would get a shot at making our only football game. Maybe EA will switch the shop and contract someone from the outside.
No man you don't understand how it works, sometimes when you invest in new technology it isn't actually noticed until the game after. Just because they invested in the new tech last year doesn't mean it was a part of Madden 12. Anyway, the commentary in Madden 13 is brand new, and the technology running the commentary is brand new, nothing is recycled from last year. That hasn't been the case with Madden commentary on any current gen game.
 
# 280 jpdavis82 @ 05/17/12 06:15 PM
Quote:
Originally Posted by TheLetterZ
Well, sure, but that's been the refrain for years now.

They've started from scratch three times in the last four years.

That doesn't engender a whole lot of confidence going forward.
There's a big difference between now and then, first of all, they didn't start from scratch at any time in the last four years they were still using the old commentary tech and engine, i.e. Cris calling Gus "Tom" still. Commentary wise the issue hasn't been the commentators themselves, but rather the engine that was running the commentary and the stitching of it.

This is also the first Madden that they have had the commentators record together, HUGE deal.

Just wait for Madden 13 to get finished and you will notice the difference.
 


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