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Madden 12 News Post


The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.

UPDATE: The PS3 demo is available now.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 681 2krunk4u @ 08/10/11 05:41 PM
One more gripe and this one is MAJOR

backing out of a sub formation puts you back at the top of the entire formation list. It makes you have to scroll all the way back through the formation list.
 
# 682 Broncos86 @ 08/10/11 05:50 PM
Quote:
Originally Posted by Lakers 24/7
lol, how does the CPU cheat? I mean it's not suppose to be easy. I don't understand how anyone can play on a setting that allows for 200 yards rushing, high scores, etc.
Well, All-Madden players are "juiced." I believe Donny Moore or another dev openly admitted that. Secondly, it's quite obvious the CPU knows your play.

I adjust my sliders and play sim to a style I like and that creates good stats. I guess I'm just not "balla" enough to play All-Madden.
 
# 683 bluestreak10 @ 08/10/11 06:02 PM
Quote:
Originally Posted by JerseySuave4
i blocked 2 PATs in 1 game. I was the Bears. Came off the left edge, timed the snap and blocked them!
played as the Pack . and my opponent was the Bears beat them 10-0 very realistic game. also entered to win a new CHEVY! lol would of been 13-0 but missed a field goal cuz i think it was blocked
 
# 684 Lakers 24 7 @ 08/10/11 06:05 PM
I hate how RB's break every tackle in the 2nd half, but I still had a nice 14-10 game, so I guess I can't complain too much.
 
# 685 illwill10 @ 08/10/11 06:12 PM
Quote:
Originally Posted by Broncos86
Secondly, it's quite obvious the CPU knows your play.
Fully agree
On 80% of my runs, the CPU blitzes or shows heavy blitz and shades to the run side. I am able to exploit defense if I change to pass because they were expecting run. I think it happens on defense. CPU QBs were able to exploit zone defense because CPU called plays to exploit certain areas. I think that was what caused Robo-QB
 
# 686 roadman @ 08/10/11 06:16 PM
Quote:
Originally Posted by bucky60
And it shouldn't take such effort and frustration trying to find a balance through the options, that may unbalance something else, when the game should have much more of a realistic balance out of the box.
I said this earlier, not one sports game in my library is has sliders right of the box that are playable and usable.

Everyone has their own cup of tea of what is realistic and what isn't. What you think is realistic out of the box, someone else may feel differently. That is why sliders are there.

Even the great 2k11 is majorly tuned by me before I start my association.
 
# 687 blklightning @ 08/10/11 06:19 PM
how do you enter the code on facebook? sorry, but i think FB is dumb so i don't use it. but if i can win a free car with it, why not. i entered the code and hit share. is that all you have to do?


btw, has anyone found any slider settings that get rid of super LBs?
 
# 688 Broncos86 @ 08/10/11 06:21 PM
Quote:
Originally Posted by roadman
I said this earlier, not one sports game in my library is has sliders right of the box that are playable and usable.

Everyone has their own cup of tea of what is realistic and what isn't. What you think is realistic out of the box, someone else may feel differently. That is why sliders are there.

Even the great 2k11 is majorly tuned by me before I start my association.
Honestly, the EA NHL series has done a SPLENDID job of being "out of the box" playable. Outside of downloading tuner sets, I don't really mess with sliders. I remember buying NHL2K10, and I messed with sliders over and over again until I was so fed up I traded it in for NHL10.
 
# 689 illwill10 @ 08/10/11 06:22 PM
Quote:
Originally Posted by blklightning

btw, has anyone found any slider settings that get rid of super LBs?
Try lowering CPU Pass Reaction. I messed around with it last night. I tried a game with 0. Saw no Super LBs or DBs, but it was very easy to pass on All-Pro. But later I will try it on 35.
 
# 690 BamaFan1309 @ 08/10/11 06:35 PM
I personally think the demo is amazing and I'm on ps3. I haven't played it much but from what I've seen, I'm very impressed. The problem is usually the series getting stale and being the same from year to year, but this year they actually seemed to change it a lot and I'm glad. Let's all remember this a stripped down, old version with no commentary, so the retail copy will be even better
 
# 691 bkrich83 @ 08/10/11 06:38 PM
Quote:
Originally Posted by bucky60
12 turnovers in 10 minutes isn't anywhere near just how someone plays. It's unbalanced right out of the box and requires more than just a couple of tweaks. NBA2k11 is MUCH better with this.
What sports game hasn't?

NFL2k5 and APF considered by many to be the gold standard of football games, required significant slider tweaking to play balanced. Some swear that 2k5 required a pretty significant re-rating of certain attributes amongst the players.

The Show, NBA 2k11 all require slider adjustments to play to everyone's tastes.

The sliders are there to use, I don't see the issue here.
 
# 692 roadman @ 08/10/11 06:38 PM
Quote:
Originally Posted by bucky60
12 turnovers in 10 minutes isn't anywhere near just how someone plays. It's unbalanced right out of the box and requires more than just a couple of tweaks. NBA2k11 is MUCH better with this.
Never said it was. Never said a few tweaks, either, my tweaking takes much longer for that for each sports game.

Anyway, the demo to me is much better than retail NCAA and it's an early build. I'm sure the retail version will be better and I will begin the process over of adjusting sliders the way I play once I have the retail version.
 
# 693 bkrich83 @ 08/10/11 06:45 PM
Quote:
Originally Posted by bucky60
There are a bunch of issues when a game starts off so unbalanced. A slider adjustment here to make one part of the game more realistic can cause more of an unbalance in another part of the game. You waste a lot of time chasing your tail and never get something that's satisfactory.

I disagree with NBA2K11. That took minor slider adjustments out of the box. Someone else mentioned an NHL game.
I disagree. 2k5 for instance had some major balance issues out of the box. Once tuned it played a spectacular game of football. Like I said there were some who swear it needed re-ratings across the board on certain attributes. It's considered by many to the pinnacle of football gaming.

I think you're making something out of nothing here. Most issues can be addressed by sliders, so I still don't see a problem.
 
# 694 roadman @ 08/10/11 06:47 PM
Quote:
Originally Posted by bucky60
There are a bunch of issues when a game starts off so unbalanced. A slider adjustment here to make one part of the game more realistic can cause more of an unbalance in another part of the game. You waste a lot of time chasing your tail and never get something that's satisfactory.
Agree to disagree, bucky. It's never been a waste of my time on how I want to play the game. Also, I do get satisfactory results after testing and tweaking my sliders to play season upon season and association beyond association.

I'm afraid this one you need to feel, "to each their own."
 
# 695 Johns Jets @ 08/10/11 06:51 PM
Quote:
Originally Posted by SDOTizBak23
I did something that caught my eye and really impressed me. It was a 3rd and about 9 and obviously I called for a pass play and I expected te CPU to be in a pass prevent/zone set which was true. This isn't what caught my eye but what happened when the play occured. The play seemed to break down with the zone coverage covering all it's areas and while my o-line held their blocks for as long as possible it finally broke and I found myself scrambling with Rodgers looking to find an open receiver when I saw Jennings break from his route wave his hands at me... and I fired a bullet on the run while te DE was chasing me... Hold up. On the run passing!?!? I haven't seen that in madden maybe ever... Usually when our on the run like that.. You get the animation of the QB stopping in mid run to set up and throw... This to me is huge!!!! Still haven't rely played a full qtr let alone game but that play stood out in the few minutes I could play.
Very similar thing happened to me too. It was pretty cool. Maybe it's because we're both Jets fans.
 
# 696 bkrich83 @ 08/10/11 06:56 PM
Quote:
Originally Posted by bucky60
I'm not talking about 2k5. I'm talking about Madden.



History with Madden tells me you are wrong. It's been difficult to get an accurate number of plays per game and get accurate stats. That's always been a struggle. I would like to see realistic stats for a realistic number of plays and have it realistically match what an NFL game would have. It's a struggle trying to get sliders to to that. So I guess we agree to disagree.

I'll be looking for slider suggestions after the retail comes out.
What do sliders have to do with a realistic number of plays? That's a timing issue, and I've never had an issue with that.

2k5 was an example. You're complaining about lack of game balance and having to use sliders. 2k5 is a perfect example of a great game with the same issues.

History of Madden means what?

It really appears you're reaching here to find an issue even if one does not exist.
 
# 697 Broncos86 @ 08/10/11 07:10 PM
The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
 
# 698 The Amaizen Blue @ 08/10/11 07:12 PM
The only real annoyances to me are the super jumping LBs that still haven't been taken care of, and the fact that d-lineman can wrestle you down so easily while being heavily blocked...
 
# 699 pmurray20 @ 08/10/11 07:18 PM
Quote:
Originally Posted by The Amaizen Blue
The only real annoyances to me are the super jumping LBs that still haven't been taken care of, and the fact that d-lineman can wrestle you down so easily while being heavily blocked...

i think the major thing with this is bc the players are so damn huge on the fields
 
# 700 bkrich83 @ 08/10/11 07:19 PM
Quote:
Originally Posted by Broncos86
The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
My point exactly.
 


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