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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-10-2011, 07:19 PM   #889
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Broncos86
The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
My point exactly.
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Old 08-10-2011, 07:21 PM   #890
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Broncos86
The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.
And really, all I want is a difficulty level and settings that provide a realistic number of plays and realistic stats as compared to the NFL.
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Old 08-10-2011, 07:22 PM   #891
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bucky60
I want to get realistic stats. I don't want to have QB % suffer in order to get realistic passing yards per game. I don't want to reduce defensive reaction time to solve an imbalance in pass rush just to have it create more of an imbalance in pass coverage.

Sure sliders don't effect # of plays, the accelerated clock does and number of minutes in a quarter. What I want is for the game to provide a realistic set of stats for a realistic number of plays. Something that would realistically match the NFL. It's always been a struggle getting this. Mentioning number of plays was just part of describing what I want.



2k5 slider effectiveness has absolutely nothing to do with Madden sliders. Since I've never owned an NFL2K game, I don't know how well there sliders were put together. I have owned Maddens and I have tried to "blank" with there sliders. I think you are reaching here bringing up NFL2K.



Means just that. My history, and judging by many others on message boards, is a history of not being able to get realistic NFL stats out of Madden and the frustration that goes along with it.



Not reaching at all. I have yet to see a Madden Football game that produces realistic NFL stats. I never owned NFL2K so I don't know if they did or not. Somebody mentioned some NHL game. I have NBA2K on my PC and it's pretty good with it.

Maybe we are just looking for different things. In an online league you are comparing your stats to somebody else in the league and not to what would be realistic in the NFL. If you're picking up the game to beat your buddy, your only comparing stats to your buddy. I'm comparing them to what would be realistic in an NFL game/season.
TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
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Old 08-10-2011, 07:24 PM   #892
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
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Old 08-10-2011, 07:25 PM   #893
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You know... I loved nfl2k5... But it's obvious that EA won't replicate that game especially since it's been how many years ago! Lol it's great to love and adore a game from years past... But sometimes we have to move on. Sorry.
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Old 08-10-2011, 07:27 PM   #894
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bucky60
Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
I haven't played Madden in a year, I think. But that being said, I seem to recall 7 minute quarters with a 15 second run off gave me pleasing numbers.
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Old 08-10-2011, 07:28 PM   #895
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Broncos86
The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
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Old 08-10-2011, 07:32 PM   #896
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Broncos86
I haven't played Madden in a year, I think. But that being said, I seem to recall 7 minute quarters with a 15 second run off gave me pleasing numbers.
7 minute Qtrs with a 15 second acc clock, does that give about the right number of offensive/defensive plays in a game? I'll be looking for sliders. I mean, the game looks nice and the franchise improvements (plus the Packers being so good right now), I just can't pass it up this year, so I'll be looking for settings that give the most realistic outcome. Just too many good things to pass it up again this year.
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