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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-10-2011, 06:51 PM   #881
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by SDOTizBak23
I did something that caught my eye and really impressed me. It was a 3rd and about 9 and obviously I called for a pass play and I expected te CPU to be in a pass prevent/zone set which was true. This isn't what caught my eye but what happened when the play occured. The play seemed to break down with the zone coverage covering all it's areas and while my o-line held their blocks for as long as possible it finally broke and I found myself scrambling with Rodgers looking to find an open receiver when I saw Jennings break from his route wave his hands at me... and I fired a bullet on the run while te DE was chasing me... Hold up. On the run passing!?!? I haven't seen that in madden maybe ever... Usually when our on the run like that.. You get the animation of the QB stopping in mid run to set up and throw... This to me is huge!!!! Still haven't rely played a full qtr let alone game but that play stood out in the few minutes I could play.
Very similar thing happened to me too. It was pretty cool. Maybe it's because we're both Jets fans.
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Old 08-10-2011, 06:52 PM   #882
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
2k5 for instance had some major balance issues out of the box. Once tuned it played a spectacular game of football.
I'm not talking about 2k5. I'm talking about Madden.

Quote:
Originally Posted by bkrich83
I think you're making something out of nothing here. Most issues can be addressed by sliders, so I still don't see a problem.
History with Madden tells me you are wrong. It's been difficult to get an accurate number of plays per game and get accurate stats. That's always been a struggle. I would like to see realistic stats for a realistic number of plays and have it realistically match what an NFL game would have. It's a struggle trying to get sliders to to that. So I guess we agree to disagree.

I'll be looking for slider suggestions after the retail comes out.
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Old 08-10-2011, 06:56 PM   #883
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Lakers 24/7
lol, how does the CPU cheat? I mean it's not suppose to be easy. I don't understand how anyone can play on a setting that allows for 200 yards rushing, high scores, etc.

You have to use custom sliders if you don't want the CPU to cheat. You can find videos of it online. They make your running back slow down, QBs throw way off on an easy throw, ect.

I use custom sliders and there is a point and tweaking you have to do so the CPU doesn't turn into cheat mode.
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Old 08-10-2011, 06:56 PM   #884
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bucky60
I'm not talking about 2k5. I'm talking about Madden.



History with Madden tells me you are wrong. It's been difficult to get an accurate number of plays per game and get accurate stats. That's always been a struggle. I would like to see realistic stats for a realistic number of plays and have it realistically match what an NFL game would have. It's a struggle trying to get sliders to to that. So I guess we agree to disagree.

I'll be looking for slider suggestions after the retail comes out.
What do sliders have to do with a realistic number of plays? That's a timing issue, and I've never had an issue with that.

2k5 was an example. You're complaining about lack of game balance and having to use sliders. 2k5 is a perfect example of a great game with the same issues.

History of Madden means what?

It really appears you're reaching here to find an issue even if one does not exist.
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Old 08-10-2011, 07:10 PM   #885
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
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Old 08-10-2011, 07:12 PM   #886
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

The only real annoyances to me are the super jumping LBs that still haven't been taken care of, and the fact that d-lineman can wrestle you down so easily while being heavily blocked...

Last edited by The Amaizen Blue; 08-10-2011 at 07:14 PM.
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Old 08-10-2011, 07:17 PM   #887
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
What do sliders have to do with a realistic number of plays? That's a timing issue, and I've never had an issue with that.
I want to get realistic stats. I don't want to have QB % suffer in order to get realistic passing yards per game. I don't want to reduce defensive reaction time to solve an imbalance in pass rush just to have it create more of an imbalance in pass coverage.

Sure sliders don't effect # of plays, the accelerated clock does and number of minutes in a quarter. What I want is for the game to provide a realistic set of stats for a realistic number of plays. Something that would realistically match the NFL. It's always been a struggle getting this. Mentioning number of plays was just part of describing what I want.

Quote:
Originally Posted by bkrich83
2k5 was an example. You're complaining about lack of game balance and having to use sliders. 2k5 is a perfect example of a great game with the same issues.
2k5 slider effectiveness has absolutely nothing to do with Madden sliders. Since I've never owned an NFL2K game, I don't know how well there sliders were put together. I have owned Maddens and I have tried to "blank" with there sliders. I think you are reaching here bringing up NFL2K.

Quote:
Originally Posted by bkrich83
History of Madden means what.
Means just that. My history, and judging by many others on message boards, is a history of not being able to get realistic NFL stats out of Madden and the frustration that goes along with it.

Quote:
Originally Posted by bkrich83
It really appears you're reaching here to find an issue even if one does not exist.
Not reaching at all. I have yet to see a Madden Football game that produces realistic NFL stats. I never owned NFL2K so I don't know if they did or not. Somebody mentioned some NHL game. I have NBA2K on my PC and it's pretty good with it.

Maybe we are just looking for different things. In an online league you are comparing your stats to somebody else in the league and not to what would be realistic in the NFL. If you're picking up the game to beat your buddy, your only comparing stats to your buddy. I'm comparing them to what would be realistic in an NFL game/season.
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Old 08-10-2011, 07:18 PM   #888
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by The Amaizen Blue
The only real annoyances to me are the super jumping LBs that still haven't been taken care of, and the fact that d-lineman can wrestle you down so easily while being heavily blocked...

i think the major thing with this is bc the players are so damn huge on the fields
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