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Madden 12 News Post


The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.

UPDATE: The PS3 demo is available now.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 701 bkrich83 @ 08/10/11 07:22 PM
Quote:
Originally Posted by bucky60
I want to get realistic stats. I don't want to have QB % suffer in order to get realistic passing yards per game. I don't want to reduce defensive reaction time to solve an imbalance in pass rush just to have it create more of an imbalance in pass coverage.

Sure sliders don't effect # of plays, the accelerated clock does and number of minutes in a quarter. What I want is for the game to provide a realistic set of stats for a realistic number of plays. Something that would realistically match the NFL. It's always been a struggle getting this. Mentioning number of plays was just part of describing what I want.



2k5 slider effectiveness has absolutely nothing to do with Madden sliders. Since I've never owned an NFL2K game, I don't know how well there sliders were put together. I have owned Maddens and I have tried to "blank" with there sliders. I think you are reaching here bringing up NFL2K.



Means just that. My history, and judging by many others on message boards, is a history of not being able to get realistic NFL stats out of Madden and the frustration that goes along with it.



Not reaching at all. I have yet to see a Madden Football game that produces realistic NFL stats. I never owned NFL2K so I don't know if they did or not. Somebody mentioned some NHL game. I have NBA2K on my PC and it's pretty good with it.

Maybe we are just looking for different things. In an online league you are comparing your stats to somebody else in the league and not to what would be realistic in the NFL. If you're picking up the game to beat your buddy, your only comparing stats to your buddy. I'm comparing them to what would be realistic in an NFL game/season.
TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
 
# 702 Broncos86 @ 08/10/11 07:27 PM
Quote:
Originally Posted by bucky60
Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
I haven't played Madden in a year, I think. But that being said, I seem to recall 7 minute quarters with a 15 second run off gave me pleasing numbers.
 
# 703 Lakers 24 7 @ 08/10/11 07:28 PM
Quote:
Originally Posted by Broncos86
The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
 
# 704 bkrich83 @ 08/10/11 07:32 PM
Quote:
Originally Posted by bucky60
Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
I have no idea what they were. I sold the game in December. They weren't super drastic.

I find stats get skewed as well, because of the way people call games and play the game. People tend to call a much more aggressive game and force a lot more throws down the field,, which will certainly affect things like YPC, YPA, INT's, CMP%.

I play the game like I coached and I was taught to play. Depending on score and time, on a 3rd and 15 on my 25, I might call a draw or a screen, and then punt and play field position. Or if I do look for a first down, and the plays not there, I checkdown and live to play another day. Just an example, but I find most people call plays and play the game in a way that's going to to nothing but skew stats if you are looking to stay within NFL norms.
 
# 705 Yeah...THAT Guy @ 08/10/11 07:33 PM
Quote:
Originally Posted by bkrich83
TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
Agreed. In my Madden 11 Franchise, I play with sliders and the only thing that is a struggle often is getting the AI running the ball well, but they still have a big game here and there on me (this example is not one of them lol)

QB A: 22/42. 305 Yards, 2 TDs, 0 INT
QB B: 22/44, 306 Yards, 3 TDs, 0 INT

HB A1 and A2 (I split carries): 19 carries, 133 Yards, 1 TD (a 49 yard TD)
HB B: 10 carries, 21 yards (although this same running back went for over 100 yards the last two times I played against this team)

Leading Tackler for Team A: 6 tackles
Team B: 7 tackles
Usually each team has someone near double digit tackles though.

Total Yards (including returns): 677 - 664

3rd Down: 5/13 - 4/13

Time of Possession (I play on 14 minute quarters with accelerated clock): 33:37 - 22:23

The one thing I can't get realistic at all is penalties with only 2 penalties in this game, but I usually get somewhere around 6 or 7 penalties between the two teams per game.
 
# 706 spit_bubble @ 08/10/11 07:35 PM
Four games in... Really liking the feel of the game...

My Madden skills are atrocious, and it took me a bit to get a grip on everything, but I'm now demolishing the CPU on the default settings...

I'm not really seeing anything that stands out as a glaring issue just yet... Maybe I'm not looking hard enough...

So far it's been a pleasant surprise...



I don't know... It's a demo... Whaddya want from me?
 
# 707 bkrich83 @ 08/10/11 07:35 PM
Quote:
Originally Posted by Lakers 24/7
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
First the depiction of real life is really different for everyone, and second, the moment you put a controller in a users hand and give them control of the game 9 times out of 10 most of the "realism" goes out the window.

Everyone's perception of reality is different. There are a ton of guys here who proclaim themselves to be football "experts" yet really only have a rudimentary knowledge of the game. Sliders are needed to tailor the game to each persons version of reality.
 
# 708 bkrich83 @ 08/10/11 07:36 PM
Quote:
Originally Posted by Yeah...THAT Guy
Agreed. In my Madden 11 Franchise, I play with sliders and the only thing that is a struggle often is getting the AI running the ball well, but they still have a big game here and there on me (this example is not one of them lol)

QB A: 22/42. 305 Yards, 2 TDs, 0 INT
QB B: 22/44, 306 Yards, 3 TDs, 0 INT

HB A1 and A2 (I split carries): 19 carries, 133 Yards, 1 TD (a 49 yard TD)
HB B: 10 carries, 21 yards (although this same running back went for over 100 yards the last two times I played against this team)

Leading Tackler for Team A: 6 tackles
Team B: 7 tackles
Usually each team has someone near double digit tackles though.

Total Yards (including returns): 677 - 664

3rd Down: 5/13 - 4/13

Time of Possession (I play on 14 minute quarters with accelerated clock): 33:37 - 22:23

The one thing I can't get realistic at all is penalties with only 2 penalties in this game, but I usually get somewhere around 6 or 7 penalties between the two teams per game.
Since franchise mode was such a chore last year, I played basically two single seasons. One with the Lions and one with the Chargers. Both with signicantly different numbers and results, but both well with in the norms of how those teams played.
 
# 709 Broncos86 @ 08/10/11 07:44 PM
Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.
 
# 710 bkrich83 @ 08/10/11 07:45 PM
Quote:
Originally Posted by Broncos86
Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.
Exactly. Now whether they actually work or not is another story depending on the game, but they are just that, a way to tweak difficulty settings at a granular level. Why someone would be against that idea, I have no idea.
 
# 711 XtremeDunkz @ 08/10/11 07:46 PM
I played around with sliders in NBA 2k11 for about 3 months before I finally got the game to play how I wanted to start my official Association and it didn't bother me. That is what sliders are there for, so everyone can tweak the game exactly to their liking.
 
# 712 Lakers 24 7 @ 08/10/11 07:51 PM
Quote:
Originally Posted by bkrich83
First the depiction of real life is really different for everyone, and second, the moment you put a controller in a users hand and give them control of the game 9 times out of 10 most of the "realism" goes out the window.

Everyone's perception of reality is different. There are a ton of guys here who proclaim themselves to be football "experts" yet really only have a rudimentary knowledge of the game. Sliders are needed to tailor the game to each persons version of reality.

To an extent, but there's enough statistical information out there to make the game accurate out of the box. I just like to see a standard though, especially for online play. Stats don't lie if analyzed correctly.

As long as there are communities where the speed differences, dline, and LB coverage isn't nerfed, I'll be happy. Though I'm still not too enthused about sliders being introduced online.
 
# 713 bkrich83 @ 08/10/11 07:51 PM
Quote:
Originally Posted by bucky60
I'm not totally against sliders, but I think a problem with them is tweaking a slider for one thing will also effect X number of other things in the game. So you want to adjust one part of the game and end up adjusting parts you don't want to.
I do tweaks in very small increments and I usually get what I want fairly fast. In my experience user play style and play calling style affects things like raw statistics more than anything.
 
# 714 bkrich83 @ 08/10/11 07:53 PM
Quote:
Originally Posted by Lakers 24/7
To an extent, but there's enough statistical information out there to make the game accurate out of the box. I just like to see a standard though, especially for online play. Stats don't lie if analyzed correctly.

As long as there are communities where the speed differences, dline, and LB coverage isn't nerfed, I'll be happy. But, I'm still not too enthused about sliders being introduced online.
I think in this case stats can lie. As I said earlier play style and play calling style can certainly and do certainly skew a lot of statistics.

For example I was playing online the other day, and I was flushed from the pocket, I had no real play so I threw the ball away. The guy I was playing said "wow, that's the first time anyone has ever done that" Now honestly what percentage of most players do you think would have attempted to force a pass down the field? 95%, 100%? 3 or 4 plays like that, and stats certainly are out of whack.
 
# 715 Lakers 24 7 @ 08/10/11 07:54 PM
Quote:
Originally Posted by Broncos86
Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.

This is why I feel like it's a cheat in a way. If someone is bad at a certain aspect, why should they make it easier, instead of trying to get better. I don't get it, but to each his own.
 
# 716 Playmakers @ 08/10/11 07:55 PM
Quote:
Originally Posted by bucky60
And it shouldn't take such effort and frustration trying to find a balance through the options, that may unbalance something else, when the game should have much more of a realistic balance out of the box.
Hey look i was just stating that you can use sliders to maximize your playing experience

If you think the game should play 100% SIM out the box then you might want to send a email to EA because as far as my knowledge I've not seen a sports game accomplish that feat.

The closest might have been NBA 2K11 in recent years but even that game required some tweaks or else FG% were off the charts

Then again even with sliders all sports games will still have flaws because at the end of day it's a video game right?
 
# 717 BroMontana82 @ 08/10/11 07:56 PM
Overall, I'm indifferent. It just doesn't seem that great to me.

Pros
-graphics
-presentation
-player likeness

Cons
-same gameplay as ncaa with little variation
-sliding
-default speed is fast
-default sliders are too easy
-players bouncing off of each other easily (although not sucking into each other)
-i can't really tell the difference between an elite player and a marginal player. maybe it's the default sliders.
 
# 718 jeremym480 @ 08/10/11 07:56 PM
Quote:
Originally Posted by bkrich83
I have no idea what they were. I sold the game in December. They weren't super drastic.

I find stats get skewed as well, because of the way people call games and play the game. People tend to call a much more aggressive game and force a lot more throws down the field,, which will certainly affect things like YPC, YPA, INT's, CMP%.

I play the game like I coached and I was taught to play. Depending on score and time, on a 3rd and 15 on my 25, I might call a draw or a screen, and then punt and play field position. Or if I do look for a first down, and the plays not there, I checkdown and live to play another day. Just an example, but I find most people call plays and play the game in a way that's going to to nothing but skew stats if you are looking to stay within NFL norms.
Agreed. There are a lot of variables that come into play when you're trying to get realistic total plays per game. As you mentioned, the way gamers play is the main difference. I usually let the play clock tick down to 5 or 10 seconds left on almost every snap (unless in "hurry up", of course). I audible if I see the need and I make pre-snap adjustments accordingly. I've played against other who only use 3-4 seconds of the play clock total that just run with what ever play they call and never even put a WR in motion or nothing. Obviously, those who choose to play that way will get more offensive snaps that me. Especially, if the play the computer. Which throws in a whole new set of problems because from what I remember the CPU doesn't use the play clock or make any adjustments either.

Point is, just like with sliders, what is perfect for one person may be complete different for another person. Everybody's just has to basically figure out what's best for them.
 
# 719 bkrich83 @ 08/10/11 07:57 PM
Quote:
Originally Posted by Lakers 24/7
This is why I feel like it's a cheat in a way. If someone is bad at a certain aspect, why should they make it easier, instead of trying to get better. I don't get it, but to each his own.
That logic makes no sense. If you want a game to be "realistic" and for whatever reason you can't run the ball due to skill level, shouldn't you be able to tweak it to achieve that "realism" you want to achieve.

It seems like people want it both ways here.
 
# 720 Acrobat @ 08/10/11 07:58 PM
For xbox users do you need a gold subscription to download the demo?

Sent from my LG-VM670 using Tapatalk
 


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