Home

Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

This is a discussion on Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3) within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 08-10-2011, 07:32 PM   #897
Need A Life
 
bkrich83's Arena
 
OVR: 64
Join Date: Jul 2002
Location: So. Cal
Posts: 71,505
Blog Entries: 125
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by bucky60
Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
I have no idea what they were. I sold the game in December. They weren't super drastic.

I find stats get skewed as well, because of the way people call games and play the game. People tend to call a much more aggressive game and force a lot more throws down the field,, which will certainly affect things like YPC, YPA, INT's, CMP%.

I play the game like I coached and I was taught to play. Depending on score and time, on a 3rd and 15 on my 25, I might call a draw or a screen, and then punt and play field position. Or if I do look for a first down, and the plays not there, I checkdown and live to play another day. Just an example, but I find most people call plays and play the game in a way that's going to to nothing but skew stats if you are looking to stay within NFL norms.
__________________
Tracking my NCAA Coach Career
bkrich83 is offline  
Reply With Quote
Old 08-10-2011, 07:33 PM   #898
Once in a Lifetime Memory
 
Yeah...THAT Guy's Arena
 
OVR: 19
Join Date: Dec 2006
Location: DC
Posts: 17,306
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by bkrich83
TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
Agreed. In my Madden 11 Franchise, I play with sliders and the only thing that is a struggle often is getting the AI running the ball well, but they still have a big game here and there on me (this example is not one of them lol)

QB A: 22/42. 305 Yards, 2 TDs, 0 INT
QB B: 22/44, 306 Yards, 3 TDs, 0 INT

HB A1 and A2 (I split carries): 19 carries, 133 Yards, 1 TD (a 49 yard TD)
HB B: 10 carries, 21 yards (although this same running back went for over 100 yards the last two times I played against this team)

Leading Tackler for Team A: 6 tackles
Team B: 7 tackles
Usually each team has someone near double digit tackles though.

Total Yards (including returns): 677 - 664

3rd Down: 5/13 - 4/13

Time of Possession (I play on 14 minute quarters with accelerated clock): 33:37 - 22:23

The one thing I can't get realistic at all is penalties with only 2 penalties in this game, but I usually get somewhere around 6 or 7 penalties between the two teams per game.
__________________
NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United

PSN: ButMyT-GunDont
Yeah...THAT Guy is offline  
Reply With Quote
Old 08-10-2011, 07:34 PM   #899
Banned
 
OVR: 5
Join Date: Jan 2008
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Lakers 24/7
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
Totally agree.
bucky60 is offline  
Reply With Quote
Old 08-10-2011, 07:35 PM   #900
MVP
 
spit_bubble's Arena
 
OVR: 27
Join Date: Nov 2004
Posts: 3,292
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Four games in... Really liking the feel of the game...

My Madden skills are atrocious, and it took me a bit to get a grip on everything, but I'm now demolishing the CPU on the default settings...

I'm not really seeing anything that stands out as a glaring issue just yet... Maybe I'm not looking hard enough...

So far it's been a pleasant surprise...



I don't know... It's a demo... Whaddya want from me?
__________________
All ties severed...
spit_bubble is offline  
Reply With Quote
Old 08-10-2011, 07:35 PM   #901
Need A Life
 
bkrich83's Arena
 
OVR: 64
Join Date: Jul 2002
Location: So. Cal
Posts: 71,505
Blog Entries: 125
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Lakers 24/7
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
First the depiction of real life is really different for everyone, and second, the moment you put a controller in a users hand and give them control of the game 9 times out of 10 most of the "realism" goes out the window.

Everyone's perception of reality is different. There are a ton of guys here who proclaim themselves to be football "experts" yet really only have a rudimentary knowledge of the game. Sliders are needed to tailor the game to each persons version of reality.
__________________
Tracking my NCAA Coach Career
bkrich83 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-10-2011, 07:36 PM   #902
Need A Life
 
bkrich83's Arena
 
OVR: 64
Join Date: Jul 2002
Location: So. Cal
Posts: 71,505
Blog Entries: 125
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Yeah...THAT Guy
Agreed. In my Madden 11 Franchise, I play with sliders and the only thing that is a struggle often is getting the AI running the ball well, but they still have a big game here and there on me (this example is not one of them lol)

QB A: 22/42. 305 Yards, 2 TDs, 0 INT
QB B: 22/44, 306 Yards, 3 TDs, 0 INT

HB A1 and A2 (I split carries): 19 carries, 133 Yards, 1 TD (a 49 yard TD)
HB B: 10 carries, 21 yards (although this same running back went for over 100 yards the last two times I played against this team)

Leading Tackler for Team A: 6 tackles
Team B: 7 tackles
Usually each team has someone near double digit tackles though.

Total Yards (including returns): 677 - 664

3rd Down: 5/13 - 4/13

Time of Possession (I play on 14 minute quarters with accelerated clock): 33:37 - 22:23

The one thing I can't get realistic at all is penalties with only 2 penalties in this game, but I usually get somewhere around 6 or 7 penalties between the two teams per game.
Since franchise mode was such a chore last year, I played basically two single seasons. One with the Lions and one with the Chargers. Both with signicantly different numbers and results, but both well with in the norms of how those teams played.
__________________
Tracking my NCAA Coach Career
bkrich83 is offline  
Reply With Quote
Old 08-10-2011, 07:38 PM   #903
Banned
 
SDOTizBak23's Arena
 
OVR: 0
Join Date: Jul 2011
Quote:
Originally Posted by Lakers 24/7
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
I agree 110% brother... It shouldn't be up to us to make the game feel right... But it is nice to have that option even if it does feel like "cheating"
SDOTizBak23 is offline  
Reply With Quote
Old 08-10-2011, 07:44 PM   #904
Orange and Blue!
 
Broncos86's Arena
 
OVR: 31
Join Date: May 2009
Location: Colorado
Posts: 5,531
Blog Entries: 5
Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.
Broncos86 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:49 AM.
Top -