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Madden 12 News Post


The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.

UPDATE: The PS3 demo is available now.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 461 poopie @ 08/09/11 11:46 PM
Quote:
Originally Posted by Earl1963
Tried the demo just now. Glad you young folks like it, but this old man is pretty burned out on the EA football formula. Skipped last years and this year I know for a fact I am done with the series.

Not that the demo is bad, cause it aint bad at all, I just need something brand new, and from a NEW company with new and fresh ideas. The Series is extremely stale for me.

So on that note, See ya guys later.
Well from one old man to another,i agree with u on the kinda same ole MADDEN but at this point, in the game. And EA having the rights for a few more years and football being the only game i play.I'm gonna take what i can get.and from what I'm seeing this year aint that bad
 
# 462 BleacherBum2310 @ 08/09/11 11:48 PM
From little of I played of it so far. I really like it and am Looking forward to it.

Said same things about NCAA, so I'll wait and see the final product before I judge this game. Still a 1st day buy for me though because I love the NFL more than I do College.

Graphics are fantastic though IMO
 
# 463 mvb34 @ 08/09/11 11:49 PM
I just one question. I thought Madden 12 was going have a tackle button? I missed a lot of tackles... Love the demo cant until August 27....
 
# 464 mazinkaiser @ 08/09/11 11:54 PM
I just hope that they will give defensive users more time to make adjustments such as cycling through your players and picking one to spy vick, setting delayed bump and run, and setting qb contain for the ends. Since many online users will use the eagles the current time allowed for the defensive user to setup their defense is nonexistent. I have only time to make one adjustment after picking a play then pressing R3 to get rid of the useless sideline view.

To me this is THE DEALBREAKER for me. Other annoyances are minor and I like the demo a lot more than the broken and overhyped ncaa 12.
 
# 465 blklightning @ 08/09/11 11:55 PM
Quote:
Originally Posted by bucky60
Again, doesn't that seem wrong to you? Especially with 5 min qtrs. How often do we see that kind of success in such a short period of time in the NFL? That we can do it the first game, and the game being 1/3 of a real game (5 min qtrs).
the time is compressed since we call plays much faster in a game compared to real life. in a real game, they snap the ball with only a few seconds left on the play clock. in the game, we call plays in only a few seconds. therefore, we run more plays in a shorter amount of time and that is why we are able to get realistic numbers in a shorter amount of time. haven't you ever noticed how much dead time there is in an nfl game? iirc, they only play 11 minutes out of 60.

edit:

confirmed:

http://online.wsj.com/article/SB1000...055561406.html
 
# 466 BlackJack_Williams @ 08/10/11 12:02 AM
I downloaded and played a number of game using both the Packers and the Bears. Madden 12 actually feels good. Not GREAT but good. I will admit, there's more good than bad though. I've noticed a lot of foot planting which helps, for me, add to the realism and fairness. Only when a player running with the ball is just running full speed, does it seem that he does not need to adjust to make certain cuts and movements, which still is pretty ugh. Game look amazing for the most part. I could list the complaints like super LB and all of that stuff but why beat a dead horse?

In summary however, I STILL do not feel that I'll be buying Madden this year. (That can change) Just isn't exciting like it use to be....

To be continued...
 
# 467 Aces15 @ 08/10/11 12:07 AM
Did anybody else experience random Hail Mary's being called against them? To make it worse, I waited to see what my cpu defenders would do..... and they just stood there, not even turning around to face the ball. So first game, and Jay Cutler completes two deep bombs on me while my cpu dbs just stood there. Not too impressed right now (this is All-Pro by the way).
 
# 468 The JareBear @ 08/10/11 12:09 AM
Quote:
Originally Posted by Aces15
Did anybody else experience random Hail Mary's being called against them? To make it worse, I waited to see what my cpu defenders would do..... and they just stood there, not even turning around to face the ball. So first game, and Jay Cutler completes two deep bombs on me while my cpu dbs just stood there. Not too impressed right now (this is All-Pro by the way).
Haven't seen this once in 3 games. 2 on all-madden and one on all-pro
 
# 469 DaSmerg @ 08/10/11 12:10 AM
Game generally just looks better.

Game play issues of no double hit tackles, tumble weeding, suction blocking, suction tackling seem to be mostly removed and rectified.

Defensive AI is better and the days of living fat off the flats are coming to an end.

The new camera angles are a nice touch.

The cut scene graphic overlays look really sharp.

Nice to see a condensed, no nonsense half time report.

It's nice that we get to play a full standard Madden game (4x's 5 min quarters) in the demo.

On the negative, there are still a number of issues plaguing this game that don't seem to have been addressed via this demo release (such as the realistic representation of speed, agility and acceleration in a stop-start game that the NFL is). There still is some skating and I saw too much morphing. You may call it nitpicky, but IMO for a 20+ year old, exclusive NFL license holding game title to release without up-to-date rosters is insulting. I could go on but I don't want to drag this out.

Back to the positive, kudos to the Tiburon team for steering the Madden ship in a positive direction for the first time in a number of years.

If you're a Madden diehard, based on the demo's game play, there will be a lot for you to like. As a gamer, the demo makes it seem like the full game release is continuing to fall behind the rest of the "sports gaming" marketplace.
 
# 470 Other Guy @ 08/10/11 12:14 AM
As someone who skipped M11 completely, I'm very very impressed with the demo. Definitely buying day 1. Yeah, there are still some flaws, but this is a huge step in the right direction, IMO.
 
# 471 NDIrish98 @ 08/10/11 12:14 AM
Quote:
Originally Posted by DaSmerg
Game generally just looks better.

Game play issues of no double hit tackles, tumble weeding, suction blocking, suction tackling seem to be mostly removed and rectified.

Defensive AI is better and the days of living fat off the flats are coming to an end.

The new camera angles are a nice touch.

The cut scene graphic overlays look really sharp.

Nice to see a condensed, no nonsense half time report.

It's nice that we get to play a full standard Madden game (4x's 5 min quarters) in the demo.

On the negative, there are still a number of issues plaguing this game that don't seem to have been addressed via this demo release (such as the realistic representation of speed, agility and acceleration in a stop-start game that the NFL is). There still is some skating and I saw too much morphing. You may call it nitpicky, but IMO for a 20+ year old, exclusive NFL license holding game title to release without up-to-date rosters is insulting. I could go on but I don't want to drag this out.

Back to the positive, kudos to the Tiburon team for steering the Madden ship in a positive direction for the first time in a number of years.

If you're a Madden diehard, based on the demo's game play, there will be a lot for you to like. As a gamer, the demo makes it seem like the full game release is continuing to fall behind the rest of the "sports gaming" marketplace.
the roster thing, yes, that is entirely too nitpicky, considering players just switched teams around 2 wks ago.
 
# 472 Meast21Forever @ 08/10/11 12:14 AM
First impressions:
- holy **** peppers arms are stupid big. Looks bad. Same with bj raji
- graphically, it looks very impressive
- pass rush with the 34 was good on all pro.
- CPU hardly ran at all in the two games I played (though neither offense is run heavy in real life)
- LT passing is gone. Holding the trigger and pushing the icon does a pumpfake now.

Excited for the game..
 
# 473 thbends @ 08/10/11 12:18 AM
I am going to comment more in impressions for now. Want to hold off on gameplay until I play more.

Enjoy the new NFL Films camera work. One complaint... The shot is never level. Always angled one way or another. On my big tv it really stands out. NFL Films camera men don't always shoot from the hip EA.

What is up with all the pop in? The sidelines have things popping in and out on replays like crazy. The player intros have guys popping in and out at the beginning of the video cuts and at the end. Even re stadium kind of pops details in when the flyover starts. Looks horrible.
 
# 474 cedwebb @ 08/10/11 12:21 AM
Loving the game so far. I went with everyones suggestion putting the game speed to slow and TH to 35. It is ok but for me I am LOVING the game on fast keeping the TH at 35. It is so smooth to me anyway and the quickness of players is just what I would expect the football field to be like on Sundays.

Also have read that punt returns are basically very hard to do anything. Well on fast I am seeing much better special teams blocking. I made a quick juke with Hester striaght up the middle of the play, down the sideline for 27 yards. Was one guy pushing me out of bounce from taking it to the house. That play fired me up.

If you like making quick decisions and seeing guys fly around the field give fast a try with TH on 35. It feels like NFL football to me
 
# 475 Kbjunior @ 08/10/11 12:24 AM
This Game needs to bring back the route based precision passing like they had in Madden 06 the game does play alot better but its still not better than APF 2k8's OL. D-Line interactions, CB & WR interactions, dynamic catches even the sideline catches and I dont understand why they haven't added physics to there game every other Ea sports title has physics there game just needs to be a little bit more dynamic as a whole displaying football fundamentals
 
# 476 ClarkNoHeart @ 08/10/11 12:26 AM
What's with the audio? It sounds completely unbalanced. And no commentary?

The rosters are wrong (Cullen Jenkins on Green Bay, etc.), but I'm sure that'll be fixed.

However, the huge problem I encountered can be seen here: http://youtu.be/cEuae5sUXn4. An indisputable TD catch was ruled incomplete.
 
# 477 rudyjuly2 @ 08/10/11 12:28 AM
Even though Madden 12’s demo is from an older build it is a big upgrade over NCAA 12 in quite a few ways. I played three games and it’s awful nice to be able to have 5 minute quarters (acc clock though) and be able to change difficulty, game speed and sliders in a demo. The sliders are adjustable in full (can have 64/100) although there were no special teams sliders. Not sure about that.

The pre-game presentation is cool and a bit better than NCAA 12 although most users will skip past this stuff quickly over time. No commentary in the demo but it has stats! After every play a new stat is posted by the score. Take note NCAA! Stat overlays also come up and they don’t wait for 50 or 100 yard intervals either! There is a half time show although only 4 replays are shown and two of them were cut scenes. That could use some work – maybe 5 plays and only 1 cut scene. The varying camera angles and replays while calling plays keeps it fresh.

Overall the game is really smooth and looked good. It plays a lot smoother than NCAA 12. The feel of the players is a lot better than NCAA. They have more weight and momentum and it feels a lot better than NCAA’s spastic and twitchy player movement. Also the pass speeds are a lot slower. These two things make playing pass defence rewarding as a LB or DB. I was actually playing as a CB in the slot and felt I could actually cover guys! I’ve never been able to do this in next gen NCAA since the player movement/control has been so twitchy and unrealistic. The juke move is toned down but I actually used it with a returner to beat someone in the open field because defenders have more momentum and can’t mirror my every move.

The slower pass speeds do force you to get rid of the ball a bit sooner on offence but it also appears the game allows you to release the ball sooner, almost before a receiver break,s without leading them into a streak. I’ll have to play with this a little more but it appears route based passing may almost be in there. I did find it hard to complete passes near the sideline. Even open receivers don’t keep their feet in bounds very well. I did throw a crossing route to a WR over the middle and another defender in the area didn’t attempt to make a play on it. It looks like head tracking may work in Madden. LB swats are still there to a degree but definitely toned down from NCAA. I was able to drop a seam route to a TE over a LB without seeing the dreaded swat. I didn’t see DBs magically jumping routes at light speed for picks either.

The new kick meter and camera angles are nice. My only complaint is that the button presses on the kick meter seem a bit laggy. You really have to hit the button hard to get it to register.

My biggest complaint is the crappy camera angle. It’s a little too zoomed out and it’s really bad on the running plays. The NCAA camera is a lot better imo. That’s about the only area I can say NCAA 12 is better than Madden 12. It just feels like Madden 12 is designed for prime time – the #1 matchup on the schedule while NCAA 12 is the #7 matchup on the schedule that didn’t get the love in production.
 
# 478 Wobberknockle @ 08/10/11 12:30 AM
The game really does have an arcade feel to it. On the default settings I rushed for 78 yards with Grant on 11 carries and just obliterated Chicago through the air. I didn't bother to look at the stats (only know Grant's because they appeared on the screen) but Nelson, Finley, Jennings, and Cobb all had at least 80 yards and Rodgers threw for 5 scores and rushed for another.

On the other side of the ball, I had 16 total tackles, 5 sacks, and 3 picks.

Before I give any REAL feedback, let me up the sliders a bit and make this a little more challenging for me.

Last year I had a very hard time compiling realistic defensive stats altogether. I would play 15 accelerated minutes, but I'd give up 10 huge plays a game and only record 4 or 5 tackles with my leading players. It really was a huge bummer for me. I hope that gets fixed this year.
 
# 479 NDIrish98 @ 08/10/11 12:33 AM
Quote:
Originally Posted by rudyjuly2
Even though Madden 12’s demo is from an older build it is a big upgrade over NCAA 12 in quite a few ways. I played three games and it’s awful nice to be able to have 5 minute quarters (acc clock though) and be able to change difficulty, game speed and sliders in a demo. The sliders are adjustable in full (can have 64/100) although there were no special teams sliders. Not sure about that.

The pre-game presentation is cool and a bit better than NCAA 12 although most users will skip past this stuff quickly over time. No commentary in the demo but it has stats! After every play a new stat is posted by the score. Take note NCAA! Stat overlays also come up and they don’t wait for 50 or 100 yard intervals either! There is a half time show although only 4 replays are shown and two of them were cut scenes. That could use some work – maybe 5 plays and only 1 cut scene. The varying camera angles and replays while calling plays keeps it fresh.

Overall the game is really smooth and looked good. It plays a lot smoother than NCAA 12. The feel of the players is a lot better than NCAA. They have more weight and momentum and it feels a lot better than NCAA’s spastic and twitchy player movement. Also the pass speeds are a lot slower. These two things make playing pass defence rewarding as a LB or DB. I was actually playing as a CB in the slot and felt I could actually cover guys! I’ve never been able to do this in next gen NCAA since the player movement/control has been so twitchy and unrealistic. The juke move is toned down but I actually used it with a returner to beat someone in the open field because defenders have more momentum and can’t mirror my every move.

The slower pass speeds do force you to get rid of the ball a bit sooner on offence but it also appears the game allows you to release the ball sooner, almost before a receiver break,s without leading them into a streak. I’ll have to play with this a little more but it appears route based passing may almost be in there. I did find it hard to complete passes near the sideline. Even open receivers don’t keep their feet in bounds very well. I did throw a crossing route to a WR over the middle and another defender in the area didn’t attempt to make a play on it. It looks like head tracking may work in Madden. LB swats are still there to a degree but definitely toned down from NCAA. I was able to drop a seam route to a TE over a LB without seeing the dreaded swat. I didn’t see DBs magically jumping routes at light speed for picks either.

The new kick meter and camera angles are nice. My only complaint is that the button presses on the kick meter seem a bit laggy. You really have to hit the button hard to get it to register.

My biggest complaint is the crappy camera angle. It’s a little too zoomed out and it’s really bad on the running plays. The NCAA camera is a lot better imo. That’s about the only area I can say NCAA 12 is better than Madden 12. It just feels like Madden 12 is designed for prime time – the #1 matchup on the schedule while NCAA 12 is the #7 matchup on the schedule that didn’t get the love in production.
i missed where this was the "how's madden compared to ncaa" thread. i liked the demo, and i also like ncaa 12. never felt the need to compare the 2 here. now, i could see comparing it to madden 11, but, thats just me.
 
# 480 NDIrish98 @ 08/10/11 12:43 AM
Quote:
Originally Posted by JaySmooov
Haha you can tell they increased hand size to compensate for how big the ball was.
is that Bobby Boucher??
 


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