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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

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Member Comments
# 301 dochalladay32 @ 07/21/11 01:36 PM
Quote:
Originally Posted by Bumble14
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.
Yea, one of them probably turned on their computer this morning, saw an e-mail pop up. *jaw drops* "Our lawsuit preventing secret is out!!! Oh no..."

Quote:
Originally Posted by doom41
Question: If you change the tendencies in the named rosters, will that "fix" the problem? Example: In the roster file change Denard Robinson to a Balanced QB. Since it appears that the game is switching Balanced & Scrambling tendancies, would this make D-Rob play like a scrambling QB in the game? I know this is not Ideal, as you would have to change all the effected players, but it seems like a possible fix until there is a true fix for it.
Also, does anyone know if this effects the tendencies of recruits, or just the named players from the default roster?
We talked about this pages upon pages ago. Someone used strength ratings to switch players back and it appears to work... but it was still a little fishy, and not worth the effort to flip every single tendency that was reversed.
 
# 302 TheShizNo1 @ 07/21/11 01:57 PM
Quote:
Originally Posted by TheShizNo1
Just played against Michigan using OkSU. Heisman Matt10 sliders. Drob was notnew factor. 8 rushes for 7 yards, long of 16, sacked 5 times.

Gonna test with named rosters next

Sent from my ADR6400L using Tapatalk
just played against Michigan with Oregon state. Drob didn't scramble one time


EDIT: OK, when I look at the roster screen, it shows Drob as balanced. When I go to edit him, above overall, it list him as a scrambler.
Sent from my ADR6400L using Tapatalk
 
# 303 LionsFanNJ @ 07/21/11 01:59 PM
Quote:
Originally Posted by dochalladay32
Yea, one of them probably turned on their computer this morning, saw an e-mail pop up. *jaw drops* "Our lawsuit preventing secret is out!!! Oh no..."



We talked about this pages upon pages ago. Someone used strength ratings to switch players back and it appears to work... but it was still a little fishy, and not worth the effort to flip every single tendency that was reversed.
Plus, is not exclusive to QB's either
 
# 304 Gotmadskillzson @ 07/21/11 02:01 PM
Quote:
Originally Posted by Bumble14
Not to get off topic but this issue could be completely be resolved by EA implementing a slider specifically for QB scrambling....just saying
That's been my idea for the past 5 years. I am going to trademark it
 
# 305 dochalladay32 @ 07/21/11 02:03 PM
Quote:
Originally Posted by Gotmadskillzson
That's been my idea for the past 5 years. I am going to trademark it
But then wouldn't we also need sliders to go from a more finesse back to power back? Rushing lineman to coverage lineman?

I think there are enough of us here who have/do programming and we sure all know how to test games. Who wants to make a video game?
 
# 306 drlw322 @ 07/21/11 02:06 PM
Quote:
Originally Posted by dochalladay32
Yea, one of them probably turned on their computer this morning, saw an e-mail pop up. *jaw drops* "Our lawsuit preventing secret is out!!! Oh no..."



We talked about this pages upon pages ago. Someone used strength ratings to switch players back and it appears to work... but it was still a little fishy, and not worth the effort to flip every single tendency that was reversed.
Did some simming with the named roster without tendency change it was alot better sim running stats for QBs then the tendency change roster.

I honestly think the simming engine gathers the sim stats from their overall attribute rather than tendency. With the tendency change roster I had to lower some of their truck stick, elusiveness ability, and break tackle rating to prevent from hiking the strength rating too high.

I think that is why the non tendency change roster had better sim stats

No tendency change results








With tendency change roster







 
# 307 aarontab @ 07/21/11 02:08 PM
Quote:
Originally Posted by dochalladay32
But then wouldn't we also need sliders to go from a more finesse back to power back? Rushing lineman to coverage lineman?

I think there are enough of us here who have/do programming and we sure all know how to test games. Who wants to make a video game?
100% true. That's why i just play the game as is, not because i'm 100% satisfied or anything like that, i just would prefer not to have to do all the legwork to have it be realistic. So if i can throw 4 vert bombs, i'm good. If the opposing offense only gets 30 yards total rushing, i'm good. I have a real job and real responsibilities, can't be bothered to do somebody else's job for them.
 
# 308 dochalladay32 @ 07/21/11 02:14 PM
So in the long run, you say that sim stats aren't affected? Trying to figure out why my results looked so poor last night.
 
# 309 shnuskis @ 07/21/11 02:19 PM

Not to get off topic but this issue could be completely be resolved by EA implementing a slider specifically for QB scrambling....just saying


So how does this help with this problem? Call me stupid but I thought the problem was switching player tendencies. Not the actual amount of times a qb scrambles. Adjusting a slider so Robinson gets 200 carries and 1,000 yards is great. But that doesn't do much good when Luck is getting as many carries as Robinson because he has been changed to a scrambler.

The scrambling seems fine to me finally. Its who's doing it now.
 
# 310 Gotmadskillzson @ 07/21/11 02:20 PM
No doubt NCAA series needs more sliders, been saying this for years. I mean Madden has more sliders then NCAA and they in the same building.

Madden has the following sliders that NCAA don't have:

Pass reaction
Run reaction
Block Shedding
Break Tackle
Injury
Fumble

Then Madden has 4 ratings that NCAA don't have

Short accuracy
Medium accuracy
Deep accuracy
Throw on the Run

And now this year Madden also added

Player Traits
Dynamic Player Performance

To me it is looking like they going back to Madden get stuff and NCAA get stuff years later, instead of at the same time.

I mean if we just had those sliders Madden has, it would go a long way in making NCAA better.
 
# 311 drlw322 @ 07/21/11 02:22 PM
Quote:
Originally Posted by dochalladay32
So in the long run, you say that sim stats aren't affected? Trying to figure out why my results looked so poor last night.
It seems like it. I was surprise that the tendency change roster did not produce better sim numbers.

as you can tell from the photos the lower stats has the tendency there in the menu
 
# 312 dochalladay32 @ 07/21/11 02:22 PM
Yea, the reaction ones would do wonders. Might even be able to eliminate some of the psychic db's because turn it down enough, they don't react to the pass as well and you finally get an edge on them.
 
# 313 dochalladay32 @ 07/21/11 02:24 PM
Quote:
Originally Posted by drlw322
It seems like it. I was surprise that the tendency change roster did not produce better sim numbers.

as you can tell from the photos the lower stats has the tendency there in the menu
So it seems simming uses actual ratings; playing, that label has power. Because although it says balanced, all his ratings = scrambler. It even says it in the freakin edit menu. Hmmm, I'll stick to #XX for now. Not as much fun, but I'm mainly testing sliders. All my dynasty sims are more for to see if my historical setups are feasible. Doesn't matter who is good or bad as much.
 
# 314 Gotmadskillzson @ 07/21/11 02:24 PM
Quote:
Originally Posted by shnuskis


Not to get off topic but this issue could be completely be resolved by EA implementing a slider specifically for QB scrambling....just saying



So how does this help with this problem? Call me stupid but I thought the problem was switching player tendencies. Not the actual amount of times a qb scrambles. Adjusting a slider so Robinson gets 200 carries and 1,000 yards is great. But that doesn't do much good when Luck is getting as many carries as Robinson because he has been changed to a scrambler.

The scrambling seems fine to me finally. Its who's doing it now.
IMO, this stuff would be better controlled if they simply had a Scramble rating. The higher it was, the more that QB scrambled.

But then again, they would have to make sure all their ratings worked ALL the time. For example we have had the return rating for a few years now. But it really doesn't do anything.

99 return rated player is still more likely to return for 15 yards ONLY as a 40 return rated player. And it shouldn't be that way.
 
# 315 shnuskis @ 07/21/11 02:27 PM
Quote:
Originally Posted by Gotmadskillzson
IMO, this stuff would be better controlled if they simply had a Scramble rating. The higher it was, the more that QB scrambled.
Completely agree.
 
# 316 BaylorBearBryant @ 07/21/11 02:29 PM
Quote:
Originally Posted by wsumichigan
i also opened up a new thread on EA's website...just wanna dee how long it takes for them to take it down because right after they take it down...i'll be posting it right back up
Please don't post any more threads on EA's forums.

Just use the one that's already posted.

http://forum.ea.com/eaforum/posts/list/7441733.page
 
# 317 dochalladay32 @ 07/21/11 02:33 PM
Quote:
Originally Posted by BaylorBearBryant
Please don't post any more threads on EA's forums.

Just use the one that's already posted.

http://forum.ea.com/eaforum/posts/list/7441733.page
Probably why they keep deleting them. There is one already one the topic... from a week ago and it is probably their reasoning. They are looking into it, though, or at least that is the word. Meanwhile, time for me to do some programming of my own. I. HATE. UPWIND. SCHEMES.
 
# 318 MattUM2 @ 07/21/11 02:33 PM
Quote:
Originally Posted by dochalladay32
So in the long run, you say that sim stats aren't affected? Trying to figure out why my results looked so poor last night.
Sim stats are affected.

I didnt have 1 QB run over 500 yards in my sim results.
 
# 319 Bumble14 @ 07/21/11 02:37 PM
So just for clarification, this issue has to do with scrambling and not designed QB runs correct? Trying to learn as much as possible about it to pass on.

Below is pretty much default Heisman with named rosters--no issue with the QB taking off on designed plays:

 
# 320 mavfan21 @ 07/21/11 02:37 PM
I have found it's easy to get a QB back to their proper tendency. I dropped Luck's speed/acc/agil by about 1-2 points each and he went back to Pocket. Might have increased THA by 1-2 as well, I forgot.

Got Robinson back to Scrambler by dropping THA by 3-4 points (which I think is needed anyway!).

The tough ones to correct at HB/WR and Safeties.
 


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