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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

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Member Comments
# 261 Bootzilla @ 07/21/11 11:04 AM
Quote:
Originally Posted by KINGLAX25
Playing on Heisman ND vs Michigan. Michigan used a combo of running and had a 40 yard pass. Ball on the 5 yard line and Denard rushes it in for 6.1st drive of the game
Heisman in general is more aggressive so, I'd assume you'd see the balanced QB's run more. You also will get more DB's blitzing and more 60 yard field goal attempts. Now play with a balanced QB and watch how much he runs. They're running every chance they get. Also, we haven't really looked to see how the other positions are affected.

Can of Worms..................
 
# 262 dochalladay32 @ 07/21/11 11:05 AM
Quote:
Originally Posted by TheShizNo1
Someone else said they weren't seeing this on Heisman. Both my dynasty games 1st against western Michigan and 2nd against Notre Dame, both QB's scrambled. The WMU one so much so, I had to start paying attention to him. Maybe this is effected only on certain levels?

Sent from my ADR6400L using Tapatalk
But was that WMU a Balanced QB on the original rosters... meaning he shouldn't be scrambling a ton. It's like Andrew Luck. It's not normal for him to break 7 times a game and get 70 yards. If you played against him and he started rolling out and bolting down field, you'd think, ok, nice play. Do it twice? Something's up.
 
# 263 deon2333 @ 07/21/11 11:11 AM
User vs user gameplay is also affected. I don't know if anyone has mentioned it. I'm not reading 28 pages to check. Hope it has been said. Has anyone else experienced it when playing against anyone?
 
# 264 TheShizNo1 @ 07/21/11 11:12 AM
Quote:
Originally Posted by deon2333
User vs user gameplay is also affected. I don't know if anyone has mentioned it. I'm not reading 28 pages to check. Hope it has been said. Has anyone else experienced it when playing against anyone?
you should probably be more specific in what aspects you're talking about

Sent from my ADR6400L using Tapatalk
 
# 265 KINGLAX25 @ 07/21/11 11:13 AM
Denard just threw a pick instead of taking off which was clearley the better path on this last play. My guy performed a strafe off the block, was coming in unblocked until the very last second. Denard choose to throw to a reciever across the middle who was covered the whole time. He had a clear lane to his right where he could have easily taken off. watched the replay about 5 times and.......i think that has to be the glitch. If he wasnt set to balanced i think he makes that play. What does everyone else think?? I rarley play on heisman so give me feedback
 
# 266 TheShizNo1 @ 07/21/11 11:16 AM
When I get home, ill test it. I have named rosters saved, how do I play with default rosters since it automatically loads in the beginning

Sent from my ADR6400L using Tapatalk
 
# 267 dochalladay32 @ 07/21/11 11:18 AM
Quote:
Originally Posted by TheShizNo1
When I get home, ill test it. I have named rosters saved, how do I play with default rosters since it automatically loads in the beginning

Sent from my ADR6400L using Tapatalk
Load the default roster file, unless you deleted it.
 
# 268 TheShizNo1 @ 07/21/11 11:19 AM
Quote:
Originally Posted by dochalladay32
Load the default roster file, unless you deleted it.
I think I did

Sent from my ADR6400L using Tapatalk
 
# 269 BruceAlmighty @ 07/21/11 11:20 AM
Just finished a game with Carson's roster where Denard scambled 1 time for 4 yards. I'll do a simulations of a couple seasons to see what I come up with.

But wow what a cluster this is. How does this not get through QA?! I can't wait for NCAA 13. I can hear Haumiller now in the first video:

"Hey guys, it's Ben Haumiller producer on NCAA Football 13.

We've been working hard this year to implement features that you, the fans, have been asking for. You all said you wanted a working player editor and we listened!

This year you can input player names and edit the player's class, height and weight, and equipment without it messing up their tendencies! Now you can edit the rosters to your hearts content without it messing up the game! This is a great new feature we all know you wanted and we listened to you, the fans, for how to do this.

Stay tuned for more info on NCAA Football 13!"

 
# 270 KINGLAX25 @ 07/21/11 11:23 AM
Well...............right before halftime with 20 seconds left. He scrambles for 1 yard. I laid him out...............Out for the season apparently. Broken femur. hahahahah i tired guys. So for that whole half he scrambled on 3 plays and had 1 option where he ran. that brings the total to 5 for 22 yards with 4.4 avg
 
# 271 TheShizNo1 @ 07/21/11 11:29 AM
Quote:
Originally Posted by Cpterp22
Delete named roster.. Turn game off and back on.. Out of box rosters will then show up!
so simple Lol, thank you Sir

Sent from my ADR6400L using Tapatalk
 
# 272 kjjnesb @ 07/21/11 11:32 AM
Quote:
Originally Posted by BruceAlmighty
Just finished a game with Carson's roster where Denard scambled 1 time for 4 yards. I'll do a simulations of a couple seasons to see what I come up with.

But wow what a cluster this is. How does this not get through QA?! I can't wait for NCAA 13. I can hear Haumiller now in the first video:

"Hey guys, it's Ben Haumiller producer on NCAA Football 13.

We've been working hard this year to implement features that you, the fans, have been asking for. You all said you wanted a working player editor and we listened!

This year you can input player names and edit the player's class, height and weight, and equipment without it messing up their tendencies! Now you can edit the rosters to your hearts content without it messing up the game! This is a great new feature we all know you wanted and we listened to you, the fans, for how to do this.

Stay tuned for more info on NCAA Football 13!"

Its sad that I can see something like this being in the NCAA 13 hype if they don't fix it now
 
# 273 nightdrifter05 @ 07/21/11 11:39 AM
Did you guy's ever think that EA may have done this on purpose? They are being sued for making the players look and play like their real life counterparts and that lawsuit ALSO includes the fact they make it so easy to edit players and make them play just like they do in real life. This is probably a precaution put into the game to make sure they are covered on all bases and I highly doubt they'll fix it. All the other glitches you guy's have mentioned I haven't seen. Not sure how many game's I've played but I've done 3 full seasons in RTG, 2 season's of my offline dynasty, and I'm at Week 11 in a online dynasty without a single glitch and shockingly life like stats.

The team's seem to play fine on my roster because players like Denard Robinson that was used here have nearly 800 rushing yards so that tell's me even though his tendency has changed he is still scrambling. Going off last year's stats for team's so far in my current dynasty everything is nearly spot on or within 50 yards of where it should be.
 
# 274 imwhatzup @ 07/21/11 11:42 AM
What if you edit just coaches?
 
# 275 KINGLAX25 @ 07/21/11 11:49 AM
Quote:
Originally Posted by nightdrifter05
Did you guy's ever think that EA may have done this on purpose? They are being sued for making the players look and play like their real life counterparts and that lawsuit ALSO includes the fact they make it so easy to edit players and make them play just like they do in real life. This is probably a precaution put into the game to make sure they are covered on all bases and I highly doubt they'll fix it. All the other glitches you guy's have mentioned I haven't seen. Not sure how many game's I've played but I've done 3 full seasons in RTG, 2 season's of my offline dynasty, and I'm at Week 11 in a online dynasty without a single glitch and shockingly life like stats.

The team's seem to play fine on my roster because players like Denard Robinson that was used here have nearly 800 rushing yards so that tell's me even though his tendency has changed he is still scrambling. Going off last year's stats for team's so far in my current dynasty everything is nearly spot on or within 50 yards of where it should be.
On AA or H??
 
# 276 dkrause1971 @ 07/21/11 11:53 AM
Quote:
Originally Posted by nightdrifter05
Did you guy's ever think that EA may have done this on purpose? They are being sued for making the players look and play like their real life counterparts and that lawsuit ALSO includes the fact they make it so easy to edit players and make them play just like they do in real life. This is probably a precaution put into the game to make sure they are covered on all bases and I highly doubt they'll fix it. All the other glitches you guy's have mentioned I haven't seen. Not sure how many game's I've played but I've done 3 full seasons in RTG, 2 season's of my offline dynasty, and I'm at Week 11 in a online dynasty without a single glitch and shockingly life like stats.

The team's seem to play fine on my roster because players like Denard Robinson that was used here have nearly 800 rushing yards so that tell's me even though his tendency has changed he is still scrambling. Going off last year's stats for team's so far in my current dynasty everything is nearly spot on or within 50 yards of where it should be.
That doesn't make sense. You wouldn't have them work correctly on the default roster for one. Two its clearly a programming or database glitch as pocket passers are not effected. Also, it would make alot more sense just to scramble the roster if that was the reasoning.

I don't think most of you who use this reasoning really understand what your saying. Having a QB on Michigan, having the right uniform number, correct hand, correct state, correct race, correct height, correct weight, fairly accurate ratings is astronomical. Not putting dreads on him for example is not enough to say, well that reasonably cannot be D Robinson now.
 
# 277 Dbrentonbuck @ 07/21/11 11:55 AM
Quote:
Originally Posted by nightdrifter05
Did you guy's ever think that EA may have done this on purpose? They are being sued for making the players look and play like their real life counterparts and that lawsuit ALSO includes the fact they make it so easy to edit players and make them play just like they do in real life. This is probably a precaution put into the game to make sure they are covered on all bases and I highly doubt they'll fix it. All the other glitches you guy's have mentioned I haven't seen. Not sure how many game's I've played but I've done 3 full seasons in RTG, 2 season's of my offline dynasty, and I'm at Week 11 in a online dynasty without a single glitch and shockingly life like stats.

The team's seem to play fine on my roster because players like Denard Robinson that was used here have nearly 800 rushing yards so that tell's me even though his tendency has changed he is still scrambling. Going off last year's stats for team's so far in my current dynasty everything is nearly spot on or within 50 yards of where it should be.
There is so much wrong with this post I don't know where to start. First, your logic makes no sense. So if I create myself on the game and make myself a scrambling qb, but in the game I can't run worth a darn, that some how helps EA prove they aren't using real players? No. That makes no sense what so ever. This is not something EA planned... it is a bug... and a bad one.

Second, you don't understand what we are talking about. It doesn't matter if Robinson ran for 800 yards in your dynasty unless you were playing against him for every game. We aren't talking about sim stats. We are talking about how a cpu team plays with the bug vs without it. The scrambling tendency is more than just how often they run... it is their decision making when they run. DR will still run some with the bug, but he runs stupid. Without the bug DR runs smart and will cut your offense up. With the bug he runs at defenders because the game sees it as a guy running who normally doesn't run.
 
# 278 mtoo22 @ 07/21/11 11:56 AM
It really baffles me how this gets past testing. Also, let the gamechangers do something like this, let them explore the game a little. It seems like they were limited to pretty much on the field other than coaching carousel and custom conferences.
 
# 279 dochalladay32 @ 07/21/11 11:56 AM
Quote:
Originally Posted by nightdrifter05
Did you guy's ever think that EA may have done this on purpose? They are being sued for making the players look and play like their real life counterparts and that lawsuit ALSO includes the fact they make it so easy to edit players and make them play just like they do in real life. This is probably a precaution put into the game to make sure they are covered on all bases and I highly doubt they'll fix it. All the other glitches you guy's have mentioned I haven't seen. Not sure how many game's I've played but I've done 3 full seasons in RTG, 2 season's of my offline dynasty, and I'm at Week 11 in a online dynasty without a single glitch and shockingly life like stats.

The team's seem to play fine on my roster because players like Denard Robinson that was used here have nearly 800 rushing yards so that tell's me even though his tendency has changed he is still scrambling. Going off last year's stats for team's so far in my current dynasty everything is nearly spot on or within 50 yards of where it should be.
Yes, but did you actually bother simming a season without names, or auto names which has no effect. You will see a drastic difference. Option QB's are over 1000 yards rushing without real names. Denard Robinson went for over 800 on 140 carries without names. Turn the names on, the option QB's disappear from the top of the list and Denard loses over 300 yards of rushing, and is sacked more often. Don't do a single sim with him named and assume "Oh, that looks normal; it's fine." Compare it to the original roster and I guarantee you'll see differences. Variance is possible, but if you do it a few times, there will be obvious differences in the balanced Robinson vs. the scrambling Robinson. On your named roster, go take a look at Andrew Luck as well. Bet he has more YPC and number of carries than he ever should have.
 
# 280 deon2333 @ 07/21/11 11:57 AM
Quote:
Originally Posted by TheShizNo1
you should probably be more specific in what aspects you're talking about

Sent from my ADR6400L using Tapatalk
Just everyone's tendency is different. Players whose tendency changes start to make plays out of context of their tendency. Also the gameplay is more sluggish and slower. I use FSU and Chris Tompson's speed is a 94, and using the unnamed rosters he is a lot faster than if I use the named ones. That's just couple examples. Better animations using default rosters. Overall better experience. A friend and I played one game with named rosters and one without with the same two teams and the gameplay was night and day. A lot better with default rosters.
 


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