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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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Member Comments
# 201 mtoo22 @ 07/21/11 03:59 AM
I've never seen a game that is this full of bugs and glitches. What the hell EA?
 
# 202 drlw322 @ 07/21/11 04:01 AM
Posted this on my roster thread that i've been working on
http://www.operationsports.com/forum...-progress.html

Gamertag is drlwkw322 if you want to download it

With the tendency bug or glitch, whatever you want to call it. I have adjusted their strength and some of their truck, elusiveness, break tackle rating to get their tendency back.

I combed through all the QBs and adjusted accordingly, so all the scramble QB will still scramble on you. No super human stuff though since I up some of their strength rating I also lower from their break tackle and truck rating.


All the QB that was listed under scramble and shouldn't was also adjusted back to either balance or pocket.

This update also have 60 more players added on to the 400 player edit equipment and appearance edit that I did prior. Enjoy.

For those of you worry, about what if the patch comes out to fix this. I saved a file pre-adjustment with the player appearance already done. So with that, I'm thinking about stopping this roster now until I hear what EA is planing to do with the tendency glitch. What do you guys think?? Should I??
 
# 203 buckeye02 @ 07/21/11 04:01 AM
Quote:
Originally Posted by mtoo22
I've never seen a game that is this full of bugs and glitches. What the hell EA?
You didnt buy NCAA 11?

Has anyone tested sim stats? Im guessing its affecting sim stats the same way??
 
# 204 jmel1125 @ 07/21/11 04:02 AM
well no names def wins this battle for now
 
# 205 jmel1125 @ 07/21/11 04:03 AM
Quote:
Originally Posted by drlw322
Posted this on my roster thread that i've been working on
http://www.operationsports.com/forum...-progress.html

Gamertag is drlwkw322 if you want to download it

With the tendency bug or glitch, whatever you want to call it. I have adjusted their strength and some of their truck, elusiveness, break tackle rating to get their tendency back.

I combed through all the QBs and adjusted accordingly, so all the scramble QB will still scramble on you. No super human stuff though since I up some of their strength rating I also lower from of their break tackle and truck rating.


All the QB that was listed under scramble and shouldn't was also adjusted back to either balance or pocket.

This update also have 60 more players added on to the 400 player edit that I did today. Enjoy.

For those of you worry, about what if the patch comes out to fix this. I saved a file pre-adjustment with the player appearance already done. So with that, I'm thinking about stopping this roster now until I hear what EA is planing to do with the tendency glitch. What do you guys think?? Should I??
ill test this out and see what happens
 
# 206 dochalladay32 @ 07/21/11 04:05 AM
Quote:
Originally Posted by buckeye02
You didnt buy NCAA 11?

Has anyone tested sim stats? Im guessing its affecting sim stats the same way??
I just looked at Robinson. He took about the same number of carries, but he had about 300 fewer yards at the end of the season. Also, with auto-names, Georgia Tech and Army both had QB's over 1000 yards. I don't remember seeing them with your rosters. Not confirmed, but pretty confident, yes, sim stats are altered.
 
# 207 drlw322 @ 07/21/11 04:05 AM
Thanks, hope it works out good. At least a work around for now.
 
# 208 mtoo22 @ 07/21/11 04:05 AM
Quote:
Originally Posted by buckeye02
You didnt buy NCAA 11?

Has anyone tested sim stats? Im guessing its affecting sim stats the same way??
I'm just saying. Between the issues with online dynasties, the roster tendencies being messed up, the game freezing when loading the roster, the names being filtered and the online features, we sure have a lot of big issues, this being one of the biggest.
 
# 209 jmel1125 @ 07/21/11 04:06 AM
Quote:
Originally Posted by drlw322
Thanks, hope it works out good. At least a work around for now.
what is it for ps3?
 
# 210 JohnDoe8865 @ 07/21/11 04:09 AM
Quote:
Originally Posted by buckeye02
Im confused, link to this please?
Sure it is post #10. http://www.operationsports.com/forum...ess-start.html
 
# 211 buckeye02 @ 07/21/11 04:11 AM
Quote:
Originally Posted by mtoo22
I'm just saying. Between the issues with online dynasties, the roster tendencies being messed up, the game freezing when loading the roster, the names being filtered and the online features, we sure have a lot of big issues, this being one of the biggest.
When they start patching things, it usually damages the game in other areas requiring more patches/tuners. Im assuming its because they get in a rush. If not for that, Id be optimistic. A few hours of testing couldve caught this. Im just ready for them to announce why this is screwed and can it be fixed quickly and salvage the hours and hours that roster makers put into this.

Gators upset bc Florida has blue cleats instead of orange like they are supposed to have, lol. Im suprised that this game doesnt have alternate team colors for equipment yet seeing as how they add so many equipment additions every year.
 
# 212 HarkTheSound @ 07/21/11 04:11 AM
Quote:
Originally Posted by mtoo22
I'm just saying. Between the issues with online dynasties, the roster tendencies being messed up, the game freezing when loading the roster, the names being filtered and the online features, we sure have a lot of big issues, this being one of the biggest.
This post needs a sticky for itself so EA can see just how many things they have to patch. Insane.
 
# 213 drlw322 @ 07/21/11 04:12 AM
Quote:
Originally Posted by jmel1125
what is it for ps3?
xbox 360, I'm going to play a few games right now to see
 
# 214 redsfan4life @ 07/21/11 04:13 AM
Gameplay doesn't seem different to me. Maybe I'm crazy.
 
# 215 jmel1125 @ 07/21/11 04:14 AM
Quote:
Originally Posted by drlw322
xbox 360, I'm going to play a few games right now to see
oh i need ps3 lol sorry bruh
 
# 216 BaylorBearBryant @ 07/21/11 04:18 AM
Quote:
Originally Posted by redsfan4life
Gameplay doesn't seem different to me. Maybe I'm crazy.
I played two games with my awesome tweaked sliders. They're based off of KK's. Both games I played against Michigan. In one Denard was a "scrambler" and one was with him as a "balanced" QB.

In the "balanced" game against a lesser opponent. At halftime Robinson was 6/10 for 132 yards. 2 TDs. 2 carries for 0 yards.

In the "scrambler" game against UT. At halftime Robinson was 9/17 for 129 yards. 3 TDs 2 INT. 8 carries for 110 yards! 1 TD long of 71!

It was night and day for me. All of a sudden realism was PRESENT.
 
# 217 dochalladay32 @ 07/21/11 04:26 AM
Quote:
Originally Posted by Apostle
Haven't read through all the pages here, but is this legit?

Simulated stats, while far from perfect, were still decent with named rosters. Robinson ran for 945 yards during one season that I simulated and all of the other stats looked decent.

This is a bummer, though. Man, just one year where these types of issues don't happen would be great. I know a game will always have bugs, but how some of this stuff makes it past testing is beyond me.
It comes down to ypc as well, though. I had no-name run for 300 more yards on the same number of carries. If it's 900 yards on 200 somethin carries with a couple dozen sacks, something might be up. Also look out for the likes of option QB's that put up 1000+ yards.
 
# 218 BaylorBearBryant @ 07/21/11 04:30 AM
Quote:
Originally Posted by Apostle
Haven't read through all the pages here, but is this legit?

Simulated stats, while far from perfect, were still decent with named rosters. Robinson ran for 945 yards during one season that I simulated and all of the other stats looked decent.

This is a bummer, though. Man, just one year where these types of issues don't happen would be great. I know a game will always have bugs, but how some of this stuff makes it past testing is beyond me.
When it comes down to actual gameplay (USER vs CPU), this is very real.
 
# 219 Jim Jones @ 07/21/11 04:38 AM
Geez, I just played Michigan in my dynasty and I was wondering why Denard wasn't running at all. He finished with like three carries. I was like...WTF? Because I remembered playing against Michigan the day I got the game and he ran all over me every chance he got (and I was using a much better defensive team)....then I come on OS and read this :-/
 
# 220 redsfan4life @ 07/21/11 04:38 AM
I always thought tendencies didn't do anything.
 


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