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NCAA Football 12 News Post


Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680
Quote:
When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson
Quote:
I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02
Quote:
Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14
Quote:
Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant
Quote:
Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

If you want to read more about the ongoing NCAA Football 12 roster glitch, simply read the replies to this topic.

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Member Comments
# 321 MattUM2 @ 07/21/11 02:39 PM
Quote:
Originally Posted by mavfan21
I have found it's easy to get a QB back to their proper tendency. I dropped Luck's speed/acc/agil by about 1-2 points each and he went back to Pocket. Might have increased THA by 1-2 as well, I forgot.

Got Robinson back to Scrambler by dropping THA by 3-4 points (which I think is needed anyway!).

The tough ones to correct at HB/WR and Safeties.
I have Denard at 78 THA and heis still at balanced QB.
 
# 322 drlw322 @ 07/21/11 02:41 PM
Quote:
Originally Posted by Bumble14
So just for clarification, this issue has to do with scrambling and not designed QB runs correct? Trying to learn as much as possible about it to pass on.

Below is pretty much default Heisman with named rosters--no issue with the QB taking off on designed plays:



EA Sports: NCAA Football 12 Video
I've testing this problem for the last 24 hrs. They will still keep the ball on design run at times but not as aggressive doing so without the tendency at scramble QB.

As far as scramble from the pocket i believe is the main problem

this is darron thomas at balance tendency before we noticed the tendency change, still seem to keep the ball during design read play

 
# 323 BaylorBearBryant @ 07/21/11 02:45 PM
Quote:
Originally Posted by Bumble14
So just for clarification, this issue has to do with scrambling and not designed QB runs correct? Trying to learn as much as possible about it to pass on.

Below is pretty much default Heisman with named rosters--no issue with the QB taking off on designed plays:

EA Sports: NCAA Football 12 Video
This is most evident when a QB should be SCRAMBLING, but there's no telling if it isn't affecting designed runs. It's possible the CPU AI isn't calling as many designed runs because they don't have a "scrambler" at QB anymore.

The problem comes to light when you edit a player. For some reason, certain builds of players switch their "player tendency" for no reason. For example, QB #16 of Michigan, is set as a "scrambler" on the default rosters. The moment you begin to edit any of his qualities, i.e. attributes, appearance, name, etc. he changes to a "balanced" quarterback once you exit the player editor screen.

Unfortunately, this issue isn't related just to quarterbacks. It seems that two of the player tendencies at most position are flopped. Noticeably, pocket passers and power backs don't have a problem.
 
# 324 dochalladay32 @ 07/21/11 02:46 PM
Quote:
Originally Posted by Bumble14
So just for clarification, this issue has to do with scrambling and not designed QB runs correct? Trying to learn as much as possible about it to pass on.

Below is pretty much default Heisman with named rosters--no issue with the QB taking off on designed plays:



EA Sports: NCAA Football 12 Video
Now go play against Stanford and watch Luck tear you up on the ground. There in lies the problem.
 
# 325 JayD @ 07/21/11 02:47 PM
I believe the problem is within the pocket. Scrambling QB's will try to force passes or throw the ball out of bounds even if he has a wide open lane to run.
 
# 326 BaylorBearBryant @ 07/21/11 02:47 PM
Quote:
Originally Posted by dochalladay32
Now go play against Stanford and watch Luck tear you up on the ground. There in lies the problem.
Andrew Luck a.ka. Tim Tebow
 
# 327 northface28 @ 07/21/11 02:48 PM
Quote:
Originally Posted by Bumble14
So just for clarification, this issue has to do with scrambling and not designed QB runs correct? Trying to learn as much as possible about it to pass on.

Below is pretty much default Heisman with named rosters--no issue with the QB taking off on designed plays:

Correct, no QB scrambles, would be scramblers just stand there. Pocket passers now take off.
 
# 328 dochalladay32 @ 07/21/11 02:49 PM
Quote:
Originally Posted by BaylorBearBryant
Andrew Luck a.ka. Tim Tebow
I told someone before, go watch Michigan vs. Stanford play in a cpu only game and see John Elway vs. Warren Moon. It's like a blast from the past!
 
# 329 BaylorBearBryant @ 07/21/11 02:50 PM
Quote:
Originally Posted by northface28
Correct, no QB scrambles, would be scramblers just stand there. Pocket passers now take off.
Pocket passage are exempt, it's the "balanced" QB's that were transformed into "scramblers" that morph in to Vick.
 
# 330 drlw322 @ 07/21/11 02:51 PM
Quote:
Originally Posted by dochalladay32
Now go play against Stanford and watch Luck tear you up on the ground. There in lies the problem.
yup exactly. It has to do with running from the pocket off a pass play rather then design read option play.

don't if it effect CPU call tendency
 
# 331 Gotmadskillzson @ 07/21/11 02:55 PM
Yes the main issue is SCRAMBLING when it comes to the QB. But then there are other issues as well since other position tendancies are also changed.

Where as heavy hitters turn into coverage guys. So therefore you see way more tips and interceptions on named rosters then non named rosters, especially the Linebackers and safeties.

On special teams, on punts, the gunners get down the field very fast on named rosters, not that way on non named rosters. On named rosters players move way slower then what their speed rating say they are.

On named rosters players lose a lot of their animations, you see way less big hits, consective tackles, take out the leg tackles.

On named rosters the score is also way higer,due to the fact on named rosters their primary scoring come on big plays, very short drives.

Non named rosters, the drives are more varied. You have some very long drives missed in with short drives. But over all it tends to be much lower scoring games.

On named rosters players don't fatigue as fast as they do on non named rosters. With non named rosters, with long drives, you see a lot of the defense line and offensive players fatigue level get into the red.
 
# 332 drlw322 @ 07/21/11 02:57 PM
sorry for the double post, just noticed why denard robinson doesn't run at all. For one the glitch prevent him from scramble from a broken down pass play. The other big reason is that the mich coaching profile is a pro-style offense because of their new coach.

It's set at 52 to 48 pass aggressive.

That's probably why very few read option play is call with mich and I don't think there's that many in their playbook.

When I play against oregon and neb, Darron thomas and Taylor martinez would still run on me due to read option play call in their offense
 
# 333 dochalladay32 @ 07/21/11 02:58 PM
Quote:
Originally Posted by Gotmadskillzson
Yes the main issue is SCRAMBLING when it comes to the QB. But then there are other issues as well since other position tendancies are also changed.

Where as heavy hitters turn into coverage guys. So therefore you see way more tips and interceptions on named rosters then non named rosters, especially the Linebackers and safeties.

On special teams, on punts, the gunners get down the field very fast on named rosters, not that way on non named rosters. On named rosters players move way slower then what their speed rating say they are.

On named rosters players lose a lot of their animations, you see way less big hits, consective tackles, take out the leg tackles.

On named rosters the score is also way higer,due to the fact on named rosters their primary scoring come on big plays, very short drives.

Non named rosters, the drives are more varied. You have some very long drives missed in with short drives. But over all it tends to be much lower scoring games.

On named rosters players don't fatigue as fast as they do on non named rosters. With non named rosters, with long drives, you see a lot of the defense line and offensive players fatigue level get into the red.
I can support several of these ideas. Michigan vs. MSU game I played yesterday was 35-13. Prior to that, my scores were more commonly 13-10, 21-0, 21-17. Scoring was more tame.

Pass deflections are insanely high. I was getting in double digits every game I played with name rosters. The game has always been high in that department, but 2-3x as high as NCAA average last year? A bit much.
 
# 334 Bumble14 @ 07/21/11 03:01 PM
Guys-

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:
 
# 335 northface28 @ 07/21/11 03:02 PM
Quote:
Originally Posted by drlw322
sorry for the double post, just noticed why denard robinson doesn't run at all. For one the glitch prevent him from scramble from a broken down pass play. The other big reason is that the mich coaching profile is a pro-style offense because of their new coach.

It's set at 52 to 48 pass aggressive.

That's probably why very few read option play is call with mich and I don't think there's that many in their playbook.

When I play against oregon and neb, Darron thomas and Taylor martinez would still run on me due to read option play call in their offense
Brady Hoke is a pro-style coach I believe.
 
# 336 BaylorBearBryant @ 07/21/11 03:03 PM
Quote:
Originally Posted by northface28
Brady Hoke is a pro-style coach I believe.
That is correct.
 
# 337 Bumble14 @ 07/21/11 03:04 PM
Also, I think it is critical to provide slider settings--specifically user pass rush, pass d, and CPU pass blocking. All of these influence how much time a QB has in the pocket to take off.
 
# 338 drlw322 @ 07/21/11 03:06 PM
Quote:
Originally Posted by Gotmadskillzson
Yes the main issue is SCRAMBLING when it comes to the QB. But then there are other issues as well since other position tendancies are also changed.

Where as heavy hitters turn into coverage guys. So therefore you see way more tips and interceptions on named rosters then non named rosters, especially the Linebackers and safeties.

On special teams, on punts, the gunners get down the field very fast on named rosters, not that way on non named rosters. On named rosters players move way slower then what their speed rating say they are.

On named rosters players lose a lot of their animations, you see way less big hits, consective tackles, take out the leg tackles.

On named rosters the score is also way higer,due to the fact on named rosters their primary scoring come on big plays, very short drives.

Non named rosters, the drives are more varied. You have some very long drives missed in with short drives. But over all it tends to be much lower scoring games.

On named rosters players don't fatigue as fast as they do on non named rosters. With non named rosters, with long drives, you see a lot of the defense line and offensive players fatigue level get into the red.
Pls don't take this a offensive, I'm truely curious. What sliders are you playing with? Can you play on default all-american and and see if there is a difference, I'm not seeing some of those things.

But i did noticed that when I used sliders, I was getting less animation so I went back to default sliders after the 1st couple of days.

I'm getting all these animation with named roster and I'm still getting tackle animation every game that i play that I haven't seen. My CB are still making great plays on the ball.

edit: i do agree with the tipped pass by LB




























 
# 339 BaylorBearBryant @ 07/21/11 03:08 PM
Quote:
Originally Posted by Bumble14
Guys-

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:
Well, so far...

Position: Quarterback
Default Tendency:
Scrambler
New Tendency:
Balanced
Result:
Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency:
Balanced
New Tendency:
Scrambler
Result:
Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency:
Speed
New Tendency:
Balanced
Result:
Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency:
Balanced
New Tendency:
Speed
Result:
Default balanced backs act as speed backs. They'll never attempt power moves.
 
# 340 aarontab @ 07/21/11 03:10 PM
The reason this is happening is because BY RATING they must be scramblers but EA must manually edit the tendencies to match their real life tendencies. That way they can have a guy who is fast BUT is not going to scramble as much and will still use his arm. Editing makes the player revert back to what his actual ratings dictate. DONE AND DONE.
 


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