Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
Two things. (My apologies if either of these have previously been covered)
First: While playing as Oregon I broke a 62-yard TD on a designed quarterback run and throughout the entire run, even when there were no defenders within 10 yards of him, he ran as a quarterback would if he were scrambling to escape pressure and then pass. He had two hands on the ball and was carrying it in front of him. He never tucked the ball away even when in the open field. May be an isolated incident but I had it also happen on a kickoff return once or twice.
Second: Speaking of kickoff returns.. I've played one full game and one play of another tonight and have already returned two kickoffs for TDs. Maybe it's just because both teams had great returners, or maybe the blocking on kickoffs is TOO good. Either way if it becomes a problem sliders should be able to help.
Overall, I am liking what I see and can't wait to pick up the game
PS3 doesn't look as good as the 360 demo, so I guess I am going to be getting it for 360.
I'm kind of surprised to see that. I've seen retail version play-throughs of the game on PS3 and the colors looked really good. It could just be that the colors on both games are better this year, though. Neither version of the game looks as washed out as it used to.
I'm kind of surprised to see that. I've seen retail version play-throughs of the game on PS3 and the colors looked really good. It could just be that the colors on both games are better this year, though. Neither version of the game looks as washed out as it used to.
It wasn't really colors to much. The text under the names looked really weird on PS3 to me. It seemed like it took up a lot of room on the screen and looked really blocky. The Texas field logos didn't look as good and the players looked rougher around the edges and not as smooth. Maybe it is just my PS3 settings. Glad I tried out both demos though will be getting XBox for sure now though.
It wasn't really colors to much. The text under the names looked really weird on PS3 to me. It seemed like it took up a lot of room on the screen and looked really blocky. The Texas field logos didn't look as good and the players looked rougher around the edges and not as smooth. Maybe it is just my PS3 settings. Glad I tried out both demos though will be getting XBox for sure now though.
I had the same problem with my PS3 demo. On kickoffs I would sometimes get confused as to which player I was controlling because "LOLB #42" was so big that there could be about three different players above the name. Maybe this was just because it was a demo or maybe it was because the names hadn't been edited. I hope so at least.
I've played several games on both Heisman and All American and I have the same problem I've had the past few years. Heisman seems too unrealistic with psychic defenders and super linemen. All American is too easy with everything just seemingly going my way. Hopefully with good AA sliders the game will play well.
Right now I like the game but a lot of the problems that plagued last years game are still present. First off, the no-huddle offense is completely wrong. The CPU lines up and snaps the ball way too fast. It's very unrealistic. Oregon runs a pretty fast offense yet they always take a little time to get the play and get lined up correctly. On the demo their players fly to the line like they're running a 2-minute offense. It gets very annoying when you can't make adjustments and you're constantly getting called offsides because of the no-huddle.
Man coverage is completely broken again. Some defenders run the routes better than the receivers. It gets annoying when the defenders go after the ball more aggressively than the receivers. The receivers will keep running their route and make no effort going after the ball.
Playing against Alabama I've encountered the super O-line on heisman. Just about no matter what I do Alabama just pancakes my D-Line. I'm happy with just giving up 9-10 yards on a carry against Alabama. Most of their runs have been 15-20+ yards.
I've also encountered a lot of big plays. I'm hoping it's just because of the 2 min. quarters that I've seen so many big plays and so few drives.
Is anyone else having no trouble throwing the deep ball in the demo?
I am playing as Texas vs Oregon on Heisman and after getting lit up in the first quarter, I have managed to put up 35 points almost entirely on wide open streaks down the sideline. Not running four verts at all, just a variety of plays with the streak as an option and every time my WR has 4 or 5 steps on the nearest defender. I've thrown for 5 TD. I don't know how many yards since stats aren't in the demo, but three of the TD's were 60+ yards. The game was still close, 35-28 win for me, but my passing crazy.
It just seems like the CPU pass D was non-existent deep down the field. I may try passing with FSU against Bama and see if it is any worse/better.
Is anyone else having no trouble throwing the deep ball in the demo?
I am playing as Texas vs Oregon on Heisman and after getting lit up in the first quarter, I have managed to put up 35 points almost entirely on wide open streaks down the sideline. Not running four verts at all, just a variety of plays with the streak as an option and every time my WR has 4 or 5 steps on the nearest defender. I've thrown for 5 TD. I don't know how many yards since stats aren't in the demo, but three of the TD's were 60+ yards. The game was still close, 35-28 win for me, but my passing crazy.
It just seems like the CPU pass D was non-existent deep down the field. I may try passing with FSU against Bama and see if it is any worse/better.
I wouldn't worry about that stuff unless you play online
offline you have the ability to tweak the CPU Pass Coverage and if need be the Human Pass game (Accuarcy/Catching)
So i wouldn't let it bother me because the DEMO doesn't allow you to tweak the sliders
I wouldn't worry about that stuff unless you play online
offline you have the ability to tweak the CPU Pass Coverage and if need be the Human Pass game (Accuarcy/Catching)
So i wouldn't let it bother me because the DEMO doesn't allow you to tweak the sliders
Yeah, sliders should help fix it. I am just wondering if it was more the design of the pass coverage, lack of in game adjustments (or over adjusting to screens/slants earlier in the game) or just poorly rated defenders. I noticed that the CPU controlled DB's on my team were absolutely shutting down anything past 15 yards, I was in mostly Cover 3 Zone and Cover 2 Man. So maybe it was more CPU play calling putting their guys in a bad spot?
Not too worried about it once it is released. If it is a problem, sliders should solve it.
I just got done playing as Oregon and won 38-0 on AA. I used passes in the middle of the field and deep balls the whole time. Not trying to exploit anything, I just wanted to see if what others have said is true. It is. I completed almost every deep pass. It seemed like the DB's just decided to stand there for a second until my WR passed them.
I also completed almost every pass in the middle of the field. I had a couple knocked down to be fair. There was one pass in the redzone where I called a dig route and the DB stayed with me as my WR cut to the middle and then He literally just stopped on a dime and stood there. Im really not seeing the improved Zone D when it comes to deep balls or the middle of the field. I am pretty disappointed right now. I want this game to be great. But this is unacceptable to me.
I will wait and see what the first patch and tuners do before I buy this year.
i just had the best game yet against florida state, i ran the KR back for a TD and went up 21-14 with only 2 seconds left. and then they ran it back haha and missed the extra point- 21-20
I've played several games on both Heisman and All American and I have the same problem I've had the past few years. Heisman seems too unrealistic with psychic defenders and super linemen. All American is too easy with everything just seemingly going my way. Hopefully with good AA sliders the game will play well.
Interesting, so far from my experience with the demo this is the first time Heisman doesn't have the super/psychic defenders.
I just got done playing as Oregon and won 38-0 on AA. I used passes in the middle of the field and deep balls the whole time. Not trying to exploit anything, I just wanted to see if what others have said is true. It is. I completed almost every deep pass. It seemed like the DB's just decided to stand there for a second until my WR passed them.
I also completed almost every pass in the middle of the field. I had a couple knocked down to be fair. There was one pass in the redzone where I called a dig route and the DB stayed with me as my WR cut to the middle and then He literally just stopped on a dime and stood there. Im really not seeing the improved Zone D when it comes to deep balls or the middle of the field. I am pretty disappointed right now. I want this game to be great. But this is unacceptable to me.
I will wait and see what the first patch and tuners do before I buy this year.
Wow. 38-0? I'm just glad if I can reach 10 on AA or Heisman.
pros: shotgun running is drastically improved. run blocking in general seems improved. zone defense is actually playable. CPU QB's have shown the ability to scramble. CPU controlled players on the human team actually rush the passer.
cons: CPU is so blitz happy it's embarrassing (again). countless double corner blitzes, 8 man rushes against empty, etc... zone read animation takes forever (again). play action is nearly an automatic sack regardless of how well you're running the ball and setting it up (again). nearly every incompletion i throw is a result of DL batting it down at the line or an LB busting out the superman jump(again).
very disappointed.....at least we got dreads though
It wasn't really colors to much. The text under the names looked really weird on PS3 to me. It seemed like it took up a lot of room on the screen and looked really blocky. The Texas field logos didn't look as good and the players looked rougher around the edges and not as smooth. Maybe it is just my PS3 settings. Glad I tried out both demos though will be getting XBox for sure now though.
I noticed the text as well, and I played the 360 demo. It was some kind of strange "Times New Roman" font that was pretty large on the screen. I also had problems figuring out which player I was controlling because of it. Other than that, I really have nothing else to report.
-I feel like I have no control of the DL. There's no rhyme or reason to any of the moves is what it feels like. Very frustrating. The moves just don't feel like they work at all.
-Offensively, am I the only one having a ton of drops? (Heisman)
-Loving the running game between the tackles, outside the tackles not so much
two fun games as bama tonight. a couple moments that stood out were first as a LB I blitzed past the LG for a sack and he raised his hands up to his head because he was mad at himself as I was laying on top of his QB. then later in the game FSU was inside my 5 and I was in goal line D to their 5 wide set. Brad said something along the lines of "several mismatches to choose from here as the D goes heavy on the line to counter the 5 wrs" I hadn't heard that one before
I do agree JakeReaves that DL control needs some work, but is it me or do DL fire off the ball much better than when this demo first dropped? In one of my first games after downloading the DE I was controlling stood straight up after the snap, but now they get off the ball much better
Not trying to put the defense at a worse advantage, but shouldn't away teams on defense feel the pressure too. on offense as the away team your players lose composure and the squiggly lines. shouldn't you have the same on defense as the away team too. Also this is an art issue, but should the cheerleaders have the school name or logo on their clothing instead of a blank spot.