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NCAA Football 12 News Post


The NCAA Football 12 demo is available now for the 360. Click here to queue it up.

UPDATE: PS3 demo is available now.

Please post your impressions here.

Quote:
Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 1261 canes21 @ 07/02/11 03:22 AM
I really like how when you pass it to a WR and he catches it and then gets surrounded you can hit X and they'll fall down to avoid contact instead of the old dive head first and fumble.
 
# 1262 Dynasty411 @ 07/02/11 04:13 AM
Quote:
Originally Posted by Geekboy
Bottom line is this.....either the guys at EA (NCAA staff) are incompetent or their hands are tied when it comes to incremental upgrades for the game. Because each year it truly is just slightly incremental upgrades when it comes to game play, etc.

The crowd noise (I know it's supposed to maybe be better with the final release) is still a joke. The people that work on this game really don't understand college football. If you had some really college football fanatics working on the game they would blow away all expectations. That leads me again to believe they don't have a clue or their hands are tied because of no competition. This really is a shame.
I agree with you. I don't know if you played NCAA football when it was on the PS2 or not. But, EA is just adding what they already had in the game. Crowd noise was solid in 05 or 06. Every time you had a big run... the crowd was shaking with volume. Especially on long TD's!!
 
# 1263 ManiacMatt1782 @ 07/02/11 08:38 AM
Definitely some improvements, glad to see the game going in the right direction. Still, a lot of work still needs too be done on the gameplay end. The game still feels too... i guess loose, is the word I am looking for. Players still cut too easily, and while multihit tackles have been added there are still instances of animations not registering and still looking like you cant make a 2nd clean-up attempt at times. Still I commend EA for actually working on adding things to the gmeplay this year. It is what a lot of us have wanted for a while now, and I am truely happy to see that being improved. I may just buy it this year to support their efforts on improving gameplay.
 
# 1264 steelersfan7 @ 07/02/11 09:59 AM
There are some improvements from last year. Played on AA.
CPU run game is much better.
There are actually overthrows by the CPU.
No more suction blocking and tackling.
Got to join in on a tackle a few times, but also still see guys tumble weeding.
Pass rush seems ok for both hum and CPU.
CPU had 2 kickoff return TD's out of 8 games.

There are things that need to be fixed still same as last years game.
Super leaping LB's gotta go. If they are in the path of the ball it gets batted or picked.
CPU mirroring routes, could be fixed with slider adjustments.
My last game I had 4 sacks in a row against Bama, CPU seems to hold onto the ball too long at times.
Option plays are useless to the CPU.
Players cut on a dime without stopping.
Seeing the same tackles over and over.
Used the DE every play and got thrown to the ground alot.
Dreads look horrible, lol.
Atmosphere could be better.
Sidelines are still a joke, no interaction.

Overall I like the game, but at first it felt fresh and new, but after about 10 games, I would say this could be NCAA 11.5, but its the demo we will see July 12th. The things that bothered me the most was the super LBs and the mirroring the routes, which could be fixed by lowering the CPU pass coverage slider... other than those 2 things, I am happy with the game. I would say this though, its not worth another $60, but I will buy it anyways.
 
# 1265 ThaShark28_316 @ 07/02/11 11:46 AM
This telekinetic defensive play calling is getting old.

If I call 5 wide/QB Draw, the CPU should NOT get in a 4-3. PERIOD.
 
# 1266 DIESEL @ 07/02/11 12:26 PM
I really want to like this game but as of now it's a no go. And I LOVE football. As an offline player I need two things confirmed before buying.

1. The CPU has to be able to run the spread option. I've played Oregon on every difficulty level in the demo and they are yet to score. And I am an average player at best.

2. I want scrambling QB's to kill me. If nobody's open the QB should take off and be a challenge to bring down.

So far in the demo these issues have not been fixed. I'm hoping for a miracle in the retail version.
 
# 1267 Lavar @ 07/02/11 12:49 PM
Quote:
Originally Posted by DIESEL
I really want to like this game but as of now it's a no go. And I LOVE football. As an offline player I need two things confirmed before buying.

1. The CPU has to be able to run the spread option. I've played Oregon on every difficulty level in the demo and they are yet to score. And I am an average player at best.

2. I want scrambling QB's to kill me. If nobody's open the QB should take off and be a challenge to bring down.

So far in the demo these issues have not been fixed. I'm hoping for a miracle in the retail version.
Triple option playbooks still broke someone who got to play this for a while tried with Army vs Navy , so that means not playing with or against any triple option teams. The spread option is broke again like last year as seen in the demo with Oregon which is easy to crush.

And the no huddle is not a no huddle but a hurry up offense again.

Looks good for this year then.
 
# 1268 zpq12 @ 07/02/11 01:53 PM
Quote:
Originally Posted by DIESEL
I really want to like this game but as of now it's a no go. And I LOVE football. As an offline player I need two things confirmed before buying.

1. The CPU has to be able to run the spread option. I've played Oregon on every difficulty level in the demo and they are yet to score. And I am an average player at best.

2. I want scrambling QB's to kill me. If nobody's open the QB should take off and be a challenge to bring down.

So far in the demo these issues have not been fixed. I'm hoping for a miracle in the retail version.
I'm feeling the same way.
 
# 1269 Cpre5 @ 07/02/11 02:30 PM
Starting to see an issue with kick returns a little to much. On kick return middle the the blocker comes to close to the return guy and he'll just let the ball bounce of his head with out trying for it. I have to click the blocker sooner and keep him away so the return guy can auto catch it.
 
# 1270 canes21 @ 07/02/11 02:52 PM
My demo must be different than everyone else's. On Heisman Oregon is able to run on me from the shotgun, I am able to run against them from the shotgun, and I am not seeing psychic play calling.

First play of the game, I come out in a 4 wide set and called a read option, ended up getting 8-9 yards because they were in a dime and the DE broke towards the RB so I ran off the tackle for a nice gain. Second play of the game, I call QB power, defense comes out in a nickel, I get the first down plus some. The only time the CPU ever comes out in a 4-3 when I am running from the gun is when I pick the two TE formations, or it's the 4th and I am in the lead and they know I should be running the clock down, or if I ran every 1st down for 5 straight times, then they'll pick up on my tendencies a lot better than last year.

I am also seeing the CPU make great reads and runs out of the shotgun. It's not because I am bad at defense, it's because the CPU is making the right reads on the option plays, or they get their blocks set up, or I get too deep on a draw. I call my defenses just like I always have, which last year shut down the shotgun, but so far on Heisman in the demo Oregon has been able to run effectively from the shotgun.

I almost feel as if some of the people saying the CPU can't run are using an exploit of some sort. Switching players on defense mid play will make any play type a lot less effective. And so will unrealistically reacting to the play.If you stay as one player through an entire play and stick to your assignment, the CPU is actually able to run, something they couldn't last year.
 
# 1271 DoomsDayD1978 @ 07/02/11 03:18 PM
After a few more games of the demo last night, the defensive aspect of the game grows on me more and more. My biggest gripe with defense in the past on the NCAA series was the fact that most zone blitzes were highly ineffective. I now see that this was mainly due to the way EA designed zone coverage for years. Now that this has been redone for the better, zone blitzes work very well. I don't mean they work well for instant sacks, they work well in that the there's not that wide open receiver vulnerability and the QB is usually forced to throw it away due to the pressure. In the past, the cpu would pick you apart.

I'm finding myself just wanting to play defense on the demo now.
 
# 1272 blklightning @ 07/02/11 06:06 PM
everything looks like garbage when you capture it off screen. the issues i have with the ps3 version are the frame rate of replays, the initial slowdown of game track replays, and the fact that grass is only 3d during certain cutscene-like replays.
 
# 1273 pistonica @ 07/02/11 06:07 PM
Quote:
Originally Posted by blklightning
everything looks like garbage when you capture it off screen.
believe me...it looks the same on screen...
 
# 1274 Sean Q @ 07/02/11 06:14 PM
Have the developers chimed in about the lack of QB scrambling?
 
# 1275 PVarck31 @ 07/02/11 06:19 PM
I have seen the AI QB scramble a number of times. Sometime I get them quick and then sometimes they break off nice runs. I remember thinking to myself that wow they finally run. So if others aren't seeing it I'm not sure whats up.
 
# 1276 hurricanefootball4 @ 07/02/11 06:33 PM
Quote:
Originally Posted by 31
I have seen the AI QB scramble a number of times. Sometime I get them quick and then sometimes they break off nice runs. I remember thinking to myself that wow they finally run. So if others aren't seeing it I'm not sure whats up.
I've definitely seen this, especially against Florida State. The tuck and run looks pretty natural too, I've been impressed with this
 
# 1277 Earl1963 @ 07/02/11 06:59 PM
I finally played the demo on PS3. Marched down field for a TD then quit and DELETE. Game felt so dated to me, just old and super duper boring. We need another developer to make a football game, having EA do all football games makes all the games feel the same.

I can tell that this game will not be worth $60, its a rip off and I'm offended that they think I'm this desperate for a new football game. EA should be ashamed of themselves for this.

My opinion. Demo - 4/10
 
# 1278 The JareBear @ 07/02/11 07:05 PM
Quote:
Originally Posted by 31
I have seen the AI QB scramble a number of times. Sometime I get them quick and then sometimes they break off nice runs. I remember thinking to myself that wow they finally run. So if others aren't seeing it I'm not sure whats up.
I think the issue is they dont scramble often on heisman
 
# 1279 PVarck31 @ 07/02/11 07:24 PM
Quote:
Originally Posted by jaredlib
I think the issue is they dont scramble often on heisman
That could be it then. I play on AA.
 
# 1280 The JareBear @ 07/02/11 07:33 PM
Quote:
Originally Posted by 31
That could be it then. I play on AA.
Yeah, my first 19 games of the demo were on heisan. I saw 4 scrambles combined.

My first game on AA I saw 6 scrambles in that one game. From what I read this problem exists currently in the retail build.

My first thoughts on the demo were heisman is definitely the way to go this year, as I liked how Oregon moved the ball on me, but upon further review, based on the demo, AA with big slider boosts to CPU running game will be the wa to go...
 


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