Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
Lol at these dorks that think Coaching Carousel is a real improvement. Its nothing but a fancy way for u to select a new team and will only be utilized by people who aren't hardcore fans of a particular school; and most cfb fans are hardcore fans for one school. Presentation is useless if that dnt upgrade the real gameplay issues. Reducing suction and improving zone are plusses but if that's all u get? They didn't even touch the player animations. Honestly who the hell is watching pregame intros EVERY game. Those things should b the cherry on top not advertised as meat and potato improvements.
I respectfully disagree sir. If you created a poll here on OS most people will tell you that they will start with a sub par team and work their way up to a bigger better school, such as their alma mater. People in this community love the addition to the game.
I've played about a dozen games on AA, I've played with everyone at least twice. Here's what I see:
Pros:
-Menu music is pretty sweet
-Crowd sounds better
-New tackling engine is pretty good
-No suction blocking or tackling
-Can actually get pressure with a 4 man front
-Zone defense is much improved
-Safeties in a Cover 2 shell are no longer comatose and will actually step up and make plays on the ball
-Harder to score
-Has the new ESPN College Football theme music and background art
-Seems like there are less Olympians playing linebacker
-No more "pull left trigger to disguise your play" nonsense in the play calling screen
-Kickoff returns are now fun
Cons:
-Read options are completely broken, it's almost impossible to option off the DE. Almost every zone read gets blown up in the backfield by the DE regardless of who has the ball. In ~10 serious games I have run about 50 read options and have abount -75 yards on those plays. This must, MUST be fixed in the real thing.
-Seems like DBs still know the receiver's routes
-Play Actions seem to be pretty ineffective still
-Bubble screens are still pretty useless
-Alabama's O-line is OP as hell. Synchronized pancakes by the whole line on every third play is just ridiculous.
-OT, but I wish the "Saturday Night Football" theme (with ESPN on ABC) was in the game for nationally telecast games in the evening.
-Crowd sound was enhanced, but the home field advantage factor still seems to be very muted (ie, no shaking screen, confusion at the line etc)
-No more dancing with the mascot after a touchdown
I got a little sidetracked there at the end but you get the gist of it. Read options and uber pancakes have to be fixed before release. I can live with the rest.
With sliders at default I loved the read option on 11 and it's even better on 12 you just can't expect it to work every time. I think it's perfect where it is.
I say otherwise because it does not work majority of the time. I'm not stupid I don't think I should have 10+ yards every time I run it. The play should not get blown up in the backfield by 4+ defenders every time I keep the ball especially when I make the right read. Ncaa '11 on the other hand had it down pat. It was a really good weapon.
I say otherwise because it does not work majority of the time. I'm not stupid I don't think I should have 10+ yards every time I run it. The play should not get blown up in the backfield by 4+ defenders every time I keep the ball especially when I make the right read. Ncaa '11 on the other hand had it down pat. It was a really good weapon.
Myself, and probably the majority will disagree with you. Last year it didn't work that great. An improvement over past years? Easily, but so far from the demo all runs from the shotgun including reads, draws, etc. all feel great and play out like I feel they should.
Myself, and probably the majority will disagree with you. Last year it didn't work that great. An improvement over past years? Easily, but so far from the demo all runs from the shotgun including reads, draws, etc. all feel great and play out like I feel they should.
Exactly, I just don't get it.
Maybe somehow we are playing different demos but I have had great success with shotgun running on Heisman and on AA
Lol at these dorks that think Coaching Carousel is a real improvement. Its nothing but a fancy way for u to select a new team and will only be utilized by people who aren't hardcore fans of a particular school; and most cfb fans are hardcore fans for one school. Presentation is useless if that dnt upgrade the real gameplay issues. Reducing suction and improving zone are plusses but if that's all u get? They didn't even touch the player animations. Honestly who the hell is watching pregame intros EVERY game. Those things should b the cherry on top not advertised as meat and potato improvements.
You obviously don't completely understand what a CC can do. With teams hiring and firing coaches we will see programs rise, programs fall, stay mediocre, etc. In year 7 of my dynasty GT might hire a new coach who brings in a pass heavy offense which is completely opposite of their current triple option scheme. It isn't just a new way of picking schools like you imply. It goes far beyond that. I may be a bit critical of EA's CC, but it's still a big addition to the series.
They didn't touch player animations? Really? How do you know this? I've seen numerous new animations, even dive catches.
And I watch the intros every single time I play. I may skip them here and there on the demo, but when the full game comes out and I am in year 15 of my dynasty, you can bet I will have watched every single entrance by the teams.
Maybe somehow we are playing different demos but I have had great success with shotgun running on Heisman and on AA
This is a good thing if it truly works for you because that means that the concept is not messed up overall and it could just be good defense. I hope that's what it is. And the demo's read option compared to NCAA '11's read option doesn't really compare. But that's JMHO.
You obviously don't completely understand what a CC can do. With teams hiring and firing coaches we will see programs rise, programs fall, stay mediocre, etc. In year 7 of my dynasty GT might hire a new coach who brings in a pass heavy offense which is completely opposite of their current triple option scheme. It isn't just a new way of picking schools like you imply. It goes far beyond that. I may be a bit critical of EA's CC, but it's still a big addition to the series.
They didn't touch player animations? Really? How do you know this? I've seen numerous new animations, even dive catches.
And I watch the intros every single time I play. I may skip them here and there on the demo, but when the full game comes out and I am in year 15 of my dynasty, you can bet I will have watched every single entrance by the teams.
I understand exactly what it is...the main factor in it is what you the USER do in it...you saw programs rise and fall long before CC. Ive been in dynasties where Northwestern became a beast of a team...there is nothing wrong with CC but gameplay mechanics shouldnt play 2nd fiddle to it. Like I said and alot of people will agree or disagree. This game could have easily passed for NCAA 10. A few new dive catches and adjustments are nice but I dont think you realize the lack of effort over time. This is the 5th next gen installment. If you look at 08 and this version the difference is not vast. No one is asking for an overhaul in one year but after 5 installment they should be building on top of each game not adding simple features and taking some out and advertising dreads and game presentation intros. They need to focus mainly on gameplay and player mechanics...no reason why a nose guard in a 3-4 should have 2-3 sacks in one game because the dline spin move in unblockable
Well, I played a few games and have a short review. In my opinion, it is impossible to get any pass over the linebackers. I can't even precision pass over them. I don't mind a challenge, but it now limits my passing options to the wideouts by the sidelines where the DBs know the routes better than the reciever. If there is someone here who has success getting balls over the linebackers, I'd like to see a video. Can't seem to make a judgement call on this game yet based on the demo. I'm sure there will be growing pains. Also wondering if the tuner sets will impact gameplay enough to please the community.
once again, ps3 replays look like crap. thanks once again for the afterthought port, tiburon.
also, it's nice to see the return of DBs that cut before the receiver does. yes, that's really great. gonna have to wait for the madden demo to see if that side of the office did any better this year.
Why is the crowd so quiet???? This is my only gripe and it's very annoying! College football games are very loud and this game makes them seem like a game of a college baseball.
Why is the crowd so quiet???? This is my only gripe and it's very annoying! College football games are very loud and this game makes them seem like a game of a college baseball.
It is a demo.......sounds had to be compressed in order to fit in the demo. Watch any of the retail version videos on youtube, the sound is loud.
If you can't at least acknowledge the major upgrade between NCAA '10 to NCAA '11.. your' 'impressions' of the game becomes null and void.
11 was a nice jump from 10. No doubt. Looks like a much smaller step up in gameplay this year. Not bashing but it looks like just subtle tweaks for the most part which may not be a bad thing considering 11 was a good game.