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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-30-2011, 10:09 PM   #1353
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Yeah I have ran the read option just fine on AA and heisman

Not sure why people say otherwise
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Old 06-30-2011, 10:19 PM   #1354
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I say otherwise because it does not work majority of the time. I'm not stupid I don't think I should have 10+ yards every time I run it. The play should not get blown up in the backfield by 4+ defenders every time I keep the ball especially when I make the right read. Ncaa '11 on the other hand had it down pat. It was a really good weapon.
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Old 06-30-2011, 10:29 PM   #1355
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by jboss13
I say otherwise because it does not work majority of the time. I'm not stupid I don't think I should have 10+ yards every time I run it. The play should not get blown up in the backfield by 4+ defenders every time I keep the ball especially when I make the right read. Ncaa '11 on the other hand had it down pat. It was a really good weapon.
Myself, and probably the majority will disagree with you. Last year it didn't work that great. An improvement over past years? Easily, but so far from the demo all runs from the shotgun including reads, draws, etc. all feel great and play out like I feel they should.
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Old 06-30-2011, 10:33 PM   #1356
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by canes21
Myself, and probably the majority will disagree with you. Last year it didn't work that great. An improvement over past years? Easily, but so far from the demo all runs from the shotgun including reads, draws, etc. all feel great and play out like I feel they should.
Exactly, I just don't get it.

Maybe somehow we are playing different demos but I have had great success with shotgun running on Heisman and on AA
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Old 06-30-2011, 10:34 PM   #1357
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Lol at these dorks that think Coaching Carousel is a real improvement. Its nothing but a fancy way for u to select a new team and will only be utilized by people who aren't hardcore fans of a particular school; and most cfb fans are hardcore fans for one school. Presentation is useless if that dnt upgrade the real gameplay issues. Reducing suction and improving zone are plusses but if that's all u get? They didn't even touch the player animations. Honestly who the hell is watching pregame intros EVERY game. Those things should b the cherry on top not advertised as meat and potato improvements.
You obviously don't completely understand what a CC can do. With teams hiring and firing coaches we will see programs rise, programs fall, stay mediocre, etc. In year 7 of my dynasty GT might hire a new coach who brings in a pass heavy offense which is completely opposite of their current triple option scheme. It isn't just a new way of picking schools like you imply. It goes far beyond that. I may be a bit critical of EA's CC, but it's still a big addition to the series.

They didn't touch player animations? Really? How do you know this? I've seen numerous new animations, even dive catches.

And I watch the intros every single time I play. I may skip them here and there on the demo, but when the full game comes out and I am in year 15 of my dynasty, you can bet I will have watched every single entrance by the teams.
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Old 06-30-2011, 10:35 PM   #1358
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Exactly, I just don't get it.

Maybe somehow we are playing different demos but I have had great success with shotgun running on Heisman and on AA
What system are you on?
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Old 06-30-2011, 10:43 PM   #1359
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Exactly, I just don't get it.

Maybe somehow we are playing different demos but I have had great success with shotgun running on Heisman and on AA

This is a good thing if it truly works for you because that means that the concept is not messed up overall and it could just be good defense. I hope that's what it is. And the demo's read option compared to NCAA '11's read option doesn't really compare. But that's JMHO.
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Old 06-30-2011, 11:13 PM   #1360
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by canes21
You obviously don't completely understand what a CC can do. With teams hiring and firing coaches we will see programs rise, programs fall, stay mediocre, etc. In year 7 of my dynasty GT might hire a new coach who brings in a pass heavy offense which is completely opposite of their current triple option scheme. It isn't just a new way of picking schools like you imply. It goes far beyond that. I may be a bit critical of EA's CC, but it's still a big addition to the series.

They didn't touch player animations? Really? How do you know this? I've seen numerous new animations, even dive catches.

And I watch the intros every single time I play. I may skip them here and there on the demo, but when the full game comes out and I am in year 15 of my dynasty, you can bet I will have watched every single entrance by the teams.
I understand exactly what it is...the main factor in it is what you the USER do in it...you saw programs rise and fall long before CC. Ive been in dynasties where Northwestern became a beast of a team...there is nothing wrong with CC but gameplay mechanics shouldnt play 2nd fiddle to it. Like I said and alot of people will agree or disagree. This game could have easily passed for NCAA 10. A few new dive catches and adjustments are nice but I dont think you realize the lack of effort over time. This is the 5th next gen installment. If you look at 08 and this version the difference is not vast. No one is asking for an overhaul in one year but after 5 installment they should be building on top of each game not adding simple features and taking some out and advertising dreads and game presentation intros. They need to focus mainly on gameplay and player mechanics...no reason why a nose guard in a 3-4 should have 2-3 sacks in one game because the dline spin move in unblockable
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