Home

NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

This is a discussion on NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3) within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 07-01-2011, 11:21 AM   #1385
Rookie
 
OVR: 0
Join Date: Apr 2011
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Line Play
I'm going to echo what some have said here. The rate at which the OL puts the DL on their backs is beyond unrealistic. Furthermore I've seen many of the animations for the pancakes completely match in both trigger time and the animation itself. It's strange to see 2-3 DL go down at the same time in the exact same way. That in particular doesn't happen SO often, but it's still an issue. Also, the D-Line seems to only get decent pressure when you use finesse moves rather than power. I wonder if this takes into account the mismatch in strength and the various ratings involved in DL vs OL interaction. I'd be interested in some in-depth info on this subject.

Repeat Animations
I've also seen multiple instances of players doing identical TD reaction animations in the endzone at the same time. In 6-10 games I've seen it 3 times.

Offense
The rate at which the OLs in the demo pancake defenders is downright unrealistic, in my opinion. Also, whatever's controlling how and when the CPU QB scrambles seems a little off. I've seen QBs sit at the LOS with 10+ yards of open field in front of them, and some eventually eat a sack. I'm a Bama fan and even Greg McElory, the Ginger Ninja himself, knew when to take off. On the good side, I like seeing the CPU throw the ball away when nobody's open rather than taking a coverage sack. Still, the mechanism that decides how and when one happens vs the other doesn't seem consistent.

Defense
I've seen people mention that they think passing is difficult. I agree but as a personal preference I like it. Still, I think this may lead to cheesing as people try to find exactly what works and what doesn't.

I'm LOVING that we can now get pressure up front. On Heisman I haven't seen the "Garaunteed sack" on blitz plays.

I've seen players bite on play action as well as different types of routes intended to fake out a defender. I actually saw a blitzing LB fooled for a second on a play action, which was GREAT! However agility seems to be an issue as it only took him another second to turn around and waste my QB.

Along the lines of movement speed with regard to DL and LB's, it seems that the closing speed of some DL and LB's is unrealistic, but that could be due to settings in gamespeed and all that. I'm interested to see what the retail version has in store on that front.

Also worth noting that I LOVE the fact that I feel under so much pressure when trying to throw. Getting sacked so much at first has gotten me better at making reads and getting the ball out quicker. I love having to react instantly to a blitz. I love having to adjust to how the pocket forms around my QB, as much as I've loved noticing the CPU QB adjusting to pressure, moving up in the pocket, and scrambling. I love that I can't sit back in the pocket for much more than 3-4 seconds.

Graphics
I've played on the PS3 as well as 360. I haven't particularly noticed the difference in graphics, but I'll take some peoples' words for it. The 3D grass during replays and highlights is nice. It was a good aesthetic touch and really makes a difference in overall experience. I actually noticed the pylon physics at a point I didn't expect to. Again, a nice little touch. I hope, however, that the field texture that shows during regular gameplay can be touched up somehow. Of course I don't expect full on 3D grass all the time, but the current field leaves a little to be desired.

Atmosphere
Crowd noise is lacking, but I think I've noticed swelling on big passes which is awesome. However, crowd noise overall seems to be lacking. People have attributed that to the fact that this is a demo, compression, etc. which I want to believe. The intros also look good, but I wonder how many people are skipping them. I am. Then again, if BAMA had a custom intro I'd watch it every game. Need for and usefullness of this feature is in the eye of the beholder I suppose (Texas fans, Auburn fans, etc).

Summary
There are things that people have complained about here that I haven't seen. It seems we're either getting a varied experience overall, or some people are overstating situations.

Overall I believe EA has a solid product here. They took many good things from NCAA 11 and expanded on them. Furthermore, the greatly reduced suction seems to have really opened up the run game as well as punt/FG blocks and establishing solid QB pressure. Still it's worth nothing that some of the "dive tackle" animations will trigger suction sometimes.

Regarding suction, I can't count how many times I've gotten that "I'm about to get tackled/suctioned" feeling, to be pleasantly surprised when it doesn't happen! Though it's still not perfect all the time, it's a HUGE step in the right direction and a definite game-changer! The run game is so much more fun.
Passing has become more difficult, and pressure on my QB feels as though it's been ramped up. I find this fun and challenging and have so far adapted okay. I just wish that when the QB got hit the ball didn't flip out so much as incomplete when it appears or would realistically appear to be a fumble.\

I'll be buying this game. Some say it feels more like "NCAA 11.5" because of how things have been tweaked and improved. It seems like little has been done in this regard. I feel I have to disagree because of the effects the changes have had on gameplay overall. Many things feel different, regardless of HOW much was done to change them. The improvements made were needed and have made a difference in a few ways. This to me justifies purchase. For some people to say "These things should've been implemented into NCAA 11" is irrational. While that may or may not be true, the fact remains they weren't. The changes made and implemented in NCAA 12 have made the game play better, look better, and feel better. While it may not be a MUCH different game, it's a different game and the gameplay experience will be different on the whole.
__________________
"99% of the game is half-mental" - John Madden

Last edited by Crimson Pig; 07-01-2011 at 12:54 PM.
Crimson Pig is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-01-2011, 12:12 PM   #1386
7 dirty words...
 
ryan36's Arena
 
OVR: 36
Join Date: Feb 2003
Posts: 10,182
Blog Entries: 8
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

ok, guys no Q&A in this thread, no discussion. Impressions ONLY.

warnings and BANS will be forthcoming. PM me if you have any questions.
ryan36 is offline  
Reply With Quote
Old 07-01-2011, 02:08 PM   #1387
[Player 1]
 
thaSLAB's Arena
 
OVR: 30
Join Date: Feb 2008
Location: Det / SF / Hou / Space
Posts: 4,495
Blog Entries: 1
Great post Crimson Pig... that is pretty spot on to my impressions so far (except I haven't seen the pylon physics yet) - I definitely think the demo does way more right than wrong.

One graphics issues that I have seen was the thing with player shadows after a lighting transition takes place. I'm sure that will be corrected in the full release.

While not the jump from '10 to '11, I think it is worthy of a full year increment, and is indeed NCAA 12.


Sent from my PC36100 using Tapatalk
__________________
Twitch
Twitter

YouTube


thaSLAB is offline  
Reply With Quote
Old 07-01-2011, 02:50 PM   #1388
Pro
 
northface28's Arena
 
OVR: 6
Join Date: Jul 2009
Location: Arlington Heights, IL
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

•Two handed shove tackles are overdone. On the sidelines, fine. But between the hashes this tackle animation shouldnt happen so frequently.

•Cpu defense FINALLY looks to have correct personnel on the field, ex: 1st & 10, I come out in 5 WR, they no longer play base 4-3/3-4, the came out in qtr defense. Hopefully this wasnt an anomaly.

•PA works, only when the play indicates "setup" in the playcall screen, otherwise its a throwaway down.

•Cpu pursuit is great and the cpu sets the edge against outside runs exceptionally well. Counters, Powers, Stretches, and Toss plays are nowhere near as effective as they were last year.

•Blitzing is so money, OL and RBs just act as human revolving doors, no matter who I usered, DL, LB, or DB. Sacks were plentiful.

•Passing game is NOT wide open for me on AA or Heisman. Zone is really tight and I like it, if its tweaked, tuned, or "fixed" ill be unhappy. However, I rarely, if ever hotroute or abuse route combos. I call play, run play, hot routing only one player, not "butchering" the original play.

After its all said and done, game went from midnight purchase to weekend rental and TBD purchase. I was beginning to get bored after my 6th or 7th game, hopefully retail version changes this.
northface28 is offline  
Reply With Quote
Old 07-01-2011, 03:06 PM   #1389
Pro
 
OVR: 5
Join Date: Oct 2009
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by northface28
•PA works, only when the play indicates "setup" in the playcall screen, otherwise its a throwaway down.
What level are you playing on? Basically the only PA pass I've had trouble with is PA Boot Screen. On all the others, I've had time to pass and none were setup. This was playing on All-American.
Gloves 82 is offline  
Reply With Quote
Old 07-01-2011, 03:23 PM   #1390
Banned
 
OVR: 1
Join Date: Jun 2010
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I'm really getting sick of having my entire defensive line pancaked almost EVERY time when the CPU runs the football.
theultimatewi is offline  
Reply With Quote
Old 07-01-2011, 03:38 PM   #1391
Pro
 
OVR: 6
Join Date: Aug 2008
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

The juke move seems really bad. Maybe its just me, but it seems the only running back special move worth anything is the spin. Well that and just plowing over people, lol.
TexasBorn1 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-01-2011, 03:52 PM   #1392
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,183
Blog Entries: 91
Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Seen a really bad toss by the Texas QB on a HB toss play from under center. He tossed the ball 15 yards backwards. I never seen them mess up a simple toss play before.
Gotmadskillzson is online now  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:27 AM.
Top -