Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
Seen a really bad toss by the Texas QB on a HB toss play from under center. He tossed the ball 15 yards backwards. I never seen them mess up a simple toss play before.
The juke move seems really bad. Maybe its just me, but it seems the only running back special move worth anything is the spin. Well that and just plowing over people, lol.
Its all about the flick and tap
I now have luck with junk and the stiff arm moves. For the juke I just flick the stick and I break ankles or slide out of a tackle. When I hold the stick I find it less effective. Rather when running through a crowd I give it little flicks left and right and work through the crowd. Their not huge jumping jukes but more like little shuffles. Guess its more like chaining move together.
Stiff arm his also i quick tap of the button. I used to think by holding the button I would be using a stronger stiff arm, However I would always be tackled. With a quick tap of the button its like a quick jab to the head. I push them off and even throw them to the ground on a regular basis.
If you use the right thumbstick to juke, then you're going to get a quick step type move. I only use the right thumbstick juke when trying to get into a hole that just opened up fast.
If you want to use an actual juke like we used to have, just flick the left thumbstick over. That's how I juke now when going for a big jump type juke. Also, flicking back on the left thumbstick does a stop and go type juke that works even against the CPU. I performed one on a kickoff and had a guy over pursue me into the sidelines on Heisman.
Played with every team twice on Heisman. But it felt like an older version of the game. Also, zone works better and it seemed really hard to run and pass the ball compared to last year. I would find a good sized hole for a run and I still got suction tackled. Or I would go on drives 3 and out because None of my receivers was ever open. It just seems like it's harder to run and pass
Or I would go on drives 3 and out because None of my receivers was ever open.
I noticed when trying to throw in between the corner and safety in a cover2, the outside linebacker would always jump up and swat the ball away. How it's possible to swat a ball intended for the sidelines from the hashmarks is beyond me. When I have a ten-yard window between the corner and safety and can't get the ball to him because a linebacker (who by the way, is in no position to make a play other than to turn his hips and pursue the ball's path), has an uncharacteristic attribute that renders your correct "read" worthless, it's defeating. This isn't "difficulty", it's garbage. I like a challenge, don't get me wrong. I do understand that there is no way to "perfectly" duplicate football. Recievers are open on plays, but if a linebacker is 5 yards in front of them, you'll never get the ball to them...unless of course you try to lob it into the waiting hands of a safety or corner.
After playing NCAA extensively the last 3 years, this seems too much like last year's version. Opening presentation will get old after awhile and players will be skipping past cutscenes. The only way you're going to hold player's interest is what you add in the franchise mode. I haven't heard what those additions might be, if any but it seems like their big selling point this year is the opening presentations. Which again, the newness will wear off quickly. Even changing the commentary can greatly improve a game. I'll be taking a year off from NCAA.
I can't get over how much fun it is to run out of the shotgun with Oregon in the demo. Even on Heisman I am gaining 4 yards here, 2 here, then breaking off for 20+, then getting stuffed, and it all feels natural. I am able to bring in the defense after 3-4 positive gains and throw one right over their heads for a TD.
I am thinking Heisman may be the way I go this year.
After playing NCAA extensively the last 3 years, this seems too much like last year's version. Opening presentation will get old after awhile and players will be skipping past cutscenes. The only way you're going to hold player's interest is what you add in the franchise mode. I haven't heard what those additions might be, if any but it seems like their big selling point this year is the opening presentations. Which again, the newness will wear off quickly. Even changing the commentary can greatly improve a game. I'll be taking a year off from NCAA.
They added Coaching Carousel which looks great and they added custom conference/custom conference re-alignment.
I can't get over how much fun it is to run out of the shotgun with Oregon in the demo. Even on Heisman I am gaining 4 yards here, 2 here, then breaking off for 20+, then getting stuffed, and it all feels natural. I am able to bring in the defense after 3-4 positive gains and throw one right over their heads for a TD.
I am thinking Heisman may be the way I go this year.
I haven't had any problems playing with Oregon on any of the difficulty levels.
Playing as Texas on Heisman is a different story. My offensive line is nonexistent, my receivers can't get any separation, and when there is an opening they drop the pass.
Haven't had any issues with Oregon but trying to run a pro-style offense on Heisman is proving to be quite difficult
After playing this demo more, I have played mostly as Alabama and Oregon and it is sad to say that I feel no Home Field Advantage towards the other teams. Sure the crowd might seem louder when I'm on offense but I don't feel any sort of intimidation factor like the PS2 versions had back with the camera shake. I think they should think about bringing it back just because that seems to be the only way for you to know that 12th man factor is there.
On a positive note, blocked my 1st field goal today! Awesome took it back for the score as well.
Another positive is I think the jump ball has been improved for WRs because I through a pass to the back of the endzone on a vertical route and it had a little bit too much air so the DB was able to catch up but I took over the WR and held L2 and triangle, (PS2) and caught it for a TD felt great because it was 3rd down.
Is the CPU still jumping the snap at a 80% clip? This will cause the OL to look very bad.
If it's like last year, the OL blocking assignments are designed for a pro-style offense. The assignments are completely different for a zone-read offense.
From what I have been reading it sounds like once again, on AA or Heisman, the read option offense will be irrelevant because of the OL's assignments are designed with a power blocking scheme in mind, versus a finesse/zone scheme.
1) The CPU does jump the snap, but I countered this by drawing them off sides one time and they back off for a possession or so. It seems like Oregon tries to jump the snap more than Texas, but that may just be all coincidence.
2)Me and the CPU have both had great runs off the zone read. Oregon broke off a 75 yard TD on me on a zone read and I broke off some nice 20+ yard carries off the zone reads. It works a lot better than last year, all shotgun runs do, for me and the CPU in my opinion.
Is anyone getting pressure with a 4 man rush? I don't think I've gotten a sack yet and they are getting over 5 seconds to throw a majority of the time when in real life it is around 4 in college. I mean there is no pressure at all a lot of times, the pocket should be collapsing after 4 seconds most of the time.
Is anyone getting pressure with a 4 man rush? I don't think I've gotten a sack yet and they are getting over 5 seconds to throw a majority of the time when in real life it is around 4 in college. I mean there is no pressure at all a lot of times, the pocket should be collapsing after 4 seconds most of the time.
As Oregon on Heisman I am getting far too many sacks per game without blitzing.
You know I'm enjoying all of the new tackle animations with the removal of suction but I have had some suspect plays where I just run by the ball carrier, even though I was close enough to make a tackle. Maybe I didn't press the tackle button soon enough but I think EA need to add some grab animation for when you sometimes over pursue.
Getting tired of watch my wide open WR/TE get hit in the side of the head with out even trying for the ball.
After playing the 360 again I really wish the PS3 version had the star shadows on top players. It's nice to see who is the impact player without having to click around 1st.
I know it's just a demo, but it seems very ho hum to me.
-The team intros, for all their build up, ended up being pretty lackluster... And I know they will get old fast, seeing the same exact cut scenes over and over.
-It's still difficult to sub in different packages. Scrolling through subs with the R-stick has the same delay as last year, and is still way too clumsy to be useful.
-Also, they still have those really lame photos at the end of the game.
-Gameplay seems decent enough, but really just felt like a minor upgrade over last year.
Don't see myself getting this, unless Madden really sucks.
^ My previous impressions...
Got some more play time...
The differences in gameplay from last year are starting to stand out. They are subtle, but they are definitely there: new animations, tighter AI, better collisions...
I upgrade my early assessment of "decent enough" to being very nice... It just feels like a good game of football.
A few times I have seen some weird things... The strangest was the AI QB throwing the ball away really soon, like almost right after the snap... Happened a few times... This is on AA difficulty...
Hey, it's the demo. Seems like it could be corrected pretty easily.
I like the new tackling. It seems very solid. I have been getting a few too many sacks, but I feel that can be fixed.
I'm concerned about the QB AI on runs and the spread option in general. Oregon didn't frighten me on offense like they should have on AA. On one play Thomas kept the ball on a read option, shuffled a few steps, stood facing the wrong direction, turned around and was destroyed in the backfield. That play was the worst, but overall the Oregon runnng game in all the games I played was really ho-hum. Its just a little disappointing that the spread option isn't a little more dynamic in the game.
On a semi-related note, I wish AI quarterbacks would take off more often. For some reason inthe games I have played against FSU, the quarterback will get flushed out of the pocket or roll out or whatever, shuffle to the LOS and stand around until he's sacked for a loss or minimal gain. TAKE OFF. I'm begging you. Please be a running threat. Hopefully I've just had some bad experiences and the rest of you guys are seeing some better things with quarterback running.
One final note - it takes away from the realism when Oregon dips into their non-shotgun portion of their playbook. I realize that they have those plays, but I bet we won't see Darron Thomas under center, at least not between the 10s, at any point this year. I don't know how EA can fix that without overhauling the playcalling AI, but it can be frustrating. Thats been a gripe about EA football for me for years. A team will go shotgun with 4 wides one play and come out with weak formation twins the next play. I'm not too huge a fan of that.
Despite all that negativity, the game seems pretty fun.