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NCAA Football 12 News Post


The NCAA Football 12 demo is available now for the 360. Click here to queue it up.

UPDATE: PS3 demo is available now.

Please post your impressions here.

Quote:
Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 1381 LionsFanNJ @ 07/06/11 03:00 PM
I swear they tuned the demo and didn't say anything. For one, I had the texas and FSU QB move around in the pocket a LOT. I actually had Gilbert shake off a sack and find a reciever that broke open in the last second.

Also, what leads me to believe they tuned the demo is the OLine is picking up blitzes MUCH better than they used to. I was sacking the QB left and right on blitzes, now the CPU reads them much better and either gets rid of the ball or gets out the pocket. and on ST there seems to be a chance of blocked kicks now. More guys are getting through up the middle and off the edges.

of course it could just be the randomness of the game.
 
# 1382 ch2k8 @ 07/06/11 04:45 PM
Love the game, but I a struggling on Heisman (which is a good thing). A few slider changes and this game mode is going to be perfect for me, love the feel of the game
 
# 1383 canes21 @ 07/06/11 05:09 PM
Quote:
Originally Posted by goh
I don't get how it doesn't to some people.
Obviously the tackling is different and a huge improvement and I suppose the AI pass D is quite a bit better but other than that I'm not seeing a ton of gameplay improvements and they're mostly little things. The presentation and graphics sure seem to have stepped up though. I do have a possible graphical...well it's not even a complaint,quip I suppose...but I'll save that for the full game.
NCAA 12 does feel like NCAA 11. Why? Because they both use the same locomotion system. Most people here praise NCAA 11 because it was such an improvement and might be the best NCAA game to date. Yet people sit here and criticize NCAA 12 because the gameplay didn't change much, but instead it just improved a lot of the wrong with 11.

It's like people were expecting a big leap in gameplay even though there wasn't a need for one. NCAA 11 fixed a lot of the problems people had with gameplay. NCAA 12 comes along and just improves upon what NCAA 11 started and people get angry.

NCAA 12 fixed zone coverage, fixed CPU scrambling logic, improved the psychic play calling, improved CPU play calling logic, improved CPU running ability, drastically reduced suction, added diving catches, significantly improved the tackling engine, fine tuned locomotion, nearly removed super human defenders, polished man coverage even more, improved shotgun running, improved the option running, yet people still fail to give the game praise.

NCAA 12 did not make the leap in gameplay that 11 did because there was no need for it. NCAA 12 did what I just posted with gameplay(and I probably left out a lot) and then doubled the amount of authentic entrances, made the current ones more dynamic by having multiple camera angles you can see them from, improved RTG by implementing a TB feature within it, added a HS season, added iron man football, added a new way of being recruited, added a new way of improving your player, added coach's trust, and tuned the play calling logic.

Then with dynasty CPU teams now recruit better and more to their style of play, they added a coach carousel, fine tuned stats to make them more realistic which also helps other positions other than QB win the Heisman, they added bowl patches, they improved custom conferences and allow you to make changes mid dynasty to conferences to reflect real life changes, or to go crazy with, they gave us custom playbooks to use, and a lot more.

NCAA 11 made a huge leap in gameplay and added some authentic entrances, but really that is where the improvements ended. It got well deserved praise because it finally had gameplay that was satisfactory to majority of fans. Then with NCAA 12 they continued to build onto the gameplay by improving a lot of the issues present in NCAA 11, then they made big leaps in career modes, they gave us custom playbooks,, and doubled the amount of authentic entrances, but people are still disappointed in the game and call it NCAA 11.5 when it really has made more improvements over 11 than 11 did over 10.
 
# 1384 northface28 @ 07/06/11 09:57 PM
Just went 8-9, 211 yds, & 3 TDs as Darrin Thomas. Deep balls are wide and I mean wide open. Ill play as Texas and Gilbert and see if theres any diff.
 
# 1385 micksharp @ 07/06/11 10:14 PM
Love the demo. Adjust tuners for deep ball. I ran 4 verts every play to test it and eventually it's a TD. Not every time but if you try 3 deep balls one of them is coming wide open. Great game. Lots of positives but the deep ball on any difficulty level is too effective.
 
# 1386 northface28 @ 07/06/11 10:18 PM
Gilbert was a little worse, 9-13, 169 yds, 1 TD. Passing feels good, predicated on quick reads, good playcalling, etc. but it feels almost too easy. Im on Heisman btw.
 
# 1387 garret2 @ 07/06/11 10:57 PM
would anyone like to share this demo with me so i can check it out? i have xbox live silver. gamertag is SilencedDock041, thanks!
 
# 1388 huskerwr38 @ 07/07/11 12:22 AM
Does anyone feel like the grass looks like an oil painting? It's so muddled, spotted, and just ugly looking. However, when they zoom in the grass looks VERY nice and more realistic. I just don't get why it actually gets worse as you zoom out.
 
# 1389 canes21 @ 07/07/11 12:35 AM
Quote:
Originally Posted by garret2
would anyone like to share this demo with me so i can check it out? i have xbox live silver. gamertag is SilencedDock041, thanks!
You can't actually share the demo and it's available to Silver users now.
 
# 1390 ehh @ 07/07/11 12:55 AM
Finally got a chance to DL the demo after playing '11 for the last week or so. Played only two games, both Texas vs Oregon.

To me the differences are subtle yet very noticeable. No improvement has blown me away but I think all of them are going to go a long way when it comes to the longevity of '12.

The fact that the CPU doesn't cut every run back towards the middle, line play is better, super LB/DBs seem to finally be gone and improved zone defense are enough to get me real excited for '12. Hell, to get any long-term burn in an offline dynasty with '11 I had to always be controlling the team with the ball (yes, constantly switching sides mid-game) to have a fun challenge. The CPU's offense in '11 was painful because of the running-back-to-middle and/or 'lower the shoulder' glitch.

The graphics are a slight step up and the presentation is a bigger step up. Default Heisman is pretty darn good, as long as we can limit the amount of turnovers and pick-6's I think '12 is going to be a great game and sizable improvement over '11. And if custom playbooks can limit the amount of blitzing/big plays the CPU gives up then lookout, this game might turn out to be something real special.

This feels like an extremely refined '11 which is a great thing IMO. '11 got a lot of things right finally, there's no need to change a ton of the gameplay.
 
# 1391 mva5580 @ 07/07/11 01:25 AM
Quote:
Originally Posted by huskerwr38
Does anyone feel like the grass looks like an oil painting? It's so muddled, spotted, and just ugly looking. However, when they zoom in the grass looks VERY nice and more realistic. I just don't get why it actually gets worse as you zoom out.
Exactly what I thought.

Anyway I finally got around to playing it tonight, and after about 5 minutes I pretty much just re-affirmed that this game just doesn't have the "hook" on me that it used to. It just isn't any fun anymore, and that's a shame. I have so many memories of playing NCAA Football for ENDLESS hours with my friends, at night in those great late teens/early 20's years.....but that's really all it is at this point. A memory. The game just isn't fun to me anymore, and I guess that's probably hugely because I've rarely found sports games to be fun playing individually.

Oh well. I still have NCAA 06 for my original Xbox, and oddly enough I STILL have more fun with that than I have any of the NCAA games the past ~5 years. This series just, unfortunately, doesn't do anything for me anymore.
 
# 1392 Matt10 @ 07/07/11 02:34 AM
Wow, CPU got called for a delay of game, first time I have seen that in a long time from Madden or NCAA - and this is only the demo.
 
# 1393 pmurray20 @ 07/07/11 03:25 AM
Quote:
Originally Posted by Matt10
Wow, CPU got called for a delay of game, first time I have seen that in a long time from Madden or NCAA - and this is only the demo.
yep had that happen once so far, and i have played with texas tons on times and this is the first time the cannon was shot once out of the 20plus games with them lol
 
# 1394 pmurray20 @ 07/07/11 03:42 AM
WTH 2 games in a row, everytime alabama does a run play no matter how many people blitz all my players fall at the same time like an earthquake. that is stupid and needs fixed
 
# 1395 NDFan1029 @ 07/07/11 05:31 AM
The good and the bad:

Good
- Tackling animations are a lot better, and gang tackling looks good.
- Crowd looks much improved, including better reactions to big plays. Lighting and coloring seems better.
- Heisman difficulty is actually a challenge this year. Neither team seems to be able to run up the score and a lot more punts occur.
- Many more false starts called than encroachment/offsides. This is much more true to life compared to how the game used to be, which was almost the opposite.
- User and CPU defenders will actively come back to the ball and swat down passes instead of watching the receiver make the catch.

Bad
- CPU defenders will occasionally make a great INT on a ball that bounces off another player, yet will still drop an easy INT thrown right to them.
- QB occasionally throws the ball wild even when there is no pressure around him, missing open receivers.
- People say the zone defense is improved, but I still notice the CPU converting a ton of long 3rd downs. Pressure on a lot of 3rd down plays is still non-existent, with the CPU QB getting 15 minutes in the pocket to throw the ball.
- CPU QB doesn't seem to move around a whole lot to avoid the sack, and seems to be standing there waiting to get tackled.
- Play action passes are fairly tough unless you release the ball very quickly.

That's about all I've got for now from what I can remember. Only played a few games so far and will update when I've played a few more if I come up with anything new.
 
# 1396 Boris Le Tigre @ 07/07/11 07:54 AM
73 yard TD run - out of the shot gun no less - with Oregon HB 21 - the very first time I touched the ball.

So right away, I was like this is rigged... ha ha

I don't have much to say since there isn't much to do with the demo version. I did miss a few tackles but I really liked the responsiveness whne running with the ball... felt real sharp.

I think the O-line was a little too dominant... that 70+yard run included pancakes of both DT's and there was no LB's home on the second level for the UofT.

Twas fun though ...
 
# 1397 Mtneer08 @ 07/07/11 08:08 AM
Quote:
Originally Posted by NDFan1029
The good and the bad:

Good
- Tackling animations are a lot better, and gang tackling looks good.
- Crowd looks much improved, including better reactions to big plays. Lighting and coloring seems better.
- Heisman difficulty is actually a challenge this year. Neither team seems to be able to run up the score and a lot more punts occur.
- Many more false starts called than encroachment/offsides. This is much more true to life compared to how the game used to be, which was almost the opposite.
- User and CPU defenders will actively come back to the ball and swat down passes instead of watching the receiver make the catch.

Bad
- CPU defenders will occasionally make a great INT on a ball that bounces off another player, yet will still drop an easy INT thrown right to them.
- QB occasionally throws the ball wild even when there is no pressure around him, missing open receivers.

This is a good thing IMO...sounds realistic as college QB's do this all the time.
 
# 1398 tmac55 @ 07/07/11 05:47 PM
The two things that I like the most are that sideline emotions are gone for the opposing team scoring drives and the celebrate with the mascot feature is gone as well. The latter used to really annoy me, especially with excessive celebrations being flagged on Saturdays in real life.

Two minor changes which drastically improve my experience with the demo.
 
# 1399 JimmyDarmody @ 07/07/11 07:44 PM
The first thing I noticed was the enhanced tackling engine and it made the gameplay feel better. I still think play action is broken, the defense never bites even when it's set up. Just gotta take the good with the bad.
 
# 1400 Stavie Steelo @ 07/07/11 08:07 PM
PS3 doesn't look as good as the 360 demo, so I guess I am going to be getting it for 360.
 


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