Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
loving the demo, although Heisman is damn near impossible, and pretty much cheats. I am so excited to get the game and go balls deep into dynasty mode and slider adjustments. This game is going to be killer. The new presentation elements blows me the hell away, I love the montages inbetween quarters and after half time, and the pre-game stuff is awesome. I love them showing the fans holding up 4 fingers when 4th quarter starts...all of this stuff has been exactly what I've been screaming for. Thank you EA!
I love the gameplay, graphics, presenation, etc. I am glad I pre-ordered the game.
Had a cool sequence of events last night playing as FSU against Bama. Trent Richardson absolutely molested my offense all night, and his signature move was a hurdle, and he used it 3-4 different times to break big runs. Near end of the game, he runs up the gut, attempts to do another hurdle to hit the open space, but this time, my linebacker comes out of no where, spears him in mid-air, and absolutely plants him in the dirt and stops them on 4th down, and I got the ball back. It was incredible! It was like my defense adapted to his play style, and didn't fall for the going low tackles anymore.
I'm not seeing a problem here. They are only 4 minute halves. That is not a lot of time. The way I play, usually there is only one possession per team per half. And if I start with the ball, the CPU will be lucky to see a possession.
In 3 games, I only scored one touchdown, but I was stopped inside the 5 yard line 3 times. My one TD was on a 25+ yard pass with time expiring on the clock.
I'm not sure how much you expect to be scoring in a 4 minute half. I think 14 points sounds about right for a high score. I play NCAA at 8 minute quarters, so taking 14x4 would be 56 points in a full game for me.
Very good points. Maybe we are just playing sim and others are cheesing. I do have to say I'm loving the defense in this game.
I think another good point you make is the 2 minute quarters and 4 minute halves. I'm a run first, I-formation type guy and its hard to run and establish a good drive when the game is so short. I think I keep falling into the trap of passing the ball too much and I think I'm having issues against the zone D...which is actually working this year.
Just watched a replay with no players, just the ball dancing around then going to the ground. Spooky
Having some trouble with the option, if I try and hold it to the last sec my guy will never pitch. Seem like I need to pitch will the D is still 3 or steps away. I don't play with option teams much, but I don't remember it being like that in past games.
I was FSU, in the 4-3 as the LT on D, I was put on the ground 3 plays in a row by the Bama OL. And I mean mercilessly put on the ground. I switched to the RT and using the same button hits, didn't get put to the ground once.
So it seems that match-ups across the line may have an increased factor in O-blocking vs D-penetration success.
Same game, different year. Using pretty much the same scheme I used last year, blew out the computer 26-0. I was Oregon, CPU was Texas (obviously) and I played on Heisman. I won't be wasting $60 on this.
Same game, different year. Using pretty much the same scheme I used last year, blew out the computer 26-0. I was Oregon, CPU was Texas (obviously) and I played on Heisman. I won't be wasting $60 on this.
What schemes are you using to rack-up 26 points on a 8 min demo? Just out of curiosity.
Bells and whistles with the same old problems. Oregon , still running a 2 minute offense and not a no huddle , there is a difference. Snapping the ball without even calling a new play from the previous play yet run something different. Lining up in lighting fast speed totally unnatural.
Going from one formation to another with players lined up in odd positions.
Have a formation that includes a TE then next play have a WR in the TE's positions and now the TE is in the slot , that's odd.
Not impressed. How can people say this is better when we have the same problems.
Played FSU as Bama on Heisman last night and it was my most fun game yet. Neither team scored in the first half so it was 0-0 at halftime. They kickoff to me to start the 2nd half and I completely truck right over an FSU player and continue to outrun everyone else to make it a 7-0 game. Was such a great moment. My player just lowered his head, trucked right through the FSU player and then got back up to speed and scored. Was beautiful.
Then later on FSU has 1st and goal. I call an all out blitz and sack them and make it 2nd and goal. I play 2nd conservative, but show blitz and Manuel hikes it and rushes a throw that I easily knocked down. 3rd down comes and I call another conservative play call, but don't show blitz. This time Manuel has time, but no one got open and he forced a pass, but it was knocked down. On 4th down I call another zone blitz and overload the right side. Manuel hikes it, drops back and has three guys charging him. He goes to throw it and one of my guys jumps up and tips the pass and it goes incomplete.
I then have the ball and run some time off the clock. Then I get around the 40, call a PA because I knew they were expecting the run, but I wanted to run up the score on FSU. I hike it, look to my streaking WR on the left and he has at least 10-15 yards on the nearest man. I launch the pass and he has to slow, but catches it and nearly gets caught as he crosses into the endzone. I then went on with a fake FG and won 15-0 over FSU.
This was such a fun game, but I did see something that needs to be fixed. Manuel was pressured early on in the 1st half and crossed the line of scrimmage, but when he crossed it he just stood there like he was still in the pocket, and right when I got to him he threw it even though he was at least 2-3 yards past the LOS. No penalty and it was just ruled incomplete.
Nope. Constructive criticism is fine. But "Why doesn't EA Care?" "I'm completely disgusted at the lack of awesome grass" "This is the same old game"
That stuff makes me want to bash my head against a wall. Especially when it's repeated ad nauseum by every 5 post wonder who pops their head in this forum to whine and moan for a few weeks, then vanish back into oblivion until the following June when the vicious cycle starts all over.
I think clear improvements such as CPU RB AI, etc. should be recognized. There are obvious issues, such as excessive pancakes on Heisman and a lack of QB scramble, but overall I think it is an excellent demo.
CPU RB AI was easy to fix in NCAA 11.....i just think they (EA) were too lazy to do it themselves and waited a year to do it.
So i woudln't really praise them for doing something that only required proper ratings to improve
I do agree though some people are making complaints as if the DEMO is the final product.....there's a reason why they call it a DEMO to test play a earlier build of the game that most likley isn't what you'll get at release
I'm not defending the game and saying it'll be perfect at release there will still be issues as with all of EA's football games. I just wish they would one year put all the pieces together or come close to it....which is why i don't think their CPU RB AI is a big deal because that was one of the easiest things to fix in NCAA 11 by the consumer himself and yet they (EA) didn't bother to do it until a year later
I think some of you guys are putting too much stock into this demo.
After playing several games on both Heisman and All American (PS3 Version) here are my thoughts:
The tackling is much improved. The lack of suction and the new animations improve the gameplay a ton.
Zone coverage is awesome. I got picked off a few times, when in past versions I would have completed the pass. However, on AA the CPU seems to have a problem reading the zone and making the right decision more times then not.
I've played 6 games and I've only seen three penalties. All three of them were holding on kick returns. This is an easy fix, also.
The quarterback animations also seem to be improved. Whenever I was forced out of the pocket and had to attempt a pass on the run or had to sprint for yardage, it seemed to look and feel better. I hated last year, because it seemed like having a mobile quarterback was completely out of the question.
The shotgun read option is still flawed. I tried it several times throughout the games with the appropriate team, and it seems like trying to read the specific defender never works. Linebackers never bit one way or the other and it makes it nearly impossible to get any good gains. I also feel like the shotgun running PERIOD isn't that great. I think some tuning on this would be an easy fix, though.
The graphics aren't as bad as some are making them out to be, but they still aren't up to par with the 360 demo. I hope this is just a demo problem and I'm trying my best not to over react, but I can't lie.. I'll be dissapointed if the 360 continues to get more attention in the graphics department. I know most games are developed on the 360 and then ported for the PS3, but It irks me that they are still running games in 720 on the PS3, with all of that disk space and capability.
I don't see why everyone is over reacting about the grass. When you're watching a game from several feet in the air, you're not going to be able to see every single blade of grass on the field. The grass looks pretty good to me, but I expected it to look a little better on the close up replays. I don't think it's anything that can't be fixed.
Again, I'm hoping the demo doesn't look up to par with the retail, but I get the feeling I'm hoping for nothing. Maybe I'll be wrong..
The AI quarterback doesn't have a sense of when the pressure is coming. Sometimes it's too late, which makes sense, but other times they should have plenty of time to react and move out of the pocket or make a run for it. While playing against Texas, Gilbert would sometimes advance towards the L.O.S., but he wouldn't go past it and try to pick up yardage when everyone down field was covered.
The demo plays better on Heisman. I won every game I played, but It seemed to be better on Heisman. I was even able to make plays on screen passes more on Heisman than I could on All American.
Overall I feel like this game will be an improvement from last year, especially after we're able to experiment with more of the new features. I saw where Ben said that this was a build from April and I hope that's true. I'll be purchasing it Day 1 regardless. I just think everyone should take it for what it is. It's a demo and they are trying to get some feedback from the community with it.
I would give it a rental, before I made some statement like.. "zOMG it's the same game as last year". It's just a demo. Last years game was awesome and a major step in the right direction from previous current gen versions. I think expecting anything more than minimal improvements to the game here and there is just asking wayy to much at this point. They found something that worked and they're trying not to make too many changes and mess things up.
Zone coverage, significant decrease in suction, better tackling system, better AI RB, QB's scramble, smarter play calling by the AI(at least I think so) just to name a few changes I've seen in the demo.
Just played an awesome game on Heisman vs FSU. I won 10-0 after the same exact game before where I lost 13-3. I could definitely see myself running the game on close to Heisman default, because it seems like it really adds the variability that comes with a football game. I'm going to do the same thing with the Texas v Oregon matchup just to see.
In my last game QB #3 for FSU scrambled twice, one for a couple yards, the other time for ten. He was making errant throws to a few wide open receivers which was awesome to me because I hated it last year when the ball wouldn't touch the ground until another player had touched it. A few overthrows, a few underthrows, and a few that missed to the right. He couldn't have completely more than 60% of his passes. The first game was a different story. They didn't pass a ton, but when they did they did some damage.
A couple small things worth mentioning:
- FSU won the toss and differed. I've heard people saying this happened, but I'm glad to see it myself. Awesome change from previous years. It give a lifelike feeling to the CPU.
- The sidelines still don't look great, but I didn't notice any unified jumping up and down when the opposing team completed a catch. It really took away from the atmosphere.
- I was up 3-0 at FSU with a minute to go in the 4th, and the crowd was dead. I'm really hoping this is fixed, because I normally mute the commentary, and crank up all the other sounds. If the crowd is dead, presentation will really be a black eye for me.
- Two games, 3 scrambles from EJ Manuel. In about 16 minutes of gameplay, I don't think thats bad at all.
- The CPU still will try and throw it before I get the sack. Its better than last year, but annoying that the problem is there at all.
- 6th game I've played, and I can't explain how fluid this game feels to me. The tackling is 5x better for me than before.
- From the 3 games I've played on Heisman, I'm 1-2. If the retail version of the game plays an equally challenging and realistic game on Heisman, I will love it.
Agree with AUChase, this is just a demo, so like any past version, sliders will change the gameplay for the better. I just look for any major bugs or issues and at this point, I do not see any that will be a game breaker. There are things that could be better, but we know the way EA works. We will not see any huge changes till next year when NCAA gets Maddens hand me downs, but for now, this looks to be a solid upgrade to 11.
Zone coverage, significant decrease in suction, better tackling system, better AI RB, QB's scramble, smarter play calling by the AI(at least I think so) just to name a few changes I've seen in the demo.
NO. RB AI seems no different to me, often will try to get round the edge when just going forward would get yards. QB scramble , seen it twice. Smarter play calling , thats a joke . played 2 games as Texas just calling 2 man under Destroyed anything Oregon could do with just one play.
Been playing the demo pretty much exclusively since it dropped on the 360 I must say I'm enjoying it and looking forward to a new year of virtual football.
I like how the D is more aggressive and seem to be at the ball-carrier the moment he catches the ball in most cases. I love the pressure the game brings as well as it really makes me think what routes I need to set so I can get the ball out fast. I must tell you its a thing of beauty to see someone come in unblocked without being sucked into an animation and nail the QB.
I feel the weight of the players and momentum on couple instances I had Alabama's TE run a drag right and upon throwing to him I literally felt force making him turn up field stopping his momentum and easily allowing a LB to nail him before he could get anywhere.
To sum it all up the game has impressed me from the lighting, presentation and more. I eagerly await to July 12th but mostly I'm happy to say that by the look of the demo DEFENSE is back!!!
Still not an elite game, but this is another extremely solid game. This is what we should have had 3 years ago.
Everything is more fluid. The lack of suctions really is the story of this game. Now if they can add tendencies and more rating specific moves this game can be elite.
On a side note they should be ashamed of the dreads. They are just awful! Just a throw in to shut people up.
Game feels like NCAA 11 with a tuner set. Isn't necessarily a bad thing. Some things are improved but a lot of the issues we see year to year are still there.
-downfield blocking on runs is better.
-punt return blocking is better.
-QB is better about taking off. I had a play against oregeon though where i got pancaked, got up did a spin move and still managed to sack him. He did take off on one play but had a few others where he just sat there.
-3d grass isn't noticeable, no idea if it's even in the demo.
-already skipping past the pregame cutscenes.
-tackle button doesn't really seem important.
The 3d grass EA has been bragging about is only in the cutscenes and replays, typical EA marketing ploy.
The game played great for me. I've had a few instances where the cpu QB ran out of the pocket, for gains also. I had lots of dropped interceptions. I hope it plays great online.
On a side note they should be ashamed of the dreads. They are just awful! Just a throw in to shut people up.
I think it was done like that just say "Heres your dreads, now shut the *** up". I just wished they wouldve painted the back of the heads black or create 3-5 faces with preset dreads that were implemted correctly. I dont like that dreads go through unis