Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
I like the way the demo played. Punt returns and kick returns felt much better than prior years. In the past punt returns were usually stuffed and kick returns usually went out to the same distance on the field, not much variety. It felt like there was more fluid and real with more chance to make something happen on returns now.
In general, the new tackling system made the whole game feel more like that now.
Also, I saw more just off target throws, where in the past incompletions were usually the result of random drops or swatted balls. And the drops I saw in the demo were from the receiver getting hit as the ball arrived or just after the ball arrived, so they were not bad drops like in the past.
There did seem to be a problem with blitz pick-up, blitzes are far too effective, like 75% or more effective. If that is not resolved in the full retail, hopefully sliders will help. And I am talking about me blitzing the CPU. If it can't be fixed, I would basically have to restrict the amount of blitzes I call in order to make a fair game against the CPU.
There were a couple times, and maybe it was just the speed of the ball carrier, but it seemed the whole game speed just sped up at times on a couple running plays.
I was able to run out of the shotgun and run the read option (when I could properly remember the cues :-P) with Oregon. Seriously, I need to go back and re-study how to run the read option. :-)
I think it plays better, more fluid than NCAA11. The decreased suction is a very welcome site. I've never been in aww graphically with any NCAA demo, as they don't seem to be as polished in that dept. I typically look at how it plays, and how gameplay changed. Definitely not perfect (even for a demo), but you can definitely tell the difference from last year to this year.
Quote:
Originally Posted by str8upnobs
Looked fine to me on my TV & PS3.
Same here. I think one thing people don't realize is that the 360 automatically upscales to the highest resolution a game offers. The PS3 basically defaults to 720p, to give the better framerate, but less sharpness and detail. For the guys that had both systems, force your PS3 into 1080p, then compare the versions.
And as for cables, yeah $.99 cables are just as good as $99 cables, LOL.
I think it plays better, more fluid than NCAA11. The decreased suction is a very welcome site. I've never been in aww graphically with any NCAA demo, as they don't seem to be as polished in that dept. I typically look at how it plays, and how gameplay changed. Definitely not perfect (even for a demo), but you can definitely tell the difference from last year to this year.
Same here. I think one thing people don't realize is that the 360 automatically upscales to the highest resolution a game offers. The PS3 basically defaults to 720p, to give the better framerate, but less sharpness and detail. For the guys that had both systems, force your PS3 into 1080p, then compare the versions.
And as for cables, yeah $.99 cables are just as good as $99 cables, LOL.
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Except those of us that have 1080p TV's and our PS3's set to 1080p still notice the "meh" quality.
Do you guys think that the full version of the PS3 NCAA 12 will be different from the demo version?...I mean graphically....All i want is that on the ps3 to look just like on the xbox...What do you think?...Could be this ps3 demo a mistake and the full game different?
it looked damn good on my ps3 and tv and it was only displaying it in 720p. looked better than ncaa11 on 360 to me. id rather it show it in 1080p, but thats what it auto scanned in as so i guess that was the default for the demo.
it did have a few frame issues where it bogged down a lil for a few secs, but i dont see what anybody could really be complaining about graphically. i havent played demo on my 360 yet, but i will soon since thats what ill be buying it on and to unlock the combat jerseys. im not expecting any noticeable diff tho.
as far as gameplay...liked it. seemed harder to me on d but that may be cuz ive taken a lil break from 11 like a month ago and i still gotta get used to tackling with the tackle button. the lack of suction is noticeable all over and very welcome. that also takes some getting use to. i got good pressure and sacks with texas and florida st. i like the game and think it feels like a smoother more polished 11. interactions look more polished and less jerky. overall itll be a solid title. cant wait for madden since i think it will be even better than this. good yr for football gms!
My display settings in the ps3 are all maxed...is that the reason why to me the game appears to have bad graphics?...
i have a 1080p tv and i have all the resolutions picked for display on my ps3 so it can pick the best one. this demo plays at 720p auto for me. maybe if u force it to 1080p, it looks worse cuz ur stretching the 720p demo to 1080p and blurring the graphics a lil?
i get confused with the ps3 cuz when i only check 480p and 1080p, some games will play in 1080p (socom 4) but other games like killzone 3 wont and will only display 480p. some demos are the same way. so then i have to check 720p so they can display in that resolution. weird....cuz on my 360 all my games will play in 1080p no problem.
The game feels the same as last year imo....for those of us that like to run the triple option this game offers nothing. the game speed and animations are just too fast to have a consistent triple option offense
The game plays very smooth and feels nice, I am not a huge fan of the pinball affect when hitting a ball carrier from the side.
To me the removal of suction is great but it seems that it has led to more non physical tackles from certain angles. It kinda feels like they removed the suction which engaged collision detection and now it just kinda looks like when you throw a side hit or hit a ball carrier when another is holding him. It feels like you are tackling air but in reality you are tackling the ball carrier. Feels weird.
Yeah, I got that feeling too. Kind of like the weight was taken out of the collisions. It's sort of a trade off I guess, the suction added some oomph to tackles but didn't look natural. The wrapping up now seems a little off without it tho. Still not a dealbreaker tho.
Quote:
Originally Posted by dochalladay32
Except those of us that have 1080p TV's and our PS3's set to 1080p still notice the "meh" quality.
I'm impressed with the presentation and the visuals, for the most part. I'm not crazy about the 3D grass, I question how much they invested to pull of that little feat, and wonder if that could have been better placed elsewhere. Played just one game and walked away pretty impressed with what I was seeing. They really tried to capture the feel for a college gameday on ESPN.
3D Grass? The only 3D grass this game has is in replays. Its actually one of my little gripes. The grass looks flat as heck while your actually playing the game. Why adversite 3D grass when its really not in the game play?
Other than that, the game feels sturdy. Feels nice and grounded. The collision detection feels spot on this time around. I still need to play more but with the two games i've played its been fun
Impressions from someone who didn't play NCAA 11 (PS3 version-All American difficulty):
Pros
*Pre-game presentation is incredible!
*Love the ESPN integration (of course I wish there was much more)
*I love being able to break tackles and keep pushing while running
*Defensive zones seem very accurate. Got an INT in each game played in zone coverage
*Big hits (an Alabama safety just blew up my screen pass and lit my HB up for a fumble)
*Uniforms look great
*Love the variety in the playbooks
Cons
*Not enough time to make pre-snap adjustments
*Do not like the random breaks in crowd noise
*Hate the commentary...too stale and repetitive
*Way too many pancakes by the CPU
*CPU catch-up speed/acceleration is "fake". On 2 Texas INTs, the Texas QB chased me down and tackled my CBs. I should've had a Pick 6 on both INTs.
*PS3 graphics leave a lot to be desired. Colors aren't as crisp as the 360.
*Not able to generate a User-controlled pass rush
All in all, I like the demo. So glad I didn't buy NCAA 11 and skipped a year. Looking forward to the retail version...and sliders!
I'm another PS3 user that feels a bit underwhelmed by what I saw on this demo video wise but I want to see if anyone else felt as I do that the audio was downright anemic? It isn't the kind of thing, at least for me, where turning the volume up makes it all better, either.
I played two more games last night this time being Texas and FSU. I was very impressed on the running by the cpu. My first game I got shut out which I have never been shut out by the cpu even on previous demos. 14-0 by Oregon. Texas QB plays just like the real thing, bad. And the cpu ran out of the spread option on me some.
The 2nd game I lost to Alabama 21-7. I could not run on Alabama. But Richardson had to have had at least 180 yds on me. He broke 2 50+ runs. It was not gimmicky either just great blocking followed the blocks and made nice cuts. I was very impressed. Richardson also took a screen pass 40 yds on me which was very promissing b/c I was beginning to think screen passes were impossible. I really felt like I was overmatched which I have never felt that way since PS2 days. I hope it was not just a fluke and is like that on the retail version when playing great teams.
I'm another PS3 user that feels a bit underwhelmed by what I saw on this demo video wise but I want to see if anyone else felt as I do that the audio was downright anemic? It isn't the kind of thing, at least for me, where turning the volume up makes it all better, either.
I felt the same way.
Is there anyway to turn the playart off when you pull it up right before you snap the ball?
Impressions from someone who didn't play NCAA 11 (PS3 version-All American difficulty):
Pros
*Pre-game presentation is incredible!
*Love the ESPN integration (of course I wish there was much more)
*I love being able to break tackles and keep pushing while running
*Defensive zones seem very accurate. Got an INT in each game played in zone coverage
*Big hits (an Alabama safety just blew up my screen pass and lit my HB up for a fumble)
*Uniforms look great
*Love the variety in the playbooks
Cons
*Not enough time to make pre-snap adjustments
*Do not like the random breaks in crowd noise
*Hate the commentary...too stale and repetitive
*Way too many pancakes by the CPU
*CPU catch-up speed/acceleration is "fake". On 2 Texas INTs, the Texas QB chased me down and tackled my CBs. I should've had a Pick 6 on both INTs.
*PS3 graphics leave a lot to be desired. Colors aren't as crisp as the 360.
*Not able to generate a User-controlled pass rush
All in all, I like the demo. So glad I didn't buy NCAA 11 and skipped a year. Looking forward to the retail version...and sliders!
No worries man. Speed threshold will fix that easily. The game is on 50 by default so its going to be some bogus plays like that.