Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
On account of my internet being crappy I will not be waiting 2 weeks to download 2gb on my ps3...I would be better off waiting till July 12th or getting it early.
One question though are you all sending feedback to EA for their live tuners updates? Like for instance I've seen some talk about QB's not taking off when danger is present, just thinking if people are just venting on here or are they actually remembering to send EA gameplay feedback for the the tuner sets
My feelings on the demo (In Video Info) and quick highlight video of first game. (demo bug included)
Positives
1) Tackling is excellent with no suctions
2) Zone coverage is much improved
3) Gameplay is finally looking positive for EA football franchise
4) All American feels much tougher BUT fair
5) Run game feels harder, which is good thing
6) Inaccurate throws by QBs on run
7) AMAZING graphics, beautiful grass in close ups
8) Presentation looks good which means Maddens should be off charts
9) Strategy seems like it should favor X & O's more which is big positive
10) D-line vs O-line seem more ratings driven that in past
Negatives
1) Running animations are still HORRIBLE
2) Twitch based running needs to go and makes game look very arcade
3) Several presentation issues with missing players (demo bug)
4) Grass looks funky from standard view
5) Physic defenders still exist with eyes behind head!!
6) 300+ pound lineman making cornerback swats on passes in secondary
7) Commentary is old, dated, boring, and needs serious face lift.
8) D-line vs O-line is still bad
9) Instant D-lineman getting by O-lineman still exist
10) Sliding does seem like a issue, but needs to be reviewed more with replays
Overall - Demo looks to improve on the Ea franchise by a decent margin. It makes playing the game feel more legit and just having tackles and blocking without suctions make a huge difference in the general gameplay. I think Madden should be even better than NCAA with a longer dev cycle and more time to refine the general gameplay. But just based on NCAA gameplay the EA football games this year should at the very least be enjoyable to play FINALLY!!!!
I thought that people may have been exaggerating or using hyperbole to describe the grass but I just got through playing 2 games and the grass is atrocious. It looks like grass for early 2001 EA video games. I'm going to just assume this will not be in the retail because my, my, my. Everytime I looked at it before a play I just shook my head at how bad it looked.
I feel it's kind of obnoxious for there to be so many low angled camera shots on replays to show off the 3d grass. I already hated the unrealistic camera angles because it's not broadcast, and that hate has grown even more with NCAA 12.
Can we please get broadcast style replay angles in NCAA 13, like in NBA2k11?
The crowd is dead and they do not react like a crowd should. This along with the bad camera angles, and dated commentary almost kills the presentation aspect of the game. I'd venture to say that crowd audio and broadcast presentation are the two biggest things when it comes to simulating a college football game and NCAA 12 has failed in both areas.
On the good side of things, the new tackling engine is great. It really makes a big difference in the action on the field. I did at one point think that the players slid too much on tackles, but it's still an upgrade to the animations and suction of past NCAA games.
While the game looks virtually the same graphics wise (aside from the grass, smh), I did think the crowd looked much better, especially on kickoffs. Actually felt like I was in Doak Campbell.
I was happy that the Oregon QB took off running from the pocket one time for a 15 yard scramble. The CPU running game seemed pretty potent, although Bama seemed to completely annihilate my DL on every play. I'll mess around with the sliders when I get the retail.
I really like the return game better in 12. Seems like I have a legit chance to take it back to the house now. I don't know if it's better blocking or the lack of suction, but it feels much more natural returning kicks than it has in the past.
I wasn't really trying to win the games, just testing things out, but I lost both games on All American by 3 points.
Colors still look dull. But I need to test out a few more teams to see how bad it is.
The demo pretty much met my expectations, aside from the terrible looking grass. I can already guess that this will be a 7.5 to 8 out of 10 type of game. Not bad. Still a fun game of football. But it does feel more like NCAA 11.5 on the field, with CC and conference expansion added to it. I still have it pre-ordered and will play the heck out of it though. I love college football that much and I need my fix.
But I really hope that NCAA overhauls the presentation next year. Add broadcast style camera angles, replays, and dynamic commentary. I think we've seen the gameplay improve about as much as it will with this engine on this gen, but they still have yet to really address how dead the game sounds. Bring back the atmosphere, EA. It's the one eye/ear sore still left on the product.
Oh yeah, I played my games on All American for the PS3.
My biggest problems in recent years of the franchise has been the arcade feel the passing game has had in the past. I can't entirely fault EA, as a balance between too easy and too hard in pass defense AI must be a pain in the nether regions, but I am very impressed with the balance they struck this year. Passes in the flats aren't guaranteed 7-8 yards, my main receivers have had more receiving yards than my third and fourth receivers in the slots because they were actually getting open, qb pressure actually exists and zone defense has improved by leaps and bounds. That, combined with more realistic run blocking, has made the game the most balanced football game I can remember.
Still a few minor problems - in 5 demo games, there have been 3 kickoffs returned for tds (2 by me, 1 for teh cpu, all of which came along the left sideline) and, in a complete 180 from years past, TOO many sacks in my opinion - but the improvements like defensive AI, graphics, the revamped Road to Glory and the tackling system have me excited for the full game to drop.
Anyone who says this is simply NCAA 11.5...I really don't see how you get that. The gameplay - typically EA's biggest fault - is just too different.
Well I spoke too soon. After playing some more I am no longer impressed. I had planned to play as a QB in RGT, but now I am just going to go ahead, and play in Coach Mode as a OC. Coach Mode is what I am most excited(its the #1 reason I am buying NCAA 12. To bad its Coach Mode not in the demo.
Anyway I started using Oregon's 5 WR Shotgun quad formation. Its a formation that is overloaded with 4 wrs to one side.
I called the 4 verticles out of this formation CPU played it horrible at first. Left a guy wide open, and I threw to him, and he caught it, and he was running in for a easy TD, but then all of the sudden tripped in the open field with nobody around him, and the defense caught up with him. I thought wow that is BS, but that wasnt the end of it.
After picking apart the CPU apart on some underneath passes with this formation. I decide to go back to the vertciles one again. Once again the CPU is not able to handle it, and I see a guy get open, but this a time a defender that is 15 yards in front him makes a impossible leaping interception(the first true Heisman cheapness that I had saw.) On my next possession I run the EXCATE play, and the PLAY happens EXCATELY the same as before. I throw to the same EXCATE guy who gets open on the same EXCATE way only to have the same EXCATE defender who was in the EXCATE same position make the same EXCATE impossible leaping interception.
I wish Coach Mode was in the demo. Anyway if I play the demo anymore it will probably just watch the computer run plays(something you can do by choosing sim). Sadly for some reason it doesn't give you the option to sime some plays, and you have to run the play yourself.
i'm download ps3 demo and try it. to see if it really is horrible than xbox version
i am playing on hdtv with 1080p also with some pretty good hdmi cords. the best monster hdmi cables you can find for around 100-120.
It's not analog, the cables don't matter. You got hosed by whoever sold you those.
Played two games last night as Oregon and Alabama, I threw 3 or 4 picks as Oregon. One had a DT leaping up to catch right as I threw that didn't look that bad, and the others were on deep throws when the ball was under thrown and landed in the CB's hands instead of the WR's.
It does seem floaty at times and I still noticed the LB's jumping around to swat balls. The Texas QB did not know what to do against the zone, but missed a 20 yard scramble to stand in the pocket for 6 seconds and take a coverage sack.
My biggest problems in recent years of the franchise has been the arcade feel the passing game has had in the past. I can't entirely fault EA, as a balance between too easy and too hard in pass defense AI must be a pain in the nether regions, but I am very impressed with the balance they struck this year. Passes in the flats aren't guaranteed 7-8 yards, my main receivers have had more receiving yards than my third and fourth receivers in the slots because they were actually getting open, qb pressure actually exists and zone defense has improved by leaps and bounds. That, combined with more realistic run blocking, has made the game the most balanced football game I can remember.
Still a few minor problems - in 5 demo games, there have been 3 kickoffs returned for tds (2 by me, 1 for teh cpu, all of which came along the left sideline) and, in a complete 180 from years past, TOO many sacks in my opinion - but the improvements like defensive AI, graphics, the revamped Road to Glory and the tackling system have me excited for the full game to drop.
Anyone who says this is simply NCAA 11.5...I really don't see how you get that. The gameplay - typically EA's biggest fault - is just too different.
The gameplay, specifically some AI, and the tackling engine is the upgrade. But what about everything else that goes into a game? I doubt most of my friends will even notice a difference in the defensive AI. The only thing my brother noticed that was different was the team entrance and the tackles. But to him, it felt like the same game.
I think that's how it will be for a lot of people that don't read Operation Sports and pay attention to a lot of subtle details.
At the end of the day, the 11.5 thing is semantics because we all know it has improved and it is a different game. But how much improvement went into it relative to the things left completely the same is up for debate, hence the 11.5 vs 12 thing.
It's not analog, the cables don't matter. You got hosed by whoever sold you those.
Yea, I wonder how long before people finally realize paying 10x as much for the cable isn't going to do much. There are cables that are cheaply made, but cheap cables can be just as good. My $10 mediabridge cables are godlike. I've got like 5 of them for all my stuff. $50 for all my cables, or $120 for a single cable?
This is terrible. The 2GB Demo has a couple of flaws!
Go play NCAA 11 on Default Sliders and tell me NCAA 12 does not feel far better. Also, I like the 3D grass in the replays
Thank You...............We can't compare this '12 demo to what we last remember playing on '11. The last game I played on '11, had strong slider tweaks, and tuner sets.
Has anyone noticed that the jerseys are not getting dirty at all. Played against Bama 3 times and their jerseys were gleaming white the whole game. (Maybe this because it is the demo). Playing on PS3. I know last year they had to patch it because it was missing
Do you guys think that the full version of the PS3 NCAA 12 will be different from the demo version?...I mean graphically....All i want is that on the ps3 to look just like on the xbox...What do you think?...Could be this ps3 demo a mistake and the full game different?
Do you guys think that the full version of the PS3 NCAA 12 will be different from the demo version?...I mean graphically....All i want is that on the ps3 to look just like on the xbox...What do you think?...Could be this ps3 demo a mistake and the full game different?
Has anyone noticed that the jerseys are not getting dirty at all. Played against Bama 3 times and their jerseys were gleaming white the whole game. (Maybe this because it is the demo). Playing on PS3. I know last year they had to patch it because it was missing
I saw dirt on jerseys of FSU. It was subtle but there. The QB had the most.
I played also on HDMI and the players margins are blured...they look (only in gameplay, not in cutscenes) not well defined...
And if it's a problem of mine then please tell me what display settings should i use..or anything...please !
I'm impressed with the presentation and the visuals, for the most part. I'm not crazy about the 3D grass, I question how much they invested to pull of that little feat, and wonder if that could have been better placed elsewhere. Played just one game and walked away pretty impressed with what I was seeing. They really tried to capture the feel for a college gameday on ESPN.