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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-29-2011, 02:45 PM   #1121
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Lavar
What improvements ?
Zone coverage that's it.
Zone coverage, significant decrease in suction, better tackling system, better AI RB, QB's scramble, smarter play calling by the AI(at least I think so) just to name a few changes I've seen in the demo.
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Old 06-29-2011, 02:49 PM   #1122
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Just played an awesome game on Heisman vs FSU. I won 10-0 after the same exact game before where I lost 13-3. I could definitely see myself running the game on close to Heisman default, because it seems like it really adds the variability that comes with a football game. I'm going to do the same thing with the Texas v Oregon matchup just to see.

In my last game QB #3 for FSU scrambled twice, one for a couple yards, the other time for ten. He was making errant throws to a few wide open receivers which was awesome to me because I hated it last year when the ball wouldn't touch the ground until another player had touched it. A few overthrows, a few underthrows, and a few that missed to the right. He couldn't have completely more than 60% of his passes. The first game was a different story. They didn't pass a ton, but when they did they did some damage.

A couple small things worth mentioning:

- FSU won the toss and differed. I've heard people saying this happened, but I'm glad to see it myself. Awesome change from previous years. It give a lifelike feeling to the CPU.

- The sidelines still don't look great, but I didn't notice any unified jumping up and down when the opposing team completed a catch. It really took away from the atmosphere.

- I was up 3-0 at FSU with a minute to go in the 4th, and the crowd was dead. I'm really hoping this is fixed, because I normally mute the commentary, and crank up all the other sounds. If the crowd is dead, presentation will really be a black eye for me.

- Two games, 3 scrambles from EJ Manuel. In about 16 minutes of gameplay, I don't think thats bad at all.

- The CPU still will try and throw it before I get the sack. Its better than last year, but annoying that the problem is there at all.

- 6th game I've played, and I can't explain how fluid this game feels to me. The tackling is 5x better for me than before.

- From the 3 games I've played on Heisman, I'm 1-2. If the retail version of the game plays an equally challenging and realistic game on Heisman, I will love it.
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Old 06-29-2011, 02:49 PM   #1123
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Agree with AUChase, this is just a demo, so like any past version, sliders will change the gameplay for the better. I just look for any major bugs or issues and at this point, I do not see any that will be a game breaker. There are things that could be better, but we know the way EA works. We will not see any huge changes till next year when NCAA gets Maddens hand me downs, but for now, this looks to be a solid upgrade to 11.
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Old 06-29-2011, 02:51 PM   #1124
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by canes21
Zone coverage, significant decrease in suction, better tackling system, better AI RB, QB's scramble, smarter play calling by the AI(at least I think so) just to name a few changes I've seen in the demo.
NO. RB AI seems no different to me, often will try to get round the edge when just going forward would get yards. QB scramble , seen it twice. Smarter play calling , thats a joke . played 2 games as Texas just calling 2 man under Destroyed anything Oregon could do with just one play.
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Old 06-29-2011, 02:53 PM   #1125
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Been playing the demo pretty much exclusively since it dropped on the 360 I must say I'm enjoying it and looking forward to a new year of virtual football.

I like how the D is more aggressive and seem to be at the ball-carrier the moment he catches the ball in most cases. I love the pressure the game brings as well as it really makes me think what routes I need to set so I can get the ball out fast. I must tell you its a thing of beauty to see someone come in unblocked without being sucked into an animation and nail the QB.

I feel the weight of the players and momentum on couple instances I had Alabama's TE run a drag right and upon throwing to him I literally felt force making him turn up field stopping his momentum and easily allowing a LB to nail him before he could get anywhere.

To sum it all up the game has impressed me from the lighting, presentation and more. I eagerly await to July 12th but mostly I'm happy to say that by the look of the demo DEFENSE is back!!!
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Old 06-29-2011, 03:01 PM   #1126
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Still not an elite game, but this is another extremely solid game. This is what we should have had 3 years ago.

Everything is more fluid. The lack of suctions really is the story of this game. Now if they can add tendencies and more rating specific moves this game can be elite.

On a side note they should be ashamed of the dreads. They are just awful! Just a throw in to shut people up.
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Old 06-29-2011, 03:03 PM   #1127
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Game feels like NCAA 11 with a tuner set. Isn't necessarily a bad thing. Some things are improved but a lot of the issues we see year to year are still there.

-downfield blocking on runs is better.
-punt return blocking is better.
-QB is better about taking off. I had a play against oregeon though where i got pancaked, got up did a spin move and still managed to sack him. He did take off on one play but had a few others where he just sat there.
-3d grass isn't noticeable, no idea if it's even in the demo.
-already skipping past the pregame cutscenes.
-tackle button doesn't really seem important.
The 3d grass EA has been bragging about is only in the cutscenes and replays, typical EA marketing ploy.

The game played great for me. I've had a few instances where the cpu QB ran out of the pocket, for gains also. I had lots of dropped interceptions. I hope it plays great online.
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Old 06-29-2011, 03:06 PM   #1128
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by da ThRONe

On a side note they should be ashamed of the dreads. They are just awful! Just a throw in to shut people up.
I think it was done like that just say "Heres your dreads, now shut the *** up". I just wished they wouldve painted the back of the heads black or create 3-5 faces with preset dreads that were implemted correctly. I dont like that dreads go through unis
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