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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-29-2011, 04:16 PM   #1153
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Anyone else having a hard time running the option? Seems like every time I get ready to pitch the ball my QB gets swallowed up. I remember in past games his knee would be about 2 inches from the ground and he'd still flick it out to the RB haha more realistic or was it like this last year? (i took a year off)
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Old 06-29-2011, 04:18 PM   #1154
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by BurnsideAdmiral
Anyone else having a hard time running the option? Seems like every time I get ready to pitch the ball my QB gets swallowed up. I remember in past games his knee would be about 2 inches from the ground and he'd still flick it out to the RB haha more realistic or was it like this last year? (i took a year off)
I definitely have found TRADITIONAL option, like power, speed, triple, to be kinda awkward.

To be honest, I Dont mind the pitching being toned down, I think late pitches, especially online, are cheesy as heck and just look lame, but the problem isnt the pitch timing its that it seems like I just get swallowed by LBs
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Old 06-29-2011, 04:18 PM   #1155
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

They definitely need to improve the cpu ball carrier vision logic. They are drawn to the middle of the field like a moth to a flame. As though they seek to intiiate contact instead of avoiding it.

I lost count how many times they would be on the outside with NOBODY in front of them and they will cut back to the middle of the field where everybody is.

Went from a sure TD to a 6 yard gain. SMH The cpu does this way too much when they are running.

And so far I haven't seen any defender push the pass blockers back into the backfield. they either get pancaked or they get by the pass blocker.
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Old 06-29-2011, 04:21 PM   #1156
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Option plays- no matter read option, traditional options, wr options, etc.- need to work correctly. Not better, just correctly.

What am I supposed to do when I run GT?

On the read options I have noticed that the DE seems to move like a fleet footed CB. Careful not to fix/tune too much though because then you render them ineffective in pass rushing.

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Old 06-29-2011, 04:23 PM   #1157
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Gotmadskillzson
They definitely need to improve the cpu ball carrier vision logic. They are drawn to the middle of the field like a moth to a flame. As though they seek to intiiate contact instead of avoiding it.

I lost count how many times they would be on the outside with NOBODY in front of them and they will cut back to the middle of the field where everybody is.

Went from a sure TD to a 6 yard gain. SMH The cpu does this way too much when they are running.

And so far I haven't seen any defender push the pass blockers back into the backfield. they either get pancaked or they get by the pass blocker.
Totally with you on this. And some lugnut on here tried to tell me RB AI had been improved. Not from what you and I have seen.
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Old 06-29-2011, 04:30 PM   #1158
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Gotmadskillzson
They definitely need to improve the cpu ball carrier vision logic. They are drawn to the middle of the field like a moth to a flame. As though they seek to intiiate contact instead of avoiding it.

I lost count how many times they would be on the outside with NOBODY in front of them and they will cut back to the middle of the field where everybody is.

Went from a sure TD to a 6 yard gain. SMH The cpu does this way too much when they are running.

And so far I haven't seen any defender push the pass blockers back into the backfield. they either get pancaked or they get by the pass blocker.
I'm seeing the exact opposite of this. CPU RB AI has been outstanding in every game I've played.
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Old 06-29-2011, 04:33 PM   #1159
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Lavar
Totally with you on this. And some lugnut on here tried to tell me RB AI had been improved. Not from what you and I have seen.
Well it may not be perfect, but its a lot better. You guys remember NCAA 11? Even with CPU RBA at 100 they would just cover the ball up and run straight into defenders. At least in the demo I see spins, jukes, cutbacks

Its not perfect but IT IS BETTER
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Old 06-29-2011, 04:37 PM   #1160
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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The PA comments confuse me. I have ran PA dozens of times on heisman and only been sacked once.

ALso, whoever said they cant run the read option in the demo, are you positive? In my last 3 games with Oregon I have had a 50+ yard run with either THomas or LMJ on a read option play. This is on heisman
I only played one game as Oregon so far and felt the read option worked well enough (when I read the cues right, ha!). Nothing like it was last year. That was on All-American.
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