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NCAA Football 12 News Post


The NCAA Football 12 demo is available now for the 360. Click here to queue it up.

UPDATE: PS3 demo is available now.

Please post your impressions here.

Quote:
Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 1001 KleShreen @ 06/29/11 03:08 PM
My impressions...

Running is more fluid. All motions seem to be more fluid. I like it.

Running option plays seems to be impossible. Whether it's the read option, triple option, load option or speed option. Even when I have the numbers on a side of the field the option is running towards, it's like the safeties and linebackers are to that side and in the backfield before either my QB or my RB can get upfield at all. I think I've ran one option play for a gain so far. This is concerning to me because I always use Navy in a dynasty and in RTG and if the option is impossible to run...then...yea. There has been about 9 times out of 10 on read options where I've read the DE correctly (hand it off if he stays, keep it if he crashes down towards the RB) and no matter what, he makes the tackle anyway. If I keep it when he crashes down on the RB, he wheels around in a tenth of a second and grabs the QB anyway. If he stays and I hand it off, he takes one step towards the QB and then dives and gets the RB anyway. I feel like there's no way to win.

Defense seems pretty easy so far, IMO. I like that I can get pressure, but the CPU QB's keep missing every throw. I think in five games the CPU has completed maybe seven passes. It seems like 80% of pass plays result in the QB throwing the ball almost into the stands, whether being pressured or not.
 
# 1002 CornfedChris @ 06/29/11 03:08 PM
I'm liking the demo... Alot of sacks for both cpu and user when I've played. And even though the sacks are up... the blocking seems to be better, so that's good. Tackling is way better now and I haven't noticed warping or suctioning anymore. Not too thrilled with the new team entrances... All those extra animals and drums were a waste to me. They should have spent that time and made the jerseys and skin a little more realistic... they look like rubber to me. Presentation is better, I love the coaching carousel, and the online dynasty should be awesome. Overall the game plays so much smoother and I'm happy. (PS3 version)
 
# 1003 roadman @ 06/29/11 03:17 PM
Quote:
Originally Posted by Lavar
NO. RB AI seems no different to me, often will try to get round the edge when just going forward would get yards. QB scramble , seen it twice. Smarter play calling , thats a joke . played 2 games as Texas just calling 2 man under Destroyed anything Oregon could do with just one play.
I disagree, I've seen smarter AI, and better RB AI from the demo. Plus, custom playbooks are what I'm looking for.
 
# 1004 fatleg3 @ 06/29/11 03:19 PM
i see a lot of people say PA is still not fixed but most of the time i run a PA play i have enough time to get the ball off.

Something is off about Oregons offense. Its like Jame dosent have that burst of speed we see in real life. He dosent just blow past people like he does irl.

They really have to work on the crowd next year. With all the focus on entrances, bands, and the whole college football atmosphere the crowd need to be a major area of focus. For example before you play a game with FSU when Renegade is planting the spear in midfield, in the demo the crowd is almost silent or it is as if you are standing 5 blocks away listing to the crowd. The crowd dont seem excited at all. They just dont get loud. Then after he throws the spear down is when the crowd start the war chant. They should be doing it as Renegade runs onto the field.
There are also times during the game where the crowd is just dead. Now at any major top notch d1 football school like texas or fsu there will be no times during the game where the crowd is dead unless the home team is getting blown out
 
# 1005 KleShreen @ 06/29/11 03:23 PM
Quote:
Originally Posted by fatleg3
i see a lot of people say PA is still not fixed but most of the time i run a PA play i have enough time to get the ball off.

Something is off about Oregons offense. Its like Jame dosent have that burst of speed we see in real life. He dosent just blow past people like he does irl.

They really have to work on the crowd next year. With all the focus on entrances, bands, and the whole college football atmosphere the crowd need to be a major area of focus. For example before you play a game with FSU when Renegade is planting the spear in midfield, in the demo the crowd is almost silent or it is as if you are standing 5 blocks away listing to the crowd. The crowd dont seem excited at all. They just dont get loud. Then after he throws the spear down is when the crowd start the war chant. They should be doing it as Renegade runs onto the field.
There are also times during the game where the crowd is just dead. Now at any major top notch d1 football school like texas or fsu there will be no times during the game where the crowd is dead unless the home team is getting blown out
Noticed that about James too. I kept calling plays specifically to get him in the open to see what I could do and he doesn't really do much of anything. Not that fast, doesn't break tackles, etc. Just seems like a below average RB to me.
 
# 1006 brobamigo @ 06/29/11 03:25 PM
my only gripe which i pray is fixed is where the qb throws the ball away unpressured when nobodys open when he could easily just tuck it and run..sometimes theyll just snap the ball and chuck it outta bounds without even dropping back

but i expect that to be fixed b/c i dont remember seeing it in the other vids from e3
 
# 1007 jorge380 @ 06/29/11 03:27 PM
I like that the CPU QB actually steps up in the pocket.Also when scrambling out the QB has to set its feet to throw ala 2K football.
 
# 1008 illwill10 @ 06/29/11 03:34 PM
Quote:
Originally Posted by jorge380
I like that the CPU QB actually steps up in the pocket.Also when scrambling out the QB has to set its feet to throw ala 2K football.
I like that too.
I seen a couple of times where QB stepped up in the pocket.
There was one play where I got great pressure and had a chance to sack him. He scrambled around then moved out and threw a wide open pass for a TD. It was a great play
 
# 1009 The JareBear @ 06/29/11 03:42 PM
The PA comments confuse me. I have ran PA dozens of times on heisman and only been sacked once.

ALso, whoever said they cant run the read option in the demo, are you positive? In my last 3 games with Oregon I have had a 50+ yard run with either THomas or LMJ on a read option play. This is on heisman
 
# 1010 CornfedChris @ 06/29/11 03:46 PM
Quote:
Originally Posted by KleShreen
Noticed that about James too. I kept calling plays specifically to get him in the open to see what I could do and he doesn't really do much of anything. Not that fast, doesn't break tackles, etc. Just seems like a below average RB to me.
My first play I called a read option, gave it off to James and weaved through about 5 defenders untouched 64 yds to the house. He's was quick and easy to score with to me!
 
# 1011 AUChase @ 06/29/11 03:47 PM
Quote:
Originally Posted by jaredlib
The PA comments confuse me. I have ran PA dozens of times on heisman and only been sacked once.

ALso, whoever said they cant run the read option in the demo, are you positive? In my last 3 games with Oregon I have had a 50+ yard run with either THomas or LMJ on a read option play. This is on heisman
That would be me and yes I'm positive.

The entire running game from the shotgun just doesn't seem right to me.
 
# 1012 canes21 @ 06/29/11 03:50 PM
Quote:
Originally Posted by AUChase89
That would be me and yes I'm positive.

The entire running game from the shotgun just doesn't seem right to me.
For me it's either a big gain or there are 5 defenders in the backfield within seconds.
 
# 1013 The JareBear @ 06/29/11 03:53 PM
I just played it again. I noticed that when I ran read option from uh, I dont know the word, like, "heavy shotgun formations" you know like Oregon has with shotgun ace or whatever, less than 3 WRs on the field, the defense stopped it more often, but out of the spread, 4 WR sets, it seems to pop open quite often when the D is spread out.

You are right about other option plays. I can't seem to run a straight power option or load option at all. I run triple out of shotgun and it worked fairly well but only because my pitch man broke a tackle and scampered for 8 yards.

I have had a lot of fun playing with Oregon on heisman. I have played user games against my roommate and we both tried running a lot of shotgun runs on each other and it worked well there too...

But the tradition option plays seem a little borked
 
# 1014 AUChase @ 06/29/11 03:53 PM
What I mean by the Read Option not working completely right is..

I can hand it off to a HB and get significant gains occasionally, but It seems like the option to keep it is NEVER a wise decision. The defense just doesn't seem to make the wrong move and go for the HB and leave the chance to run with the QB.

I'm not expecting to be able to run every down with the QB, but occasionally I should be able to get a defender to bite on the HB run and keep it for some yardage.
 
# 1015 The JareBear @ 06/29/11 03:57 PM
Quote:
Originally Posted by AUChase89
What I mean by the Read Option not working completely right is..

I can hand it off to a HB and get significant gains occasionally, but It seems like the option to keep it is NEVER a wise decision. The defense just doesn't seem to make the wrong move and go for the HB and leave the chance to run with the QB.

I'm not expecting to be able to run every down with the QB, but occasionally I should be able to get a defender to bite on the HB run and keep it for some yardage.
I am definitely not trying to argue with you, no doubt in my mind you have seen what you have seen and your concerns are legit. I watched my roommate score on a 57 yard read option keeper with Thomas a minute ago on heisman, but, I admit I haven't kept track of how often I ahve seen it handed off or kept so maybe the ratio is a bit whacky.

Hopefully this gets tuned a bit.
 
# 1016 da ThRONe @ 06/29/11 04:02 PM
Quote:
Originally Posted by AUChase89
What I mean by the Read Option not working completely right is..

I can hand it off to a HB and get significant gains occasionally, but It seems like the option to keep it is NEVER a wise decision. The defense just doesn't seem to make the wrong move and go for the HB and leave the chance to run with the QB.

I'm not expecting to be able to run every down with the QB, but occasionally I should be able to get a defender to bite on the HB run and keep it for some yardage.
That's funny when I played the DE always crashed down on the RB.
 
# 1017 nxt @ 06/29/11 04:02 PM
Quote:
Originally Posted by KleShreen
Noticed that about James too. I kept calling plays specifically to get him in the open to see what I could do and he doesn't really do much of anything. Not that fast, doesn't break tackles, etc. Just seems like a below average RB to me.
Maybe it's not him? Is he #21 in the demo? In the retail version, #21 is a 97 OVR, 97 SPD, 65 STR, 96 AGI, 95 ACC, 85 AWR, 88 BTK.
 
# 1018 fatleg3 @ 06/29/11 04:02 PM
This is my impression after playing FSU (me)vs. Bama(cpu). I lost 24-14 on Heisman mainly because i could not stop T. Richardson

I see some people talk about the cpu running logic being flawed and i agree. A couple times in this one game Trent Richardson is running the ball in open field and cuts back towards traffic. In one case he was bout 7 yrs downfield. My safety was the only person left to stop him. T. Richardson had 2 o-lineman in front of him blocking downfield (which i loved to see). My safety, T.Parks, is in front of the o-linemens path. Instead of cutting towards the open field T. Richardson runs into the back of his o-linemen slowing him down the after about 4 yards of riding there backs he cuts to the right and leaves his blockers. T.Parks was able to adjust his angle and run Trent Richardson down. granted he gained about 20 yards but it could have been a td if it was ran right.

I hope there is a way to turn off the auto show play art on the retail version when playing against the cpu. I like to look at my play art a lot but not everyplay and sometimes it clutters the screen.

I love the zoomed in lowerd camera angle on kickoffs. I hope we can make that the default camera angle. It gives me a sense of being on the field. while still being able to see down field.

Nice little play action sequence i seen by Bama. The snapped the ball and faked it to T. Rich. Jacobi Mcdanaiel bust threw the line and was a step away from the sack but as the qb faked it to T. Rich, jacobi bit on the fake and turned and ran towards T. Rich for a couple steps then i guess after realizing it was a fake turn back to the qb and went after him but that extra second gave bama's qb time to get the ball off.

I have not see one diving catch yet, but there was a play when one should have occoured. EJ Manuel threw a bomb to a wide open Wille Haulstead. It was the typical overthrow like in ncaa 11 where the ball lands just a foot in front of the wr but the wr dosent even attempt to even reach out for the ball. Why in the world wasnt a diving catch attempted? I thought thats what that brought those new animations in for.

I see you can still kick 55 yards field goals if you lower the trajectory of the kick. (But then again i was kicking with Dustin Hopkins who had one of the strongest legs in college football 2 yrs ago as a freshman)

If you hold the ball against bama d then you will get hit. You have the get the ball out fast.

Is it me or is T. Richardson a f****** beast and its almost impossible to stop bama out of the pistol??

Love how fsu helmets shine in the shadows.

This problem is still in. The runner goes out of bounds but the game clocks starts back up after you pick a play.

Last which is my biggest gripe fast players just dont seem fast. I know they wanted to tone it down because past games its always been about speed but they have toned the speed threshold down way to much. At first I thought it was just Oregons players like Lamichel James speed was just to low but I know its the game because i see the same problem with FSU. Players like G5, and joyner, and Bert Reid just dont seem to have that extra gear. Im not one of those players that just like to use my speed guys but when players you know that are really fast are not running away from people then you know its a problem
 
# 1019 The JareBear @ 06/29/11 04:06 PM
Fat you can turn off autoi play art in the demo in the pause menu screen. You can also change other settings too
 
# 1020 canes21 @ 06/29/11 04:10 PM
Quote:
Originally Posted by fatleg3

This problem is still in. The runner goes out of bounds but the game clocks starts back up after you pick a play.
That is how it works in real life.
 


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