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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-29-2011, 02:26 PM   #1113
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Same game, different year. Using pretty much the same scheme I used last year, blew out the computer 26-0. I was Oregon, CPU was Texas (obviously) and I played on Heisman. I won't be wasting $60 on this.
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Old 06-29-2011, 02:33 PM   #1114
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by riichiieriich
Same game, different year. Using pretty much the same scheme I used last year, blew out the computer 26-0. I was Oregon, CPU was Texas (obviously) and I played on Heisman. I won't be wasting $60 on this.
What schemes are you using to rack-up 26 points on a 8 min demo? Just out of curiosity.
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Old 06-29-2011, 02:33 PM   #1115
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Bells and whistles with the same old problems. Oregon , still running a 2 minute offense and not a no huddle , there is a difference. Snapping the ball without even calling a new play from the previous play yet run something different. Lining up in lighting fast speed totally unnatural.
Going from one formation to another with players lined up in odd positions.
Have a formation that includes a TE then next play have a WR in the TE's positions and now the TE is in the slot , that's odd.

Not impressed. How can people say this is better when we have the same problems.
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Old 06-29-2011, 02:40 PM   #1116
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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How can people say this is better when we have the same problems.
I don't know, how can people say same problems when there is noted improvements?
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Old 06-29-2011, 02:40 PM   #1117
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Played FSU as Bama on Heisman last night and it was my most fun game yet. Neither team scored in the first half so it was 0-0 at halftime. They kickoff to me to start the 2nd half and I completely truck right over an FSU player and continue to outrun everyone else to make it a 7-0 game. Was such a great moment. My player just lowered his head, trucked right through the FSU player and then got back up to speed and scored. Was beautiful.

Then later on FSU has 1st and goal. I call an all out blitz and sack them and make it 2nd and goal. I play 2nd conservative, but show blitz and Manuel hikes it and rushes a throw that I easily knocked down. 3rd down comes and I call another conservative play call, but don't show blitz. This time Manuel has time, but no one got open and he forced a pass, but it was knocked down. On 4th down I call another zone blitz and overload the right side. Manuel hikes it, drops back and has three guys charging him. He goes to throw it and one of my guys jumps up and tips the pass and it goes incomplete.

I then have the ball and run some time off the clock. Then I get around the 40, call a PA because I knew they were expecting the run, but I wanted to run up the score on FSU. I hike it, look to my streaking WR on the left and he has at least 10-15 yards on the nearest man. I launch the pass and he has to slow, but catches it and nearly gets caught as he crosses into the endzone. I then went on with a fake FG and won 15-0 over FSU.

This was such a fun game, but I did see something that needs to be fixed. Manuel was pressured early on in the 1st half and crossed the line of scrimmage, but when he crossed it he just stood there like he was still in the pocket, and right when I got to him he threw it even though he was at least 2-3 yards past the LOS. No penalty and it was just ruled incomplete.
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Old 06-29-2011, 02:41 PM   #1118
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Nope. Constructive criticism is fine. But "Why doesn't EA Care?" "I'm completely disgusted at the lack of awesome grass" "This is the same old game"

That stuff makes me want to bash my head against a wall. Especially when it's repeated ad nauseum by every 5 post wonder who pops their head in this forum to whine and moan for a few weeks, then vanish back into oblivion until the following June when the vicious cycle starts all over.

I think clear improvements such as CPU RB AI, etc. should be recognized. There are obvious issues, such as excessive pancakes on Heisman and a lack of QB scramble, but overall I think it is an excellent demo.
CPU RB AI was easy to fix in NCAA 11.....i just think they (EA) were too lazy to do it themselves and waited a year to do it.

So i woudln't really praise them for doing something that only required proper ratings to improve

I do agree though some people are making complaints as if the DEMO is the final product.....there's a reason why they call it a DEMO to test play a earlier build of the game that most likley isn't what you'll get at release

I'm not defending the game and saying it'll be perfect at release there will still be issues as with all of EA's football games. I just wish they would one year put all the pieces together or come close to it....which is why i don't think their CPU RB AI is a big deal because that was one of the easiest things to fix in NCAA 11 by the consumer himself and yet they (EA) didn't bother to do it until a year later
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Old 06-29-2011, 02:42 PM   #1119
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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I don't know, how can people say same problems when there is noted improvements?
What improvements ?
Zone coverage that's it.
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Old 06-29-2011, 02:43 PM   #1120
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I think some of you guys are putting too much stock into this demo.

After playing several games on both Heisman and All American (PS3 Version) here are my thoughts:

The tackling is much improved. The lack of suction and the new animations improve the gameplay a ton.

Zone coverage is awesome. I got picked off a few times, when in past versions I would have completed the pass. However, on AA the CPU seems to have a problem reading the zone and making the right decision more times then not.

I've played 6 games and I've only seen three penalties. All three of them were holding on kick returns. This is an easy fix, also.

The quarterback animations also seem to be improved. Whenever I was forced out of the pocket and had to attempt a pass on the run or had to sprint for yardage, it seemed to look and feel better. I hated last year, because it seemed like having a mobile quarterback was completely out of the question.


The shotgun read option is still flawed. I tried it several times throughout the games with the appropriate team, and it seems like trying to read the specific defender never works. Linebackers never bit one way or the other and it makes it nearly impossible to get any good gains. I also feel like the shotgun running PERIOD isn't that great. I think some tuning on this would be an easy fix, though.

The graphics aren't as bad as some are making them out to be, but they still aren't up to par with the 360 demo. I hope this is just a demo problem and I'm trying my best not to over react, but I can't lie.. I'll be dissapointed if the 360 continues to get more attention in the graphics department. I know most games are developed on the 360 and then ported for the PS3, but It irks me that they are still running games in 720 on the PS3, with all of that disk space and capability.

I don't see why everyone is over reacting about the grass. When you're watching a game from several feet in the air, you're not going to be able to see every single blade of grass on the field. The grass looks pretty good to me, but I expected it to look a little better on the close up replays. I don't think it's anything that can't be fixed.



Again, I'm hoping the demo doesn't look up to par with the retail, but I get the feeling I'm hoping for nothing. Maybe I'll be wrong..

The AI quarterback doesn't have a sense of when the pressure is coming. Sometimes it's too late, which makes sense, but other times they should have plenty of time to react and move out of the pocket or make a run for it. While playing against Texas, Gilbert would sometimes advance towards the L.O.S., but he wouldn't go past it and try to pick up yardage when everyone down field was covered.

The demo plays better on Heisman. I won every game I played, but It seemed to be better on Heisman. I was even able to make plays on screen passes more on Heisman than I could on All American.

Overall I feel like this game will be an improvement from last year, especially after we're able to experiment with more of the new features. I saw where Ben said that this was a build from April and I hope that's true. I'll be purchasing it Day 1 regardless. I just think everyone should take it for what it is. It's a demo and they are trying to get some feedback from the community with it.

I would give it a rental, before I made some statement like.. "zOMG it's the same game as last year". It's just a demo. Last years game was awesome and a major step in the right direction from previous current gen versions. I think expecting anything more than minimal improvements to the game here and there is just asking wayy to much at this point. They found something that worked and they're trying not to make too many changes and mess things up.

Last edited by AUChase; 06-29-2011 at 02:48 PM.
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