Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
D) I thought my eyes were going bad or something, but after seeing the Pastapadre videos, Wow thats a big graphic drop to the PS3.
G) What are the chances this gets fixed???
I have been told by a great many people who have been around for a while that last year the demo for PS3 looked worse than the 360 as well but they tweaked it quite a bit before release and the final product was very close to the xbox version.
Oh, and Dan, I didn't mean to make it sound like its cupcake level, but the CPU QB is very ineffective passing the ball, IMO, on AA
not wanting to start a war, imo it is just real distracting on the PS3, its almost overpowering and unnatural looking. In my quick impression earlier i said even though the graphics are bad and the grass was over done the gameplay felt better. Gameplay is what its all about.
Blitzing means either you will sack the QB or they will burn you for a TD. Every time I blitzed I either sacked the QB or he hit a wide open man running free.
Still haven't fixed passes hitting lineman.
DL seems pretty beastly and took over for LB's in terms of jumping ability.
Presentation is nice but hopefully it turns out better, more stat overlays and such (why can't they capitalize more on the ESPN partnership is beyond me, look at what NCAA Basketball did). Can we get rid of the stat overlays for the 2-pt conversion, I hate seeing it pop up saying WR #84 Catch for 0 yards.
Kickoff animation is really done well this year.
Why did they change the play calling menu, no shortcut to goalline formation anymore and the up-down rather than side-to-side is going to throw people for a loop.
People will abuse the slot man in 5 wide all day, automatic.
Game plays faster IMO.
Is the grass really 3D during gameplay - it only appears to show up during cut scenes.
I have been told by a great many people who have been around for a while that last year the demo for PS3 looked worse than the 360 as well but they tweaked it quite a bit before release and the final product was very close to the xbox version.
Oh, and Dan, I didn't mean to make it sound like its cupcake level, but the CPU QB is very ineffective passing the ball, IMO, on AA
Thanks for that. What about that sound can they tweak that also? I agree with you it sounds muffled.
I normally stay away from "impression" threads due to the direction they unfortunately take sometimes...but this demo is pretty good. I would say, it's the best of the NCAA demos released up to this point by EA.
Few things that stood out to me:
- Almost immediately noticed that suction blocking was a thing of the past. Never paid much attention to it in past NCAA installments, but I can definitely tell the difference in the running game.
- Zone defense is nice and more true to form.
- Presentation is very nicely done. I would have liked the ability to play in Bryant-Denny with Alabama, but it's obvious EA wanted to show off the FSU new intro...which I gotta say I have always liked in real life.
July 12 can't get here soon enough!
On a petty sidenote, EA overdid it with the dreads...lol.
I have been told by a great many people who have been around for a while that last year the demo for PS3 looked worse than the 360 as well but they tweaked it quite a bit before release and the final product was very close to the xbox version.
Oh, and Dan, I didn't mean to make it sound like its cupcake level, but the CPU QB is very ineffective passing the ball, IMO, on AA
Ah, ok. So far the CPU's been passing it better than I have, though I've always been a run first guy...
For everyone saying AA is too easy, maybe it has to do with your play style? NCAA 11 was super easy regardless of sliders and level for me, but I've been struggling all over the place on AA in the demo. I can't pass the ball to save my life, and have been throwing some really ugly passes, and have been screwing up on defense.
I give up some points on AA, but I can score with ease. I mix the pass and run pretty well and try to play a sim-like style. Overall, I'd say my average AA score is 27-14 and my average heisman score is 14-7, but I usually keep the CPU under wraps in heisman better than AA. Kind of strange.
Basicly, AA seems kind of easy at the moment, and Heisman is like the perfect level for me with the demo at its current state. I am by no means a great NCAA player, might just be having a good day!
Can people post whether they are on 360 are PS3? I find it quite odd that some people are saying it's the best ever and some are saying they hate it. I think it may have something to do with the different systems. As for my impression, just from the demo I'd call this NCAA 11.5. That's not necessarily a bad thing cause I loved in 11. I just don't think there is areal big difference. My wife thought it was the same game lol.
Glitch I went for two scored play was reviewed showed I got stopped at goaline instead of kicking off it was there ball at the inch line 1st and 10 w my 6 points on th board.
Can people post whether they are on 360 are PS3? I find it quite odd that some people are saying it's the best ever and some are saying they hate it. I think it may have something to do with the different systems. As for my impression, just from the demo I'd call this NCAA 11.5. That's not necessarily a bad thing cause I loved in 11. I just don't think there is areal big difference. My wife thought it was the same game lol.
Looks can be deceiving, the more I play the less it feels like 11 and more like 12 or a new game. I'm on 360
not wanting to start a war, imo it is just real distracting on the PS3, its almost overpowering and unnatural looking. In my quick impression earlier i said even though the graphics are bad and the grass was over done the gameplay felt better. Gameplay is what its all about.
OK. I gotcha. My bad then. I thought you were saying you wanted to see it longer in the normal view as some were saying earlier.
Really liked the demo, feels really polished and complete in various areas. The graphics are amazing in my opinion. The gameplay is pretty good. One thing I don't like is the qb sack animation where he throws it but it's really a fumble. That needs to be taken out ASAP. Ummm pretty much meets my expectations and more, can't wait until I have the real thing in my hands sometime next week. Go Canes
This happened to me tonight, but they actually called it a fumble, I almost lost the ball because I just thought they were going to rule it an incomplete pass. They reviewed it and after the review it did show his arm moving forward so they overturned the ruling on the field.
Really liked the demo, feels really polished and complete in various areas. The graphics are amazing in my opinion. The gameplay is pretty good. One thing I don't like is the qb sack animation where he throws it but it's really a fumble. That needs to be taken out ASAP. Ummm pretty much meets my expectations and more, can't wait until I have the real thing in my hands sometime next week. Go Canes
This! I don't know how many times I've hit the QB, he drops the ball, and it is ruled incomplete.
NCAA 11 or 12 feels and looks the same to me. In college football i have never seen 100% sure tacklers in my life thats why they all don't make it to the NFL. Open field super safties that never miss the mark... Or is it the animations that create such flawless never miss fast twitch Super Safties who latch on so fast, creating the slight of hand magic you might almost forget about the suck suck tackling. Or is it the pause the LB's do before they blitz.. Or could it be the LB's just waiting for the ball to come flying 20 feet over their heads so they can unleash that super power they have, being able to jump tall buildings in a single bound to knock the ball out of the air. hummm.
I don't even want to speak to the patti cake my DE play with the OL wow....come on EA stop with the Jedi mind tricks please..
What happend to the Truck stick is it broke.. why use the spin move its not good for real. do they have maximum passing in this game? Lets hope its only a demo right......
I've noticed some glitchy tackles and sacks. I had what I thought was going to be a sack and the quarterbacks arm "dislocated" and he threw it as he was going down. Another what I picked up a sack but it looked like my guy actually run through the quarterback as if he wasn't there.
The field on Texas IMO looked terrible. It just didn't look like a natural field or a turf field. It just looked like some green was thrown down with a Texas logo in the middle. Just my opinion.
I also noticed some broken zone, more then I expected as well as Four Verticals STILL seemingly uncoverable over the middle.
All that said, it's definitely a LOT better then 11 and it feels overall like a different game.
Hey guys, did you notice the AI making weird playcalls? Playing on Heisman, Alabama attempted a 60 yard field goal against me. This was in the 3rd quarter, score tied at seven
I just noticed something peculiar. Alabama's Pro Combat helmets facemask's are a much darker, and better looking grey than the standard helmet's facemask that often looks white.
Can people post whether they are on 360 are PS3? I find it quite odd that some people are saying it's the best ever and some are saying they hate it. I think it may have something to do with the different systems. As for my impression, just from the demo I'd call this NCAA 11.5. That's not necessarily a bad thing cause I loved in 11. I just don't think there is areal big difference. My wife thought it was the same game lol.
I am interested in this too. I only use ps3 and I hear all the time how games are better on 360.
My impression of ps3 version is it was basically Madden 11.5. I saw Alabama's offensive line pancake my entire dline simultaniously, I got picked by a super lb and then had a super lb return the favor for me the next play and I tried to throw a deep curl route and watched as my wr came back towards the ball only to watch it sail over his head into the arms of a safety without even trying to catch it.
Even with all that, for some reason this game seems more fun to play than last years game. AA was giving me some challenging games. I'll probably gamefly the retail version and be ready to move on when the madden demo drops.
OK, so I just played about 10 games of Oregon Vs Texas, just to get a feel for the Oregon Offense as it is one of my favorite iterations of the spread offense.
In the normal formations, the read option is a lot more effective than last years. It hits a lot faster than it did and the QB's acceleration seems better.
There are several read option plays that have the normal playart in the playcalling screen but, once the overlay comes up on the field, it turns out to be the inside belly read option. The reads for this are a bit weird. I have had it work several times keeping and giving it, but, like I said, the read seems a bit funky.
Not all of the formations that are in Oregon's playbook actually have zone read in them. A few have the slot-zone read triple but that is it. Funny when you think about it.
The offset half back dives are effective from the offset formations but there are a few offset plays hidden in the regular shotgun formations. These are extremely effective and I gashed Texas with the numerous times.
The PA Passes were fine for me. I only got sacked a few times on those. The pass rush seems very very good. I gave up a lot of sacks to DEs...mostly because I get jittery in the pocket lol.
Overall, I am very excited about July 12th now. I think I may try to pick this game up early lol.