Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
Still d/ling..Watched Pasta FSU and Bama game and it didnt look too bad. Tackling did look alot better and cpu running looked better also.
I know every single one of those 200 custom sounds will be needed since the commentary and atmosphere is so stale and boring. I might be able to enjoy this years game...Still waiting on the D'L
I see they didn't fix the broken hurry up offenses for spread teams. Sure some spread teams don't huddle, but they also wait 20-30 seconds to get the play called in from the sideline and sub guys in and out. Not every teams hurries to the line and snaps the ball within 10 seconds of the last play unless you're Gus Malzahn. I know its a minor gripe, but its one that irritated me from last year.
Other than that the game plays what I expected which feels like a more polished version of NCAA 11.
Zone played a lot better in this one, my CPU controlled d-line had 5 sacks. But, on the flip side, not a single CPU scramble once again even with just nobody in front of him, broad daylight. Havent seen a single scamble yet.
I think the games feel way too ping-pong ish. Players move way too fast, game is arcadish. No interactive sidleines, interesting presentation. Little to no effort with everything. Not buying.
Is it just me, or can anyone else not scramble as good as on NCAA 11?
I noticed I couldn't scramble and gain 4-5 yards before the CPU figured it out, if that's what you mean. The CPU noticed my scrambling almost instantly when I headed towards the LOS.
Ok, played 5 games, all on Heisman. I'll go ahead and skip to the bottom line: This is a DAMN GOOD game that is improved in just about every area. Plays a really good game of football on Heisman without feeling cheated at all. Very impressive.
Pros:
--CPU RB AI is light years ahead of any previous NCAA game. It is incredible how much better the CPU RBs make cuts, etc.
--Zone defense much improved.
--Pass rush and LBs shooting gaps much improved. Very impressive pass rush, even on Heisman.
--Shotgun running is much improved, again...even on Heisman.
--The new tackling engine and the lack of suction is instantly noticeable and very imrpessive all the way around.
Cons:
--still not seeing many penalties. Pass Interference still nonexistent.
--CPU QB holds the ball way too long without either a. throwing the ball away or b. scrambling. No College QB worth his salt is going to hold the ball 7-8 seconds without getting rid of it.
--Too many all out/jailbreak blitzes by the CPU. This is a big reason for the Humans thrashing the CPU when the CPU keeps zero blitzing and leaving defenders one on one or even leaving a WR wide open. Blitzing is fine. Alll out blitzing is not.
--A few too many instances of my entire Defensive line/Front seven getting pancaked simultaneously by the CPU. Typical on Heisman, but needs to be toned down regardless.
On a side note, Oregon refuses to run out of Shotgun in this Demo. I swear they threw 95% of the time.
If I drop one more pass I'm gonna scream very loudly!!!!!
im definitely seeing some weird drops
Also, is it just me or is cover 2 zone useless on heisman? I dont understand how I am supposed to stop hitches. They kill man, so so I run zone, and my LBs just stand a yard behind the WR and let him catch it every time? What play do you run to stop hitches and comebacks?
Well, to be clear, I wanted to see bad throws, knockdowns,etc. It really wasnt like that as much as I had liked. There would be times I would be forced out of the pocket(a good thing) and I would have a open receiver 5 yards out with noboy 10 feet around him. Even though it probably doesnt effect ratings, I would set my feet and come to a stop and make the throw. The pass would just go 5 feet away from the receiver(who had been standing in place for at least 5 seconds). It didnt feel real at all. If it had went to him and he just bobled it or dropped it...I can deal with that. It was like my QB was a 5 year old all the sudden. This could happen two plays in a row...and then you fire a perfect strike for 35 yards down the field. It was just weird. It didnt feel correct at all for me. Maybe I am expecting to much out of this game, but until it plays correct football I would just prefer playing a few other sports games this year. I guess Im a little dissapointed, I was hoping EA would deliver a strike with NCAA and Madden this year. Guess I am waiting for Madden to show up or not.
Give it a download, who knows it may be a game for you. It sadly just wasn't up to my standards personally. It improved with tackling, and the defenders gaurded better....but don't get too excited, because I didn't think they were done nearly as good as they could have been. Just better then they had been. The game still feels like a arcade game. Don't know if that is a good thing or bad thing for others though.
I felt the passing was very realistic. College QBs aren't going to make a perfect pass over and over again, if that's what you were expecting. To me, it seemed like you were expecting a pass to hit the WR in the numbers 100% of the time. Coming from someone who had to cover KSU's Carson Coffman for a work..... you shouldn't be surprised if a QB overthrows a WR by 5 feet even when his feet are planted, then heave a great pass down the sidelines. But hey, we all want different things in a game, so I don't blame you if you don't like it.
I see they didn't fix the broken hurry up offenses for spread teams. Sure some spread teams don't huddle, but they also wait 20-30 seconds to get the play called in from the sideline and sub guys in and out. Not every teams hurries to the line and snaps the ball within 10 seconds of the last play unless you're Gus Malzahn. I know its a minor gripe, but its one that irritated me from last year.
Other than that the game plays what I expected which feels like a more polished version of NCAA 11.
I really wish they would change this as well. Even teams like Oregon don't do that for the most part. They will do a quick snap occasionally, but they don't do it all the time.
I think the other issue is the fact that no huddle teams can't subsistute players in between plays like in real life. For instance Oregon came out in a 4 WR 1 TE formation, and then the next play ran a formation that called for a RB. Since the no huddle teams can't substitute between plays they had to line up the TE from previous play at the RB position and gave him the ball.
I said this last year, but to mimic spread teams correctly they need to slow down the pace that they snap the ball in between plays and allow for them to make substitutions between plays.
Ok, played 5 games, all on Heisman. I'll go ahead and skip to the bottom line: This is a DAMN GOOD game that is improved in just about every area. Plays a really good game of football on Heisman without feeling cheated at all. Very impressive.
Pros:
--CPU RB AI is light years ahead of any previous NCAA game. It is incredible how much better the CPU RBs make cuts, etc.
--Zone defense much improved.
--Pass rush and LBs shooting gaps much improved. Very impressive pass rush, even on Heisman.
--Shotgun running is much improved, again...even on Heisman.
--The new tackling engine and the lack of suction is instantly noticeable and very imrpessive all the way around.
Cons:
--still not seeing many penalties. Pass Interference still nonexistent.
--CPU QB holds the ball way too long without either a. throwing the ball away or b. scrambling. No College QB worth his salt is going to hold the ball 7-8 seconds without getting rid of it.
--Too many all out/jailbreak blitzes by the CPU. This is a big reason for the Humans thrashing the CPU when the CPU keeps zero blitzing and leaving defenders one on one or even leaving a WR wide open. Blitzing is fine. Alll out blitzing is not.
--A few too many instances of my entire Defensive line/Front seven getting pancaked simultaneously by the CPU. Typical on Heisman, but needs to be toned down regardless.
On a side note, Oregon refuses to run out of Shotgun in this Demo. I swear they threw 95% of the time.
I think Heisman is the only way to play this demo. Oregon ran the spread on me very well, LMJ had 100 yards on 11 carries last time.
I just havent seen a single scramble yet in 5 heisman games....
But as I have been playing more and more I am seeing many improvements, the running game is much better on BOTH ends (CPU and user).
My biggest issues were things I saw in the two user games I played, but heisman vs CPU is good football. Still needs tweaks but lets see what the tuner does for it.
If this was a PC game, these are the kind of improvements you would get released in a patch about two months after the initial launch date. Complete b.s. that they couldn't have fixed more gameplay issues in a full year's worth of development time. I'm not expecting a brand new game, but this effort is just not very good at all - it's basically what '11 should have been, with many issues STILL unresolved.
Since it's EA they get the luxury of releasing NCAA 11.5 and selling it for $60. Yet another year passes with no competition from another developer...
I must be blind but I'm not seeing this 3-D grass people are talking about. Running game feels and looks better. Defense seems a lot tighter with the A.I making some of the sacks for my team which is a first. For some reason the graphics in general to me look dated.
Ok so even with my samsung tv i cant even tell for sure if they finally got the Longhorns field correct. Its supposed to be field turf like it has been in real life for 3 years. Can anyone tell me if the field is turf? I seriously cant tell. to me it looks like turf in the replays where you see "3d" but id like another opinion
I can see a lot of improvements this year, but there's one main thing that will keep me from buying: it doesn't feel like football.
3 things prevent it mainly from feeling like football:
1. Animations
EA's next-gen football games have always had very quirky animations. The players don't give the illusion of running, cutting or jumping. They just kind of glide across the field.
2. Passing Game
Once again, the passing game doesn't get any love. There is still barely any control in the passing game. Its either a bullet pass or lob, nothing in betweem. Putting any touch on the ball is impossible.
3. Weird interactions between players
When WR's and DB's bump its a very akward and weird interaction, like the engine doesn't know what to do. I think EA needs to implement the physics system from their NHL and Fifa series to help in these situations. Bumping and small interactions need to be much more realistic.