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NCAA Football 12 News Post


The NCAA Football 12 demo is available now for the 360. Click here to queue it up.

UPDATE: PS3 demo is available now.

Please post your impressions here.

Quote:
Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 261 ActLikeYouCrow @ 06/28/11 02:57 PM
for the lack of balls hitting the dirt. i think its a combination of players being too fast, lack of momentum, qb's too accurate, ball speed and arc, and the size of the players and the size of the field. until they address some or all of these then the passing game is too arcade even after we use sliders
 
# 262 blkrptnt819 @ 06/28/11 03:00 PM
Quote:
Originally Posted by thelasthurtknee
minor??? jeez what could of been a better addition? wow. not a big scheme guy?
Quote:
Originally Posted by georgiafan
When are people gonna realize that this years custom playbooks is alot better and deeper then anything that was in a NCAA game before
Quote:
Originally Posted by WatsonTiger
OverreactionSports never fails me
Exactly, I could not have said it better myself.
 
# 263 Tengo Juego @ 06/28/11 03:01 PM
I hate these match ups. I'll just stick to Oregon, I guess. It's the best offense, to my liking.
 
# 264 RogueHominid @ 06/28/11 03:01 PM
I didn't play NCAA 11, so I'm coming at this from a different perspective than some. I liked the first game I played. I lost 10-7 using Oregon on All American.

A few things that stood out as cool:
-The CPU HB ran intelligently and made the run game a force
-The CPU QB moved intelligently in the pocket
-I saw 2 examples showing a lack of the psychic QB, one a coverage sack and one an INT that was the result of an effective zone blitz.
-QB run plays for Oregon worked pretty well without feeling cheesy
-CPU pass rush was evident.

The main things I don't like are the game speed and the way player momentum is implemented. It doesn't really feel like players have the right weight to them. I'll be cool as long as slowing the game speed down is an option.
 
# 265 illwill10 @ 06/28/11 03:02 PM
Quote:
Originally Posted by roadman
Demo sold me.

A. Pass Interference call
B. Fake punt on 4th and 14 by CPU. Never expected it. They almost picked it up.

I was sitting on the fence, now, 1st day purchase.
B. happened to me and they converted it. I should expected it since the drained the clock.
I am 110% sold on this. I will be at the Midnight release(if it is availble).
I cant wait to set up my Custom Playbook
 
# 266 Nature_Boy @ 06/28/11 03:02 PM
I have played four games so far and i'm loving it. I can't wait until I can play the full retail version.
 
# 267 Lakers 24 7 @ 06/28/11 03:03 PM
Quote:
Originally Posted by thelasthurtknee
wow. ok. you know the definition for scheme????
A big part of scheming is deception. Often times you don't want the offense to know exactly what you're running when you lineup. Thus, on APF for example, you had the ability to change your shell in order to give the offense a different look. On NCAA 12, as far as I know, there's no deception. You can't realistically alter your alignments or shells. It's very straight-forward and run of the mill. There's no disguise, which is a huge aspect of scheming.

Secondly, being that the trench play isn't realistic. The tradeoff between the amount of linemen you bring, or don't bring, isn't realistic. You don't have true double team blocking, or bull rushing ability. Some teams have the athletes to run the 3-3-5 effectively. Other teams would get decimated in that same defense. On NCAA, you don't see that sort of discrepancy, or need to analyze what's the best fit for the athletes you have. Instead, every basic scheme seems to have the same outcome across the board. With obvious differences in play making ability only.

I could go through the specifics of each scheme, but yes, I think that there shows that the schemes don't function realistically.
 
# 268 LambertandHam @ 06/28/11 03:05 PM
Game was fun, I liked the new tackling. Still with all the stuff coming out this year, I'll wait until NCAA is cheap or on sale. Just a personal opinion, even though I'll be hiding my car keys on release day.
 
# 269 dennis580 @ 06/28/11 03:06 PM
Quote:
Originally Posted by XMr HIT STICKX
Garrett Gilbert is horrible. Wow.
Looks like EA was totally realistic on that then. Gilbert in real life is absolutely atrocious. By FAR the worst QB to start a whole season at a major program EVER. As a OU fan though I love Gilbert, and what he did to the Texas program.

Some of Gilberts amazing accomplishments last year.

*- Led Texas to the first losing season of the Mack Brown era
*- Led Texas to FOUR straight HOME losses against UCLA, Iowa St, Baylor, and OSU.
*- Threw the ball 441 times yet only had a pathetic 10 TD passes
*- Had a 10 TD-17 INT ratio
*- Totally demoralized, and ripped out the heart of the great Texas defense
*- Totally humilated the Texas program.

As a OU fan I got great pleasure, and joy out of watching what Gilbert did to the Texas program, but I just was in total shock that this guy started the whole season. Mack kept making the excuse that he didnt have any other QB's ready to play. If don't matter if you dont have any other QBs ready to play when a guy is so bad that he is demoralizing, and breakinging even your defense, and totally humiliating your program you have no choice but to bench him no matter who you got backing him up.
 
# 270 fsu5 @ 06/28/11 03:08 PM
The demo is cool

The kickoff return is easy or g5 and joyner is just that good, i either return it or almost return it.

Its hard to stop bama running game, its like all 11 of my players get blocked and pushed down when they run

Passing is kind of easy, but i like how scrambling and throwing across field is over

OREOGN is going to be the team everybody use online
 
# 271 BigE89 @ 06/28/11 03:08 PM
why does lamichael james have dreads... or is that just my demo
 
# 272 Gosens6 @ 06/28/11 03:09 PM
I also notced how bad Gilbert was in the demo, it was a joy to see..

Also, while playing with Bama I noticed how inaccurate McCarron can be sometimes. Can any Alabama fans confirm this? Cause at certain times this guy was missing receivers left right
 
# 273 DGuinta1 @ 06/28/11 03:09 PM
At least the advertising is random! wo0t!
 
# 274 solmon @ 06/28/11 03:10 PM
I've liked the demo for the most part. Played on AA and Heisman with Oregon and Bama only.

-Richardson went for a huge 75 yard run on a stretch play. I didn't cheese and bounce to the outside. Stretch play, got the edge, cut up field and followed my tight end who got a piece of the safety (logic was perfect) and took it the distance.

-Had a few decent runs out of shotgun with LMJ...but...but...it still seems a little off. If a 10 is what we are wanting, I'd say the logic on running out of shotgun is a 6 probably. At times it seems so natural, whether for a gain or loss. At other times it just isn't right. Improvement overall though.

-We don't have any Game Tracks in the demo, was disappointed by that.

-Enjoyed Andrews' comments after halftime.

-Haven't had an injury in 4 games.

-Haven't had a pass interference call in 4 games.

-Punt return is a little better, but I haven't experienced the "amazing improvements" that others are claiming in the punt return. Not AS bad though.

-I actually like the feel of the weight of players unlike some of others that have commented on this thread.




-JULY 12th PLEASE.
 
# 275 Lakers 24 7 @ 06/28/11 03:10 PM
Quote:
Originally Posted by thelasthurtknee
11 was the best ncaa ea has made and they fix the issues. you want a simulator. you have played video sports long enought to know how much progress can be made in a year.

but atleast we have alot of guys that know football on here that we can trust there opinions. J-Unit, playmakers etc.. football guys.

I would prefer a simulation, but that's not exactly a must for me. It has to at least be a challenge though. I enjoyed NCAA 11 before they nerfed the defense.
 
# 276 TheTodd84 @ 06/28/11 03:10 PM
I can't believe that psychic DBs are back in the game. It's literally almost a game-killer. They better tune that or patch it or something. It's so frustrating that in man-to-man, I run a post corner and my receiver makes a break on a DB out of the position and he just magically knows where my receiver is going to cut. It's so irritating, I can't even put it into words. How is this even in the game when this was one of the biggest complaints from last year? I seriously love everything else about the demo except for a lack of physics, but that's beating a dead horse. If they get rid of the psychic DBs, the game would be incredible.
 
# 277 Ronnie brown23 @ 06/28/11 03:12 PM
Quote:
Originally Posted by dennis580
Looks like EA was totally realistic on that then. Gilbert in real life is absolutely atrocious. By FAR the worst QB to start a whole season at a major program EVER. As a OU fan though I love Gilbert, and what he did to the Texas program.
Jacory Harris<<<<<< all
 
# 278 DGuinta1 @ 06/28/11 03:12 PM
Penalties for the most part all beit it's a demo, non existent.
 
# 279 wkukicksbutt @ 06/28/11 03:14 PM
[quote=solmon;2042532108

-We don't have any Game Tracks in the demo, was disappointed by that.

[/quote]

I had a Game Track in at least one of my demo games.
 
# 280 T0L0g1st @ 06/28/11 03:14 PM
Played on Heisman:
I thought Kick Returns were way to easy
Deep ball was too easy as well, players were open all the time.
I loved the collision system
Graphics looked like last year
Still gonna buy it of course, look forward to it
 


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