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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-28-2011, 02:47 PM   #281
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

The demo felt good, here's what I came out of it:

No more flying Linebackers

Returns are way better, in my games on All-American, I had some 30 yard returns.

Usually on a hail mary play (or verticals) my side receivers would never get open. Happened twice already.

Zone works to perfection

Overall, I like it
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Old 06-28-2011, 02:48 PM   #282
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Tackling is so much better in this game than years past
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Old 06-28-2011, 02:49 PM   #283
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Re: Demo is up now on the Xbox LIVE Marketplace

My impressions from my first game.


Texas won the flip and elected to kick! In '11 I had a house rule to choose to receive sine the CPU always did. I just told myself that the other team really won the flip and elected to kick.


Both my guys (Thomas and James) and Texas' HB broke the first tackle a lot resulting in 3 50+ TD runs. Texas' back steamrolled my corner.


The read option mesh is sped up. I gave it to James when in '11 I would've been able to keep it had I held it that long.


On another read option the read guy went for Thomas so I gave to James and the dude spun immediately and tackled James.


Thank goodness for custom pbs since Oregon's book was better in '11.


Texas beat me by 4 and there were a LOT of points for 2 minute qtrs. They were mostly big plays with no turnovers.


I don't think there was a sack in the game, but we both were committed to the run.


I wasn't able go stop toss plays, but I couldn't do that in '11 either.
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Old 06-28-2011, 02:50 PM   #284
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

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Originally Posted by Lakers 24/7
Like I mentioned in the other thread, we all expect something different from the game. Depending on what you're looking for, NCAA 12 may or may not be it. For me, the graphics and presentation stuff might be great, but I don't care for it. All that matters to me is gameplay.
11 was the best ncaa ea has made and they fix the issues. you want a simulator. you have played video sports long enought to know how much progress can be made in a year.

but atleast we have alot of guys that know football on here that we can trust there opinions. J-Unit, playmakers etc.. football guys.
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Old 06-28-2011, 02:54 PM   #285
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

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Originally Posted by Lakers 24/7
I'm pretty disappointed, but not surprised. It seems to me that EA has become content in an arcade product. I have not noticed a single improvement in NCCA 12.

What's worse is that the defense is still just as bad as it was on NCAA 11 after the tuner sets. You can move the ball up and down the field all day (on Heisman) without much effort. Without any realistic challenge. Without having to think, or develop a decent strategy.

In my first game I went 11-15 for 185 yards, passing. Put this game on 5 minute qtrs, and I don't think anyone would have a problem throwing for 3-400 yards every game. The flats are still easy to abuse. DBs don't react well. Zone defense is awful. Overall, you can fit the ball into places and complete catches that you should never make.

Trench play is still very unrealistic and feels stagnant. Offensive line/D-line interaction feels and looks gamey. There's no realistic bull-rush, or block shedding. Sorry to say but APF 2k8 to this day and still more realistic in this regard. EA has had how long now?

Run blocking still needs a lot of work. Block logic isn't great, blockers are often times slow to react. Again, the overall realistic feeling to the run game and reading the field just has a gamey feel to it.

QB play, also still unrealistic. There's no momentum, no drop backs, etc.

For this game to be a sim, it needs a lot of work. I personally don't understand why they focused their attention elsewhere instead of fixing the gameplay.

I haven't played the demo but i'm sure i would agree with you if i had. It's just this whole direction ea sports has gone compared to 2k. Ea thinks if they have an arcade football game then they will get the casual gamer which outnumbers the hardcore. But what they fail to realize is that the casual gamer goes to hardcore gamers for advice on whether or not the game is good.
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Old 06-28-2011, 02:56 PM   #286
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Demo sold me.

A. Pass Interference call
B. Fake punt on 4th and 14 by CPU. Never expected it. They almost picked it up.

I was sitting on the fence, now, 1st day purchase.
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Old 06-28-2011, 02:57 PM   #287
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

for the lack of balls hitting the dirt. i think its a combination of players being too fast, lack of momentum, qb's too accurate, ball speed and arc, and the size of the players and the size of the field. until they address some or all of these then the passing game is too arcade even after we use sliders
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Old 06-28-2011, 03:00 PM   #288
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Quote:
Originally Posted by thelasthurtknee
minor??? jeez what could of been a better addition? wow. not a big scheme guy?
Quote:
Originally Posted by georgiafan
When are people gonna realize that this years custom playbooks is alot better and deeper then anything that was in a NCAA game before
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Originally Posted by WatsonTiger
OverreactionSports never fails me
Exactly, I could not have said it better myself.
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