Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
The does play very similar to 11. The animations and presentation looks awesome (I did have a glitch in the GameTrack where the highlight were shown with only the ball. All the players were invisible.)
I really like how you can even tell the difference between the grass and turf.
The does play very similar to 11. The animations and presentation looks awesome (I did have a glitch in the GameTrack where the highlight were shown with only the ball. All the players were invisible.)
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Special teams for the human is great, returned a kick off and punt back for a TD. Special teams for the CPU however is terrible. Their blocking isn't good and the cpu runs directly up the middle into the crowd.
Blitzing
Blitzing is an automatic sack. I sacked Thomas 7 times. Linebackers come through the line with ease running 3.8 speed. I was like DAMN. RB don't pick up the blitz and I seen multiple occassion where 2 offensive linemen just stand there clueless letting people run right past them
QB AI
They only move when they sense pressure. Thomas only scrambled once, but for some reason that idiot stopped running when he had WIDE OPEN FIELD in front of him. He just stood and got hit from behind.
CPU Running game
Oregon couldn't run for crap against me. I stuffed all their running attempts for 5 and 6 yard losts. Shotgun running is horrible. Read option is horrible. Screen plays is horrible, half the time the QB threw the ball 3 yards behind the RB into the ground.
Slants and verticals
I completed all of them. Maybe Oregon secondary is just bad.
Tackling
Didn't seem hard to me at all. Sound effects on tackling is too weak.
Ball release
Seems too fast coming out of QBs hands no matter if they are stationary or moving and throwing. Same thing with trajectory. Way too easy to complete passes down the field running around with the QB.
Game tracks
Nice
Intro
Texas intro is weak and boring. That is something you definitely will be skipping.
Everything for the human seems good. The CPU on All American however have issues with running logic, blocking logic and play calling.
I seen them call some dumb plays when they were down big. And even more dumb plays when something obviously wasn't working for them.
No huddle exploit ! Instant cheese !
This year if you call the no huddle, you can get offsides called majority of the time because the defensive line takes too long getting off the ground and back on to their side of the ball.
Seen offsides called 6 times just from running the no huddle.
After watching my roommate play 7 games so far, I can definitely vouch for everything Skillz just said, except for the special teams returns (havent seen a big return yet).
I have seen all four defenses consistently get burned by vertical/skinny post/slant routes in zone. Like all day, every day, automatic. I already said how bad the CPU shotgun running is, its almost worse than last year.
I think the CPU scrambling is a bit better but still needs more work.
The game so much better then last year. The tackling, the presentation, everything is so much better. But you the rosters are gonna be very messed up when LaMicheal James has dreads haha.
For the people talking about the human running from the shotgun/spread/zone read. Is the only diffrence just that it auctally works now if u read it right?
Yeah you definitely don't want to blitz. That is a money play against the CPU. They can't pick up the blitz for crap. Hell they don't even try too.
And it isn't just one blitzer coming through, IT IS ALL OF THEM AT THE SAME TIME, MAKING IT TO THE QB AT THE SAME TIME IN SYNCHRONIZATION
It's like they snap the ball, it all blitzers turn into Usain Bolt and get past the offensive line like they don't even exist. And make it to the QB in 2 seconds.
The play action worked last year... you just had to run the ball effectively to do so. Mainly by running linked plays. If you just come out running play action after a few runs then you have a pretty fair chance of getting destroyed. I don't mind the way they have the play action set up because it was *too* effective in years past. You could run PA Read from the Shotgun formations and have people open all day even if you hadn't ran the ball.
A few thoughts. I'm not as good at this game as a lot of you guys are, but there are a few things I noticed. I played a few games on AA. Most against Texas as Oregon, but one as Alabama.
Had a black WR's skin turn white for a split second as a highlight ended.
Had no trouble running out of the spread or shotgun against Texas. You just have to audible out if they're aligned to stuff your run.
Jet sweeps seem really effective. Most of the time I ran them, I would get 6+ yards.
Options are absolutely gimped. It's pointless to try. I hate to see how the service academies and Georgia Tech play in 12 if the full game keeps options as pathetic as they are in the demo.
"Human highlight reel" LBs are back. I had one superman jump up to swat a ball.
The CPU's offensive AI is terrible. There are instances they throw the ball away right after the snap, and Texas called a counter out of the Power I during a two minute drill.
Dropped passes and overthrows seem much more common.
Kick returns are better, but punt returns aren't.
Very awkward pauses in announcing. Brad Nessler will even take breaks and forget names or space out. "The score is.... (awkward 2 second pause) 7, Seminoles, nothing."
The play action worked last year... you just had to run the ball effectively to do so. Mainly by running linked plays. If you just come out running play action after a few runs then you have a pretty fair chance of getting destroyed. I don't mind the way they have the play action set up because it was *too* effective in years past. You could run PA Read from the Shotgun formations and have people open all day even if you hadn't ran the ball.
I think you're wrong. PA was broken last year. It worked a couple times a game out of maybe one or two formations but many had a very prolonged animation that just completely left the QB out to dry.
In the demo, I haven't seen the CPU d-line react to the PA once, they just bowl through and sack the QB no matter how well the ball was being ran
1) I personally love the fixes to the Zone Defense..last year my SS/FS would run side by side. This year I had a pick where my SS played the WR down the field as my FS jumped the pass 3-5 yards short for a nice INT.
2) QBs break tackles a little too easily. (Oregon QB shrugged off my DT several times.)
3) Graphics are amazing. Player presentation is like no other year.
4) Yes the passing game is way too easy. Its not hard to fix that is what sliders are for.
Just had a couple of hours with the demo. I've always been a big presentation guy so the ESPN features that they have incorporated this year, from the pre-game to the post game. Love it!
I'm pretty disappointed, but not surprised. It seems to me that EA has become content in an arcade product. I have not noticed a single improvement in NCCA 12.
What's worse is that the defense is still just as bad as it was on NCAA 11 after the tuner sets. You can move the ball up and down the field all day (on Heisman) without much effort. Without any realistic challenge. Without having to think, or develop a decent strategy.
In my first game I went 11-15 for 185 yards, passing. Put this game on 5 minute qtrs, and I don't think anyone would have a problem throwing for 3-400 yards every game. The flats are still easy to abuse. DBs don't react well. Zone defense is awful. Overall, you can fit the ball into places and complete catches that you should never make.
Trench play is still very unrealistic and feels stagnant. Offensive line/D-line interaction feels and looks gamey. There's no realistic bull-rush, or block shedding. Sorry to say but APF 2k8 to this day and still more realistic in this regard. EA has had how long now?
Run blocking still needs a lot of work. Block logic isn't great, blockers are often times slow to react. Again, the overall realistic feeling to the run game and reading the field just has a gamey feel to it.
QB play, also still unrealistic. There's no momentum, no drop backs, etc.
For this game to be a sim, it needs a lot of work. I personally don't understand why they focused their attention elsewhere instead of fixing the gameplay.
I've had a little bit of everything. I've been shutdown by Texas, I destroyed Alabama*, I went to OT with Oregon (won on a stop & FG) and I shutout Alabama
Can't complain about that. Everything looks good, except the secondary man play is very meh.
*with 2 minute quarters on AA, I'm calling a 17-0 game "destroying"
i have a weird feeling custom sounds for entrances is going to come out all screwed up. Like its going to start playing the song before people thought it would.
Really at this point from what it sounds, the game is last year's game with a set of tuner updates. So if you buy the new game youre basically paying for custom conferences and coaching carousel since those are the only things that are new or will feel new.
Don't agree with statement but u forgot CUSTOM PLAYBOOKS.