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Fight Night Champion News Post


The Fight Night Champion demo is available now for the 360 and later tonight (roughly 9 P.M. EST) for the PS3. Please post your impressions here.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 301 The Visualizer @ 02/09/11 12:32 AM
Quote:
Originally Posted by Vast
Are you inside my mind?? lol In FN4 the highest difficulty was just cheese so i stayed away. The champion difficulty(2nd highest) was just like you stated; not aggressive enough.

I really like the aggressiveness and the difficulty the demo A.I. displays.

I'm curious if it is exclusive to the demo since fighting that aggressive for the whole fight might cause a boxer to gass out.
the one thing I noticed is that if I win 1 or both of the first 2 rounds the CPU will drastically increase its aggressiveness and punch output in the 3rd rd to try to win the fight which is pretty cool to see.
 
# 302 SteelerSpartan @ 02/09/11 12:54 AM
Quote:
Originally Posted by The Visualizer
the one thing I noticed is that if I win 1 or both of the first 2 rounds the CPU will drastically increase its aggressiveness and punch output in the 3rd rd to try to win the fight which is pretty cool to see.
A couple of times I thought the CPU had a Madden MySkill effect to it where

Id go out there an Knock Pac around and out, for 3 fights in row and then all of sudden on that 4-5th fight Pac started PBing me and couldn't miss with his lunging Left-Straight and upper

I dunno, probably just demo overload....at this point Im just ready to get to the full game and tinker with the sliders for hours on end
 
# 303 phillyfan23 @ 02/09/11 02:36 AM
Quote:
Originally Posted by The Visualizer
I hope there is variation of aggressiveness between fighters but I'd rather them not take drastic steps in reducing the CPU's punch output so the A.I. doesnt end up as passive and easy to dominate with punch output as it was in FNR4 on the 2nd highest difficulty (GOAT was too cheap with the counter windows the CPU got off every other punch)

I have been enjoying fighting the CPU on the demo more than any other boxing game in recent memory since the A.I. presents a pretty good challenge. By dictating the pace of the fight and moving well I can keep them to 70-80 punches a round most of the time, which is acceptable to me.
you might like the challenge, but it's just not realistic. A heavyweight fight will have 40-50 punches a round on average...maybe that might be a little high still.

In FNR4.....the cpu output was lower and you claim it was too easy to dominate them...Do you know why it was too easy? because stamina didn't have enough effect which ALLOWED you to double the cpu's punch output and dominate them.

That is exactly why stamina needs to support the cpu and human tendencies. If FNR4 penalized you for punching 90 mins a round, it will be much harder to win and dominate a fight when you're gassed after 4 rounds, right?

You mentioned that in the FNC demo by dictating the fight and being elusive you LIMITED them to 70-80 punches. This amplifies the complaints of many people regarding this topic. When you dictate the fight and are elusive, the cpu fighter should have hugeee trouble getting off in general.

Stamina and tendencies work hand in hand.

1) Stamina too high, cpu punch output too high: slugfests like we see now

2) Stamina too high, cpu punch output realistic: you will dominate the CPU with punch quantity since you're not penalized realistically for over-punching just like what you said happens in FNR4 on champion level.

3) Stamina realistic, cpu punch output too high: cpu will punch itself out after four rounds and you will defeat them easily.

4) Stamina realistic and cpu punch output realistic: you will be forced to pick your spots to succeed, which will then match the cpu's punch output more or less. This will reward patience, precision and execution , what the sweet science of boxing is all about.

just like AL BUNDY said.....you can't have one without the oooother.....stamina and tendencies
 
# 304 Tengo Juego @ 02/09/11 02:56 AM
Quote:
Originally Posted by phillyfan23
just like AL BUNDY said.....you can't have one without the oooother.....stamina and tendencies
Actually, Sinatra said that. But whatever...
 
# 305 greenegt @ 02/09/11 10:57 AM
Tried it last night. Looks good, but I don't feel the need to pick it up day 1. I'll wait for the price drop.
 
# 306 kbmnm247 @ 02/09/11 02:34 PM
Whatever happened to Being able to "train" your guy before multiplayer matches. Locally I believe on FN2(?) you could "train/focus" on a certain area and your guy would get boosts/subtractions to certain attributes based on what you chose. Why hasn't this remained in fight night I thought it was pretty cool and realistic?
 
# 307 tcrews @ 02/09/11 03:09 PM
Before I get into another round of impressions. I just wanted to repeat my question from a couple pages ago. How exactly does the "perfect block" that opens up a counter window work? Meaning the timing, just as the punch gets there, as soon as your opponent begins to throw the punch, or something else entirely? Thank you. Also, is the tuner set people are talking about a confirmed reality for the demo? Or is it just speculation?

I've logged about 200+ fights at this point. I really love boxing and wanted to give this game every opportunity to grow on me as I've been waiting, like many of us, a very long time for this game to finally come out. Last night I was enjoying the game a little bit better. Today I can say I'm enjoying it even more.

The gripes I have left with the game are those that can most likely(i hope) be fixed with sliders in the full game, and if not sliders, then a patch. You often hear NFL QB's or NBA Superstars talking about the game "slowing down" for them, as almost a reason that they've gotten better. After fighting so many times, the game feels slowed down to me. I'm able to react quicker to punches, fire off the exact punches I want in return (I never had an issue with the control scheme, but now that I've logged this much time, I absolutely love it) without even thinking about it.

Here are some positive things I've taken away from playing the last couple of days.

Connect percentage - Yes, it's too high. But I'm happy to report that as Tyson, I held Ali to 44% percentage for the fight. I won't go as far as to say it's a fluke or anything, but the closest I came after that was 55% I believe. So it's very possible to not only beat Ali, but beat him with solid defense. I use all 4 fighters on a rotation, combined I'm landing about 66% of my punches as compared to the CPU's 48%. That's still not realistic, but I'm very happy to hold the CPU under 50% BEFORE I'm even able to mess with sliders.

Flash KOs - This will be much appreciated for sim/boxing fans. When I say flash ko in this next paragraph, I'm talking about the new flash ko that doesn't allow you or your opponent a chance to get up, instantly the fight is over

The cool thing is that anytime I have seen that, and have been the one causing the flash KO. It's been due to me landing a punch as they begin to throw one. As opposed to the much maligned "counter window" with the flash etc. For those of you who don't know boxing very well. A lot of the time a true "flash ko" happens, it's because one boxer landed a perfect punch as the other boxer was beginning to throw his punch.

In the case of most Fight Nights, flash anything was usually due to landing a punch in the "counter window", which wasn't exactly realistic. In 200+ fights I've been able to win via flash KO 8 times, all 8 times have been a perfect punch as the CPU winds up to throw one of their own.

Jab - This has been talked about a bit. I just want to let people know that yeah, you can absolutely dictate a fight with the jab. It can be very difficult at first. I was probably 100 fights in when I started to figure it out, but you can absolutely control a fight with your jab. In complete disregard for last years game (thank God), the jab is actually the punch I've had countered the least, by far. I can also say that with Ali, I've had the pleasure of knocking Tyson down dozens of times with a well timed jab.

Also, don't make the same mistake I did. I cared way too much about winning so if I went into the fight saying I'd work the jab. I'd get hit with a flurry and start flurrying back and my goal(s) went out the window. Just pick something to work on and don't even think about winning or losing. After you've worked on the controls, defense, movement, etc. The game's enjoyment goes up a bit. I'm still not in love with it, but more of it's potential is shining through. Hope this helps out some people.
 
# 308 DaveDQ @ 02/09/11 03:11 PM
I just fought a guy that was weaving like a madman. I frustrated the hell out of him, knocked him down 3 times and he quit. I got a taste of what these guys are like. He sent me several messages that were full of profanity and gave me an example of how immature they are.
 
# 309 The Visualizer @ 02/09/11 03:35 PM
nice writeup tcrews agree with a lot of your assessments. I've been doing the same thing as you training different areas of my game against the CPU. Some fights I'll just practice blocking and head movement and not even throw 1 punch, or working the jab, or moving in/out, etc... Def has helped out.

I also play all 4 boxers in rotation, but 1 thing that surprised me is how few fight ending flash KO's you've experienced. I usually fight pretty smart and you may just be a way better player than me but if I had to estimate I'd say at least 25% of my fights have ended in these KO's, most from Pacquiao who seems to always land a good shot even when I completely control the fight.
 
# 310 acts238shaun @ 02/09/11 04:28 PM
The more I play the less I wanna buy it. Online is rock em sock em robots, defense is crap, and don't get me started on Ali users online. If Ali fought in real life like the morons I face (I use both) he'd be dead or a vegetable. Ali had power, but not the power Brizzo and his crew is suggesting. He had a great jab and cross but not exactly 1 punch KO power like what's represented. The statement that long reach fighters are at a disadvantage inside is a total lie. With Tyson I'm getting beat up inside by Ali users. I have to counter to win. Working the body opens me up for head shots and don't drain stamina anyway.

I'm not playing crybaby, i win more than i lose. I 1 punched a guy today and body flashed another, so i'm having success, but why does FNRC have to be Ike-Tua all the time.
 
# 311 tcrews @ 02/09/11 05:29 PM
Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that

As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.

If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.

After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.

Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
 
# 312 Hova57 @ 02/09/11 07:14 PM
Quote:
Originally Posted by tcrews
Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that

As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.

If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.

After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.

Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
t we could spar also . trying to get my d down i know what i want to do offensively but on defense sometime i take too many hits.
 
# 313 Kanobi @ 02/09/11 07:52 PM
I'm enjoying the demo a lot. Not nearly as critical and anal as most of you who've posted. Then again I see myself enjoying the final version, especially legacy.
 
# 314 The Visualizer @ 02/09/11 09:53 PM
Quote:
Originally Posted by tcrews
Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that

As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.

If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.

After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.

Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
to answer your questions

perfect block is achieved the same way it was in FNR4 by timing your block so it blocks the punch at the last possible second which will freeze ur opponent. I dont play Fight Night online much and dont really plan to much with FNC so I'm not one of those guys that feel the need to master it so I can win. I'm hoping the freeze is removed eventually with tuning or an official patch.

As far as the Tuner Set, it was released for the 360 demo yesterday, a message should popup on the main menu instructing you to press Y to download it. I imagine the changes aren't final for the retail version as they will prob use data from pre and post tuner gameplay to mold a brand new tuner set to be ready for the game's release.

I'm on 360 btw, If I am looking for some matches when the game drops I'll let you guys know then. For now I'm not really interested in playing online even against peeps from OS.
 
# 315 tcrews @ 02/09/11 10:31 PM
I'm on PS3 so I guess we won't be playing whether you end up playing online or not, haha. Truth be told though, I'm a lot like you in that regard. I played Round 4 online for a cumulative 6 hours. Aside from 1 or 2 people, everyone I played fought like complete idiots. Spinning their upper body 360 degrees repeatedly, only throwing haymakers, or fighting with maxed out cabs. It was easy enough to beat them, but never actually fun. So I'm offline about 98% of the time.

The reason I asked about the perfect block/counter punch is that I was all but certain that had to be it. However, the timing just seems...off, I guess. If I'm trying to land a perfect block, I couldn't be more off if I attempted the same with my eyes closed. Whenever I'm not attempting to achieve a perfect block, and am just holding down the block button, I wind up with a counter punch opportunity off the "perfect block".

It's absurdly confusing, yet follows the same pattern every time. If I'm holding block and the cpu fires off multiple punches. As soon as their first punch "connects" and I fire off a punch of my own, a counter punch registers. If I try to time it, well, to make a long story short, I've yet to register a counter punch off a perfect block when I attempt to time it. Kinda baffling.
 
# 316 Motown @ 02/11/11 10:56 PM
LOL...I take Cotto 'cause i got Tonnney Montana in my corner seriously, did they use Montana to do the voice overs...naaah anyway, just bobbed & came up w/ a left hook that resulted in a 1 punch KO to Pacman...it was sweet Also, KO'd Ali w/ a 1punch KO from Tyson's close range LHook...LOVED IT!

Also. noticed not much depth in the cuts...hopefully this is because of the demo. Phobia, did the cuts look deeper @ community day? thanks
 
# 317 JayBee74 @ 02/12/11 07:04 PM
The scoring is beyond belief. I just outpercentaged Ali 65%-53%, outpowered him 48-2, outcountered him 22-16, but lost because he landed 14 more punches then me. The problem is he had to throw 358 punches to do it.

To make it worse they gave him the second and third rounds. In both those rounds he was stunned, which obviously has zero weight in the scoring.

EA needs to stop being cute with the scoring.
 
# 318 Bronk_Bonin @ 02/12/11 09:06 PM
Quote:
Originally Posted by JayBee74
The scoring is beyond belief. I just outpercentaged Ali 65%-53%, outpowered him 48-2, outcountered him 22-16, but lost because he landed 14 more punches then me. The problem is he had to throw 358 punches to do it.

To make it worse they gave him the second and third rounds. In both those rounds he was stunned, which obviously has zero weight in the scoring.

EA needs to stop being cute with the scoring.
I agree with you 100%.

I also can't stand the scripted knockdown system. It's completely bogus. Every knockdown in the FN4 was treated the same way. The fighters chin attribute should dictate how difficult it is to get off the canvas. Instead everyone recovers the same after one, two, and three knockdowns no matter their ratings or how hurt they were. Make it fighter specific, not some silly balance mini game that's equal for all fighters.
 
# 319 acts238shaun @ 02/12/11 09:57 PM
Yeah, the scoring is basically if knock downs are even whoever throws the most punches wins, period. Percentages mean squat.

Update: Me and Relentless fought three fights and the last was a travesty. I caught him with a minute left in the 3rd and that was the only time anyone went down. He landed 10% highe and threw 100 more punches and still got robbed.
 
# 320 JayBee74 @ 02/13/11 12:00 PM
Quote:
Originally Posted by acts238shaun
Yeah, the scoring is basically if knock downs are even whoever throws the most punches wins, period. Percentages mean squat.

Update: Me and Relentless fought three fights and the last was a travesty. I caught him with a minute left in the 3rd and that was the only time anyone went down. He landed 10% highe and threw 100 more punches and still got robbed.
Well, that's the no draw thing. If Relentless won both of the other rounds the fight should have been scored a 28-28 draw.
 


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