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Fight Night Champion News Post


The Fight Night Champion demo is available now for the 360 and later tonight (roughly 9 P.M. EST) for the PS3. Please post your impressions here.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 261 DickDalewood @ 02/05/11 09:09 AM
Quote:
Originally Posted by chefdad
I'm liking the Demo myself. Fought a few offline fights yesterday in between some Mass Effect 2. I think the game's great. Getting used to the controls has killed me though, although I did get a KO or 2 in.

I like this far more than FNR4 and I loved that game. I'm more of a casual fan though. The thing I can't stand the most isn't footwork, punch damage, presentation, etc... it's online cheese that I hate and that looks like it might be out for FNC which makes me very happy.

The only problem I have now is I'll probably have to wait a while to get it with MLB the Show coming out. It probably won't be till June or July when I actually am able buy it.
Lol, that's how it's going to be for me too. I can't balance two sports titles at once... especially when it comes to The Show.
 
# 262 Phobia @ 02/05/11 11:31 AM
Quote:
Originally Posted by allBthere
I also hope the cpu chills out a touch. I wouldn't be getting these punch totals in the demo if the cpu wasn't forcing it. Ali moving in on me constantly and pretty much forcing me to throw punches. There doesn't seem to be any in and out, or at least any in and out without commiting to actually throwing punches by the cpu. My punch total are always lower than the cpu, but higher than they would be normally because of their pressure.
With the new tuner update ability I think we are going to see thing tweaked pretty often in the first month or more for the game. Brizzo and company already confirmed to me through e-mail they are working on the first tuner update. So things should feel different on release day than the demo does.
 
# 263 N51_rob @ 02/05/11 11:35 AM
Quote:
Originally Posted by Flamehead
Just curious, what would be reasoning behind the design decision to not allow draws online? To me, the possibility of a draw online just adds to the game.
Has anyone tested this? I mean have each person. Not to anything all 3 rounds online. Logically that should produce a tie right?

Sent from my DROIDX using Tapatalk
 
# 264 DaveDQ @ 02/05/11 12:08 PM
Quote:
Originally Posted by N51_rob
Has anyone tested this? I mean have each person. Not to anything all 3 rounds online. Logically that should produce a tie right?

Sent from my DROIDX using Tapatalk
I have gotten 10/10 rounds so I can see it happening.
 
# 265 Sausage @ 02/05/11 12:17 PM
Quote:
Originally Posted by Phobia
With the new tuner update ability I think we are going to see thing tweaked pretty often in the first month or more for the game. Brizzo and company already confirmed to me through e-mail they are working on the first tuner update. So things should feel different on release day than the demo does.
I hope they don't pull an NCAA 11 and over tune the game. I hope while they are tuning they don't only consider online players and tune the offline A.I. as well.
 
# 266 Po Pimp @ 02/05/11 01:45 PM
After reading a bunch of impressions, I got a chance to play the demo...and my verdict is the game is a lot better than I thought it would be.

Pros:
Game looks better, more realistic animations.
You no longer fight on a 2D plane...you can end up on left or right side of the screen.
Recovery between rounds...point system was dumb
While not perfect, it's easier to evade
Blocking system is cool (just don't stand in one spot...MOVE!)

Cons:
You can still trade punches with no consequence
Flash KOs are too random
Ali is God
Too hard to clinch
Illegal blows still here
Presentation and Commentary sucks

I know I had more negatives than positives, but this game is a lot more fun than FN4. There seems to be some semblance of strategy as opposed to FN4. I actually beat an online opponent with Cotto (he had Pac Man) by using the jab and moving out the way.

Some of my gripes seem like they can be fixed with ratings and sliders, so things I would like to see in the next incarnation:

Do away with illegal blows! There were some instances where me and my opponent both lunged at each other. That is an instance where an accidental headbutt could occur. As for low blows, that could happen randomly during close exchanges to the body.

Clinching should matter! When fighting inside, that should turn into a clinch opportunity where the ref should break it up. Some fighters like Mayweather use clinching as a way of not letting his opponent get off. In FNC and previous versions, clinching is only to save yourself from getting KO'ed.

Presentation needs an overhaul! Commentary is mediocre at best, your cornermen are random, and the decisions have no drama to them. They should have a split screen when announcing the decision where you see the fighter's reaction. I don't like the cutscenes and replays during a knockdown/KO. Everything needs to be real time. Speaking of KOs/knockdowns...

KOs/Knockdowns need an overhaul as well!
While it's cool that they have flash KOs...they are very rare. I don't like that the ref doesn't at least give you a chance to get up. Only sometimes (like in the Martinez/Williams) fight does the ref not attempt to count. There should be a variance on the type of knock downs. Some knockdowns hurt where you struggle to your feet (if you can at all), while others are merely caused my momentum and you're not even hurt. I don't like that every successive knockdown is more difficult to get up...the way you get hit should matter. The "get up" game needs to be changed. Maybe taking a page from Prizefighter, in which you take a knee to gather yourself before you get up.

If they fix those 4 things, we can finally have a realistic boxing sim.
 
# 267 JayBee74 @ 02/05/11 02:01 PM
I'll throw in a con-I'm not crazy about this camera angle.
 
# 268 acarrero @ 02/05/11 03:33 PM
I am a big fan of the new camera angle. Hopefully there will be other options for those who don't like it, but I think it's way better than any camera options in FN4. What makes this new angle possible if the ref. Without a ref in the ring, you can't really take the camera out of the ring, it would look weird w no ref there.
 
# 269 DaveDQ @ 02/05/11 04:18 PM
I'm ok with the blocking, and I'm even ok with the footwork (kinda), but they have to make a fighter pay for throwing 400+ punches in a three round period. I don't care if you are landing them or not, you can not allow that insane amount of punches, over an accelerated 3 minute period without the fighter being exhausted.

Right now that's my biggest issue with the demo.
 
# 270 BlueNGold @ 02/05/11 05:30 PM
Quote:
Originally Posted by DaveDQ
I'm ok with the blocking, and I'm even ok with the footwork (kinda), but they have to make a fighter pay for throwing 400+ punches in a three round period. I don't care if you are landing them or not, you can not allow that insane amount of punches, over an accelerated 3 minute period without the fighter being exhausted.

Right now that's my biggest issue with the demo.
This, the camera and the scoring are my biggest issues right now. I'd also prefer the footwork to be faster but it is what it is at this point.

I think the issue with the stamina right now is that it's recharging too quick. I've visually seen it take effect and watched as a guy would throw a 10 punch combo that hit nothing but air and seen his arms slow down, but to me it's seemed like it only takes a few seconds for him to regain that energy and be just as effective with his punches again.
 
# 271 allBthere @ 02/05/11 06:21 PM
Quote:
Originally Posted by BlueNGold
This, the camera and the scoring are my biggest issues right now. I'd also prefer the footwork to be faster but it is what it is at this point.

I think the issue with the stamina right now is that it's recharging too quick. I've visually seen it take effect and watched as a guy would throw a 10 punch combo that hit nothing but air and seen his arms slow down, but to me it's seemed like it only takes a few seconds for him to regain that energy and be just as effective with his punches again.

there is nothing wrong with that though technically - if you can't throw 10 punches in round 1 as a pro, you don't belong in the ring.
 
# 272 BlueNGold @ 02/05/11 06:44 PM
Quote:
Originally Posted by allBthere
there is nothing wrong with that though technically - if you can't throw 10 punches in round 1 as a pro, you don't belong in the ring.
What? I didn't say that. I said a 10 punch combo, not 10 punches in an entire round. I've gone against guys who throw 400-500+ punches in 3 rounds and barely show fatigue. I don't think that's what we want.
 
# 273 sirwoodz @ 02/05/11 08:24 PM
this demo is broken. period.

i've played it well over 50 times and I am yet to have stunned or even knocked out ALI w/tyson (i like tyson )

but as soon as i get ALI i can win.

also, i think the points system is flawed to where i lose 28/29 every round to ALI...

EA i know you can see this. fix it please.
 
# 274 DavonBrown @ 02/05/11 09:01 PM
Quote:
Originally Posted by Po Pimp
Some of my gripes seem like they can be fixed with ratings and sliders, so things I would like to see in the next incarnation:

Do away with illegal blows! There were some instances where me and my opponent both lunged at each other. That is an instance where an accidental headbutt could occur. As for low blows, that could happen randomly during close exchanges to the body.

Clinching should matter! When fighting inside, that should turn into a clinch opportunity where the ref should break it up. Some fighters like Mayweather use clinching as a way of not letting his opponent get off. In FNC and previous versions, clinching is only to save yourself from getting KO'ed.
Phobia please e-mail this to Brizzo. Even if they can't add incidental head butts, just remove illegal shots from the game. Why are they there?

It is difficult to initiate the clinch and the A.I. doesn't do it enough. As Ali, I have trouble clinching Tyson when we are literally chest to chest. And why is the push so slow?

I also agree with everyone else about the terrible stamina. If they fix stamina it may make the clinch matter, which would also help us get more realistic punch numbers.
 
# 275 Po Pimp @ 02/05/11 09:02 PM
Quote:
Originally Posted by sirwoodz
this demo is broken. period.

i've played it well over 50 times and I am yet to have stunned or even knocked out ALI w/tyson (i like tyson )

but as soon as i get ALI i can win.

also, i think the points system is flawed to where i lose 28/29 every round to ALI...

EA i know you can see this. fix it please.
My first time playing the demo, I actually knocked Ali out with a flash KO in the 2nd round. Haven't beat him since though...lol
 
# 276 jmarcguy @ 02/05/11 09:09 PM
Wasn't pleased after the first night of playing but I'm starting to enjoy the game. Honestly I went from the demo back to 4 & it's tough. The graphics are a huge improvemt as is the speed. I'm wondering if it's a tad too fast though. Sometmes I can't even see what I'm hittng!

Footwork is a weak point as is the stamina. One round I threw 79 punches & my opponent threw 156!!! Jab still needs to count a bit more too I think. It's not bad though.
 
# 277 Motown @ 02/05/11 09:13 PM
*edit* yeah, the punches are warp speed...way too fast imo.

I don't know 'bout y'all, but my damn thumb's been hurtin' for 2 days now lol
 
# 278 acts238shaun @ 02/05/11 09:27 PM
I fought 2 guys online. One was a newb where I had tyson and he ali. It was a 2 knockdown
destruction that was over in rd 2. The 2nd was a pac vs pac fight wherw he tried to bully
me and he kept eating counters. After his 2nd stun state in the 2nd he quit
(He was experienced and tried all the old FNR4 tricks - hyperr punching, short term spinning, etc.
 
# 279 nyj721 @ 02/05/11 10:37 PM
Just played another online match. Ihate that there only 3 rounds, it allows the other player to throw a crazy amount of punches with no consequence. I throw around 65 punches per round wiith Cotto, Ali and Pacquiao, and 55 with Tyson, but regardless of who my opponent is using, they throw over 90 per round. I'm connecting in the mid 50's, and my opponent is getting low to mid 40's, but I lose every time I don't get a knockdown because my opponent doesn't gas out.
 
# 280 Sausage @ 02/06/11 02:06 AM
Quote:
Originally Posted by TheCreep
I've stunned and knocked down Ali a few times man.
Same here online and offline. I have not really felt the imbalance I keep reading about.
 


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