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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-05-2011, 09:09 PM   #321
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Wasn't pleased after the first night of playing but I'm starting to enjoy the game. Honestly I went from the demo back to 4 & it's tough. The graphics are a huge improvemt as is the speed. I'm wondering if it's a tad too fast though. Sometmes I can't even see what I'm hittng!

Footwork is a weak point as is the stamina. One round I threw 79 punches & my opponent threw 156!!! Jab still needs to count a bit more too I think. It's not bad though.
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Old 02-05-2011, 09:13 PM   #322
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

*edit* yeah, the punches are warp speed...way too fast imo.

I don't know 'bout y'all, but my damn thumb's been hurtin' for 2 days now lol
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Old 02-05-2011, 09:27 PM   #323
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I fought 2 guys online. One was a newb where I had tyson and he ali. It was a 2 knockdown
destruction that was over in rd 2. The 2nd was a pac vs pac fight wherw he tried to bully
me and he kept eating counters. After his 2nd stun state in the 2nd he quit
(He was experienced and tried all the old FNR4 tricks - hyperr punching, short term spinning, etc.

Last edited by acts238shaun; 02-05-2011 at 09:29 PM.
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Old 02-05-2011, 09:32 PM   #324
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Yeah, the spammers will hate this game and rightly so, lol!
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Old 02-05-2011, 10:37 PM   #325
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Just played another online match. Ihate that there only 3 rounds, it allows the other player to throw a crazy amount of punches with no consequence. I throw around 65 punches per round wiith Cotto, Ali and Pacquiao, and 55 with Tyson, but regardless of who my opponent is using, they throw over 90 per round. I'm connecting in the mid 50's, and my opponent is getting low to mid 40's, but I lose every time I don't get a knockdown because my opponent doesn't gas out.
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Old 02-06-2011, 01:29 AM   #326
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by sirwoodz
this demo is broken. period.

i've played it well over 50 times and I am yet to have stunned or even knocked out ALI w/tyson (i like tyson )

but as soon as i get ALI i can win.

also, i think the points system is flawed to where i lose 28/29 every round to ALI...

EA i know you can see this. fix it please.
I've stunned and knocked down Ali a few times man.
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Old 02-06-2011, 02:06 AM   #327
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by TheCreep
I've stunned and knocked down Ali a few times man.
Same here online and offline. I have not really felt the imbalance I keep reading about.
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Old 02-06-2011, 02:15 AM   #328
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

So I'm Tyson fighting Ali offline (I figure, if I can become good w/ this matchup, I can become good in general lol). Anyway, in round 1 I throw 71 punches and connect on 53%. Including 5/6 counters (to Ali's 1 of 4) and 4 of 12 power punches. And after the round my cornman is yelling at me telling me I have to throw more punches if I want to win. Are you freaking kidding me! (I won one of the judges in the round)

That is my biggest complaint about the demo I think. Yes, you can box fairly realistic. However, unless you get a knockdown, you are not rewarded for it because the other fighter throws so many damn punches and is not punished for it (Ali threw 100 in the first round)... heck, 71 is a ton of punches if we're talking realism, but in this game that is practically the bare minimum I can throw and be competitive (my target is for 60 punches per round to be the usual, but its impractical 95% of the time in the demo)

Again, I suspect the stamina issue will be fixable via sliders, but for now its still annoying. Also, I think removing counter windows (counters should be natural events that happen, not forced events with flashes), improving the impact of jabs and the importance of first contact (aka if we're both throwing a punch and mine lands first, you shouldn't just be able to land yours right after, which leads to those all out brawls), and the inclusion of feints would go a long ways to bringing the sweet science more fully to the game.
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