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Fight Night Champion News Post


The Fight Night Champion demo is available now for the 360 and later tonight (roughly 9 P.M. EST) for the PS3. Please post your impressions here.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 341 Flightwhite24 @ 02/23/11 11:47 PM
Quote:
Originally Posted by acts238shaun
There's one stamina slider for boths sides.
Made the changes and both fighters are stumbling with fatigue. Headed to the 7th found and both are gassed!!! All of Rd 7 these guys were barely standing. Punch count are starting to drop. Around 70-80 puches a round. I'm being really careful because I feel at anytime either can be knocked out at this point.
Rd 8 and it is hilarious. The punches have no power to them and these guys are laboring. You can try to throw a ton of punches but it's pretty useless as they have no impact at all. Digging the stamina
 
# 342 Flightwhite24 @ 02/23/11 11:49 PM
Just dropped Hagler due to him being totally fatigued!!!
 
# 343 acts238shaun @ 02/23/11 11:49 PM
Sweeeeet! Glad to hear it!
 
# 344 Flightwhite24 @ 02/23/11 11:55 PM
Quote:
Originally Posted by acts238shaun
Sweeeeet! Glad to hear it!
Finally put him down!!! It was great to have that feeling that either fighter could have been put down.

Both fighteres basically were punched out by the end of the 6th rd. From there it was that feeling of "who wanted it more"

Gotta go to bed for work but I will be all over this tomorrow.
 
# 345 phillyfan23 @ 02/24/11 01:04 AM
FlightWhite...

So the stamina slider made a big difference right? that's good

But what about the CPU punch output slider? does that make any difference on how the fighters fight and throw the amount of punches?

The reason I ask is because I am afraid if the cpu punch output doesn't work, we will see too many fights like hagler hearns you just had.

Cpu fighter still throwing 90 punches a round from the get go and the cpu is gassed by the 7th round making them to easy to defeat. Unless we can change the way the cpu fight (throw less punches/realistic amount), this could be a problem. Not trying to complain , but cpu punch amount and stamina must BOTH work.

if stamina works but cpu punch amountstay the same, cpu fighters will be gassed midway thru just like your last fight.

Hope you can get what I mean. Hopefully the cpu punch output works...or we can edit individual fighter tendency. Anyways, what tendency ratings are editable anyways to maybe lessen the fighters' punch output ?

thanks
 
# 346 phillyfan23 @ 02/24/11 01:19 AM
Quote:
Originally Posted by FLIGHTWHITE
Yeah I saw the one slider but I thought it was for the hum player. I did what
philly suggested and now Hagler has thrown 120 punches Rd 3. gonna back out and change the slider and start over.
120 punches through 3 rounds or 120 punches in round 3 ? and are you playing 3 minutes real time or accelerated?

thanks
 
# 347 jfindon @ 02/24/11 01:41 AM
Quote:
Originally Posted by Motown
Aiight fellaz, SOMETHIN' is up w/ the demo...it is MUCH harder to win a fight now. there's hardly any cuts...before it was a blood bath just about every fight w/ me. This demo has just turned 360° Stamina is a HUGE issue now...ya gotta check it out.
I don't have a problem winning, but I agree about cuts. I can't cut anyone anymore, I even headbutt them as many times until I get a one point deduction and still never get a cut. It's annoying.
 
# 348 Flightwhite24 @ 02/24/11 07:12 AM
Quote:
Originally Posted by phillyfan23
120 punches through 3 rounds or 120 punches in round 3 ? and are you playing 3 minutes real time or accelerated?

thanks
Here is what I see. It did not have and effect on punch output if you ask me. If you force the fight the cpu will keep throwing. If I pick my spots then the it seems the cpu will do the same. Hagler still threw almost a 100 punches in the later rds. the punches were slower and did not really pack any power and both fighters were very sluggish.
 
# 349 Phobia @ 02/24/11 11:17 AM
The cuffs are off guys

1) Punch offsetting is much better. It happens at a much better rate and throws off the accuracy if a fighter gets hit while throwing. While it is still not prefect, it is much better than the demo.

2) Stamina is still a issue. Even with the stamina slider jacked to 0. Fighter still finish with to much stamina, even throwing a high rate of punches. I think it is the recovery rate between rounds is the problem.

3) Damage is AMAZING and is different every fight.

4) Champion mode is the presentation we have all long been after from the EA franchises. But next to legacy mode it really makes legacy mode look bland.

5) Legacy mode is pretty much same as RD4 with slight tweaks. It is just to bland and boring for my taste.

6) Gameplay is soo damn good with slider tweaks

Punch accuracy - 0
Fighter Damage - maxed out
Counter window - 0
Stamina - 0
Simulation Presentation
Wide Camera view

Video review coming soon "hopefully". Damn youtube is giving me all kinds of issues. This is the second time I am trying to upload the video review.
 
# 350 DaveDQ @ 02/24/11 12:06 PM
I'm afraid of something that happened in FN4 being the same in FNC. It has to do with stamina. I want to see a scenario where one boxer plays smart and has endurance at the end of the fight and the other doesn't and is winded.

What I fear is that both have the same level of stamina drop and even though they played differently, the fatigue is the same.
 
# 351 acts238shaun @ 02/24/11 12:29 PM
Without the points system this year it is quite possible the above won't happen. If the straight body spam isn't counteracted it will I am sure.
 
# 352 Flightwhite24 @ 02/24/11 10:04 PM
Gotta say graphically this game is beautiful. Alos noticed how the HW's gas a lot sooner in the early rds.
 
# 353 Phobia @ 02/25/11 01:12 AM
Quote:
Originally Posted by DaveDQ
I'm afraid of something that happened in FN4 being the same in FNC. It has to do with stamina. I want to see a scenario where one boxer plays smart and has endurance at the end of the fight and the other doesn't and is winded.

What I fear is that both have the same level of stamina drop and even though they played differently, the fatigue is the same.
Naw Dave you clearly don't have to worry about that anymore. Just finish beating my cousin and he had 50s stamina and I was still in 80s. You can hold on to your stamina with cautious fighting.
 
# 354 Motown @ 02/25/11 11:01 AM
Quote:
Originally Posted by jfindon
I don't have a problem winning, but I agree about cuts. I can't cut anyone anymore, I even headbutt them as many times until I get a one point deduction and still never get a cut. It's annoying.
I was fightin' Cotto last night, & split his nose wide open...w/ in a minute the ref stopped the fight.
 
# 355 65South @ 02/25/11 11:57 AM
Quote:
Originally Posted by DaveDQ
I'm afraid of something that happened in FN4 being the same in FNC. It has to do with stamina. I want to see a scenario where one boxer plays smart and has endurance at the end of the fight and the other doesn't and is winded.

What I fear is that both have the same level of stamina drop and even though they played differently, the fatigue is the same.
Quote:
Originally Posted by Phobia
Naw Dave you clearly don't have to worry about that anymore. Just finish beating my cousin and he had 50s stamina and I was still in 80s. You can hold on to your stamina with cautious fighting.


Yes!!!

*spoiler NtotallySFW

Spoiler

 
# 356 acts238shaun @ 02/25/11 01:04 PM
^^^^^

/10

I literally choked on Barq's watching that dude run! Warn somebody!

65, u in 1 piece after the storm?
 


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