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NBA Elite 11 News Post


User vs. AI Video:

Our second NBA ELITE 11 gameplay video features more 5 on 5 action with NBA ELITE Gameplay Producer Novell Thomas taking on a CPU controlled Oklahoma City Thunder. The game is played on a pre-final build on All Star difficulty. Check out REAL AI in action as Kevin Durant attacks the basket with sequences that he recorded himself. You will be seeing more of these videos leading up to the demo.

In NBA ELITE 11 you're in control.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 301 HoosierDaddy @ 09/03/10 09:29 PM
Quote:
Originally Posted by rEAnimator
I can give you the low down on that because I worked on that part.

If you pro hop or do a running gather directly into someone who is between you and the net you will get called for an offensive foul.

This is tuned based on the angle between the players, the angle you're moving in the hop and how long you've been in the move (short time means more likely a foul).

Initially this was causing there to be a lot of fouls in the game, so it was tuned back a couple of times.

Not sure where it finished off in the end, but the effect is definitely still going to be there to keep it from being an exploit.
So are there only 2 scenarios? offensive foul and successful move? What about stumbling or losing the ball or a defensive foul? Please clarify. Thanks!
 
# 302 fatleg3 @ 09/03/10 09:30 PM
Quote:
Originally Posted by Dawgthem
Dude that s'not what i asked i said why do you respond to everyones comments you've been responding to everybody's comments about ELite not just the ones toward you
First i dont respond to everyones comments. And like i was told this is a open forum so if i choose to respond to someones comment I am free to do so
 
# 303 fatleg3 @ 09/03/10 09:33 PM
Quote:
Originally Posted by HoosierDaddy
So are there only 2 scenarios? offensive foul and successful move? What about stumbling or losing the ball or a defensive foul? Please clarify. Thanks!
Correct me if im wrong but can a defensive foul be called if the offensive player pro hopes into the defender?
 
# 304 rEAnimator @ 09/03/10 09:44 PM
Quote:
Originally Posted by loadleft
Hey rEAnimator here's some questions I asked a while back that were never answered:

We apparently were told that 2 player animations were responsible for all the sucking and pulling felt while playing D, something I too hated about Live 10. My question is when I deleted the patch the suction was gone but the game looked the same, so what's the difference?

I remember all the complaints about being able to stay w/your man when Live 10 was released, the patches came out, and that problem was solved. Isn't the truth about the defensive suction is that it was installed as a defensive aid and not a direct result of 2 player animation?

I do realize there were other suction sequences like during lay-ups and other drives to the basket but if the suction could be implemented and reduced w/code without reducing the animations can't the layup ones fall into the same category? Is the suction not simply caused by the threshold that's programed into the game to trigger the animations?

I am not really addressing the other benefits or losses affected by total control only the notion that suction is a direct result of two player animation, when it seems apparent that the event and it's threshold that triggers the two player animation to play out is the real cause of suction. Will you clarify this for me? Thanks in advance!

Also I appreciate your efforts and thick skin during this barrage from critics like me. In my case it's not about bashing your efforts only our common interest in the best game possible.
Great question. It took me a while to wade through all the bickering, but I found it

As you may or may not know, I did not work on Live last year so I'm not familiar with what was in the patch.

But from my understanding playing the game (without the patch) you would get sucked into a dribble bump animation or a jostle animation when you drove the lane (the rules of when this happened or didn't aren't clear to me).

So there were two problems with these situations.

One was the you got pulled into them. This was due to limited animation coverage (different angles and distances) and also the reliance on them to keep the dribbler from penetrating.

The other problem was that you could not break out of these animations (either on offense or defense).

As you mentioned, this happened in other situations as well (layups, dunks, rebounds, double teams, dribble moves, etc).

It all added up to a lot of loss of control and frustration for me when I played the game.

On top of the two player animations, there were also turn animations on both offense and defense.

The defensive ones bothered me the most as they were not consistent, and did not give you the responsiveness needed to effectively track the dribbler. Hence the reliance on the two player animations.

This year as you know we've scrapped the two player animations and play animations based on the physics system (when collisions happen).

You also have full control of your character while in those situations, so you can continue to work (both on offense and defense) while in contact.

In addition, our locomotion system while on defense is completely physics driven. That meant we could tuned the effect of momentum and responsiveness across the board and make sure it was consistent. We were also able to better apply ratings for acceleration, agility and speed by plugging them into the physics model.

This makes it possible to track your player, eliminating the need for the two player animations as a defensive tool.

It's possible that the patch increased how much the two player anims played. The range in which they would pull you in. But before the patch the problem was still there.

I think you'll find the difference is striking when you try out Elite.
 
# 305 coolcras7 @ 09/03/10 09:44 PM
Quote:
Originally Posted by fatleg3
Correct me if im wrong but can a defensive foul be called if the offensive player pro hopes into the defender?
not if the defensive player is not set, can also be a blocking foul.
 
# 306 23 @ 09/03/10 09:46 PM
I know....

Ill just ban all of you guys then it'll be quiet in here

because this is making my head hurt and it has turned into an all out me and you discussion

fatleg, dude just stop man, you're the main denominator in every single off topic argument in every thread... enough

the rest of you guys, quit posting on other posters

Last warning
 
# 307 rEAnimator @ 09/03/10 09:49 PM
Quote:
Originally Posted by HoosierDaddy
So are there only 2 scenarios? offensive foul and successful move? What about stumbling or losing the ball or a defensive foul? Please clarify. Thanks!
You'll get a defensive foul if you do something on defense to warrant it (steal attempt, take charge too late, etc). You can also lose the ball if it's stripped or you attempt a move out of that state while in contact and off balance.

What I was describing are the specific things we put in to make sure that move was not exploitable, and to give it a good risk/reward balance.
 
# 308 HoosierDaddy @ 09/03/10 09:53 PM
OK, that's what I thought, thanks for the response.
 
# 309 convince @ 09/03/10 09:54 PM
Quote:
Originally Posted by rEAnimator
I can give you the low down on that because I worked on that part.
I was wondering if you would answer my question, if you have time. No biggie though.

As long as I keep the r-stick straight and release on time I make the shoot. So what differentiates Kyle Korver and the third center on the team? And same question in regards to anyone, particularly pg,sg and sf, that wants drive to the lane? With so much effort place on total control, it seems like the only things that matters are, speed and dribbling. So what's stopping me from using the 3rd pg on the team and making him the second coming of Allen Iverson? As long as i have the stick skills, i can do it right?
 
# 310 Jano @ 09/03/10 09:58 PM
Hey rEAnimator can you explain what happened to Prince at 4:52? In the final game will I have a defense for that?

It looked like Durant kind of pushed Prince back on that play kind of like some of the older vids w/ LBJ and Durant. I mean I can see that Prince was still moving on D but the whole sequence just looked odd.
 
# 311 fatleg3 @ 09/03/10 10:26 PM
Quote:
Originally Posted by coolcras7
not if the defensive player is not set, can also be a blocking foul.
I guess i never seen a player with the ball hop step into the defender not to say it dont happen but since there is no canned animations there is nothing stop you from doing that on elite

And i was just asking a question.
 
# 312 fatleg3 @ 09/03/10 10:28 PM
Quote:
Originally Posted by convince
I was wondering if you would answer my question, if you have time. No biggie though.

As long as I keep the r-stick straight and release on time I make the shoot. So what differentiates Kyle Korver and the third center on the team? And same question in regards to anyone, particularly pg,sg and sf, that wants drive to the lane? With so much effort place on total control, it seems like the only things that matters are, speed and dribbling. So what's stopping me from using the 3rd pg on the team and making him the second coming of Allen Iverson? As long as i have the stick skills, i can do it right?
From what i have seen the better the shooter the bigger the sweet spot where you can release the stick. I seen somewhere that with poor shooters sweet spot will be so smaller that it will be nearly impossible to make threes and things like that
 
# 313 convince @ 09/03/10 10:52 PM
Sounds good.
 
# 314 GOBLUE_08 @ 09/03/10 10:58 PM
Wow, that was actually like watching Live from 10 years ago. The ice skating is still there, way too many blocks and every time down the floor it was the same dribble drive and wonky fade away animation from live 05. I know this is the final product but its gotta be damn close. Thumbs down at this point.
 
# 315 fatleg3 @ 09/03/10 11:14 PM
I just watched the video again and i just notice everyone has the same dribbling motion from centers to the gaurds. Its probably to late to change that now for 11 but i hope thats something they can work on.

Maybe add a couple different dribbling motions. To make rondo look diffrent then bynum when dribbling the ball.

I also just watched the elite24 videos and the graphics does look different and i did take into account that those videos where recorded but the quality was good enough to see that their was a difference. Imo the elite24 graphics looked better
 
# 316 PRAY IV M3RCY @ 09/04/10 12:01 AM
Everything around the rim in this game looks horrendous, from the post up moves, to the layups, and contact inside has taken a huge hit in my opinion.I dont think graphics are as bad as people are making it seem, but it for damn sure doesnt jump out at you, as other games have done. I just dont know what to take from these videos anymore. I think alot of people are realizing that they may not like what they want when they get it. Because if i have to sacrifice what i see right now, for better controls, i may have to pass...I never really complained about canned animations in the first place, because it made the visuals of the game more dynamic.
 
# 317 Tha_Kid @ 09/04/10 12:17 AM
Quote:
Originally Posted by PRAY IV M3RCY
Everything around the rim in this game looks horrendous, from the post up moves, to the layups, and contact inside has taken a huge hit in my opinion.
I thought all of these looked improved, particularly contact inside the paint. The game could stand to respect its footplanting more on the post moves, and Wilcox's pumpfake looked awkward.
 
# 318 Boilerbuzz @ 09/04/10 12:22 AM
Quote:
Originally Posted by fatleg3
I just watched the video again and i just notice everyone has the same dribbling motion from centers to the gaurds. Its probably to late to change that now for 11 but i hope thats something they can work on.
I don't think adding new animations qualify as "working on". Sorry man. But I certainly could be wrong.
 
# 319 fatleg3 @ 09/04/10 12:32 AM
Quote:
Originally Posted by Boilerbuzz
I don't think adding new animations qualify as "working on". Sorry man. But I certainly could be wrong.
Change, add, work on. Its a play on words bro. I just hope its different
 
# 320 TheUndisputedKingLBJ @ 09/04/10 12:36 AM
why is Thabo so dark? it's so weird how blatantly obvious some of these flaws are.
JEEZ whatever happened to when Live (Elite now) was the bomb?
 


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