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NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Old 09-04-2010, 12:32 AM   #417
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Boilerbuzz
I don't think adding new animations qualify as "working on". Sorry man. But I certainly could be wrong.
Change, add, work on. Its a play on words bro. I just hope its different
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Old 09-04-2010, 12:33 AM   #418
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by fatleg3
I just watched the video again and i just notice everyone has the same dribbling motion from centers to the gaurds. Its probably to late to change that now for 11 but i hope thats something they can work on.

Maybe add a couple different dribbling motions. To make rondo look diffrent then bynum when dribbling the ball.

I also just watched the elite24 videos and the graphics does look different and i did take into account that those videos where recorded but the quality was good enough to see that their was a difference. Imo the elite24 graphics looked better

Thats what I Said but Reanimator didn't answer the question it looks like all there dribbble animations are the same but just sped up for certain individual players
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Old 09-04-2010, 12:36 AM   #419
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why is Thabo so dark? it's so weird how blatantly obvious some of these flaws are.
JEEZ whatever happened to when Live (Elite now) was the bomb?
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Old 09-04-2010, 12:44 AM   #420
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by fatleg3
Change, add, work on. Its a play on words bro. I just hope its different
That's my point man. It won't be different unless they go into the studio to capture a new animation (or grab an unused one from the animation database) and add it to a game that is supposed to be just about done. That's a mighty risky move. Doubt it happens. Again, I could be wrong. This doesn't sound like a "show-stopper"...
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Old 09-04-2010, 12:45 AM   #421
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

I want to know what happened to the collision detection we saw earlier. Remeber when that dunk collision clip came out? I just see morphs and invisi shields. come ea, you better than that.

Show us what you shown in the teaser clips!
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Old 09-04-2010, 12:46 AM   #422
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Dawgthem
Thats what I Said but Reanimator didn't answer the question it looks like all there dribbble animations are the same but just sped up for certain individual players
Well Blackflash posted on his twitter that there aren't different dribble styles. It makes the dribbling completely generic, which in turn makes it look worse than last year. When they add dribble styles, I think that will be a massive improvement over what you'd have if they had just added onto Live 10.

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Old 09-04-2010, 12:48 AM   #423
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Tha_Kid
Well Blackflash posted on his twitter that there aren't different dribble styles. It makes the dribbling completely generic, which in turn makes it look worse than last year. When they add dribble styles, I think that will be a massive improvement over what you'd have had they just added onto Live 10.
Same dribble is more consistency. More consistency is better feel, right?
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Old 09-04-2010, 12:49 AM   #424
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Boilerbuzz
That's my point man. It won't be different unless they go into the studio to capture a new animation (or grab an unused one from the animation database) and add it to a game that is supposed to be just about done. That's a mighty risky move. Doubt it happens. Again, I could be wrong. This doesn't sound like a "show-stopper"...
If thats what it takes then I hope they could do that. As much players as they have in the videos talking about the games then they should be able to get them in the studio to record different dribbling types. Even if its 5-8 different dribbling animations then it would be a step in the right direction as far as that goes.

And im not sure but would that be something that would be innovative i guess you could say because every sports game i have played have all the players running and moving alike. Correct me if im wrong
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