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NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Old 09-03-2010, 09:28 PM   #393
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by fatleg3
Cause if someone make a comment to me i respond back and how exactly does my comments show that i think elite is even going to sell good.

Dude that s'not what i asked i said why do you respond to everyones comments you've been responding to everybody's comments about ELite not just the ones toward you
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Old 09-03-2010, 09:28 PM   #394
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by rEAnimator
I can give you the low down on that because I worked on that part.

If you pro hop or do a running gather directly into someone who is between you and the net you will get called for an offensive foul.

This is tuned based on the angle between the players, the angle you're moving in the hop and how long you've been in the move (short time means more likely a foul).

Initially this was causing there to be a lot of fouls in the game, so it was tuned back a couple of times.

Not sure where it finished off in the end, but the effect is definitely still going to be there to keep it from being an exploit.
So that will definity stop cheesers from using that but who know. Cheesers always find a way to cheese lol
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Old 09-03-2010, 09:29 PM   #395
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by rEAnimator
I can give you the low down on that because I worked on that part.

If you pro hop or do a running gather directly into someone who is between you and the net you will get called for an offensive foul.

This is tuned based on the angle between the players, the angle you're moving in the hop and how long you've been in the move (short time means more likely a foul).

Initially this was causing there to be a lot of fouls in the game, so it was tuned back a couple of times.

Not sure where it finished off in the end, but the effect is definitely still going to be there to keep it from being an exploit.
So are there only 2 scenarios? offensive foul and successful move? What about stumbling or losing the ball or a defensive foul? Please clarify. Thanks!
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Old 09-03-2010, 09:30 PM   #396
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Dawgthem
Dude that s'not what i asked i said why do you respond to everyones comments you've been responding to everybody's comments about ELite not just the ones toward you
First i dont respond to everyones comments. And like i was told this is a open forum so if i choose to respond to someones comment I am free to do so
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Old 09-03-2010, 09:33 PM   #397
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by HoosierDaddy
So are there only 2 scenarios? offensive foul and successful move? What about stumbling or losing the ball or a defensive foul? Please clarify. Thanks!
Correct me if im wrong but can a defensive foul be called if the offensive player pro hopes into the defender?
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Old 09-03-2010, 09:42 PM   #398
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by fatleg3
Correct me if im wrong but can a defensive foul be called if the offensive player pro hopes into the defender?
dude you need to relax people are trying to discuss the video and your on them all the time...
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Old 09-03-2010, 09:44 PM   #399
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Moe24-
dude you need to relax people are trying to discuss the video and your on them all the time...

Thats what i'm saying he replies to everyone elses comments like EA paying him or something i know its a thread and you can do what you want but like........you racing from one comment to the next..and on to tha next one
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Old 09-03-2010, 09:44 PM   #400
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by loadleft
Hey rEAnimator here's some questions I asked a while back that were never answered:

We apparently were told that 2 player animations were responsible for all the sucking and pulling felt while playing D, something I too hated about Live 10. My question is when I deleted the patch the suction was gone but the game looked the same, so what's the difference?

I remember all the complaints about being able to stay w/your man when Live 10 was released, the patches came out, and that problem was solved. Isn't the truth about the defensive suction is that it was installed as a defensive aid and not a direct result of 2 player animation?

I do realize there were other suction sequences like during lay-ups and other drives to the basket but if the suction could be implemented and reduced w/code without reducing the animations can't the layup ones fall into the same category? Is the suction not simply caused by the threshold that's programed into the game to trigger the animations?

I am not really addressing the other benefits or losses affected by total control only the notion that suction is a direct result of two player animation, when it seems apparent that the event and it's threshold that triggers the two player animation to play out is the real cause of suction. Will you clarify this for me? Thanks in advance!

Also I appreciate your efforts and thick skin during this barrage from critics like me. In my case it's not about bashing your efforts only our common interest in the best game possible.
Great question. It took me a while to wade through all the bickering, but I found it

As you may or may not know, I did not work on Live last year so I'm not familiar with what was in the patch.

But from my understanding playing the game (without the patch) you would get sucked into a dribble bump animation or a jostle animation when you drove the lane (the rules of when this happened or didn't aren't clear to me).

So there were two problems with these situations.

One was the you got pulled into them. This was due to limited animation coverage (different angles and distances) and also the reliance on them to keep the dribbler from penetrating.

The other problem was that you could not break out of these animations (either on offense or defense).

As you mentioned, this happened in other situations as well (layups, dunks, rebounds, double teams, dribble moves, etc).

It all added up to a lot of loss of control and frustration for me when I played the game.

On top of the two player animations, there were also turn animations on both offense and defense.

The defensive ones bothered me the most as they were not consistent, and did not give you the responsiveness needed to effectively track the dribbler. Hence the reliance on the two player animations.

This year as you know we've scrapped the two player animations and play animations based on the physics system (when collisions happen).

You also have full control of your character while in those situations, so you can continue to work (both on offense and defense) while in contact.

In addition, our locomotion system while on defense is completely physics driven. That meant we could tuned the effect of momentum and responsiveness across the board and make sure it was consistent. We were also able to better apply ratings for acceleration, agility and speed by plugging them into the physics model.

This makes it possible to track your player, eliminating the need for the two player animations as a defensive tool.

It's possible that the patch increased how much the two player anims played. The range in which they would pull you in. But before the patch the problem was still there.

I think you'll find the difference is striking when you try out Elite.
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