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NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Old 09-03-2010, 06:31 PM   #369
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Quote:
Originally Posted by RayDog253
Wow, I just played a game of Live 10 last night online, and I can tell you one thing. I can't wait to see what it feels like to have total freedom on the floor.

I was trying to play defense and I was getting sucked and pulled all over the place, It was like having 2k's defensive assist option turned up to 100.

Trying to attack the rim and having it go into a 'lose your dribble animation' even though I beat the defender. trying to drive base line then my player starts to stumble out of bounds, and wont let me pass or call time out.

Freedom, and control. I'm interested more then ever right now to see how this feels.
Yea I get everyone talking about the graphics. But those animations was the biggest problem i had with 10. You could tell you were going to lose to ball as soon as the animation started and you couldnt do anything about it. On rebounds you could tell who was going to get the rebound.

Im not saying elite is going to be a total sucess but seeing the video i could see that things are not pre-determined by the animation

Quote:
Originally Posted by RayDog253
You're allowed to bash the games in their respective threads, but you're in no way allowed to compare or Bash 2k in the Elite forum and vice versa.

Am I right???
Thats what i thought.
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Old 09-03-2010, 06:33 PM   #370
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Jano
^ The freedom in control was one of the first things I picked up on when I played. Defense was so weird to play without all the animations to help you out though.

You really have to stay engaged and aware on D or you can get blown by pretty easily.



Same hear man I would really hate to see that becoming an exploit.
Hopefully you will lose the ball if someone is in front of you and you hopstop, or you get some kind of foul called
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Old 09-03-2010, 07:14 PM   #371
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Seems to me EA has engine trouble. Both NBA & Madden characters have a slightly cartoony look & jerky movements. I'm no expert but it's the same engine for both games right? I remember back on PS1 they took a yr off to get Maxden right. The yearly release schedule has to hurt development. I'm looking forward to the demo. May blow everybody away!
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Old 09-03-2010, 07:16 PM   #372
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Hey rEAnimator you are the man. Like some others have already said you are a top notch developer to come on these threads and be so honest and face the heat of some ridiculous posts. I was already planning on buying the game because I am a believer in what the EA team is trying to do with RTP, but your class act has made me want to purchase it and support you even more.
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Old 09-03-2010, 07:17 PM   #373
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yall so dumb the graphics are terrific cmon live fans support elite dis game will be da best yet
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Old 09-03-2010, 07:27 PM   #374
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Man the post up moves don't look very good. Jump shot isn't bad.
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Old 09-03-2010, 07:41 PM   #375
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Boilerbuzz
I find it funny how you buy a game you have so much disdain for. I don't think you are telling the truth, but that's just imo.
Um why would i be on here trying to defend it so much or lie about not liking to game. Does that make much sense. I have always like live over 2k.

So much disdain? Im not the one talking about graphics and animations looks so terrible or it looks like a ps2 game. The only thing i have said about live had to do with getting stuck in animations. That was my biggest gripe about that game. But i still loved the gameplay overall. And even if i didnt like it if i wanted to buy it then thats my problem. I dont know why you would find it funny.

With elite and the videos I have said things that i liked and things that i didnt like about it.

23 i dont mean to get off subject once again but i am just responding to the post
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Old 09-03-2010, 07:43 PM   #376
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Quote:
Originally Posted by RayDog253
Wow, I just played a game of Live 10 last night online, and I can tell you one thing. I can't wait to see what it feels like to have total freedom on the floor.

I was trying to play defense and I was getting sucked and pulled all over the place, It was like having 2k's defensive assist option turned up to 100.

Trying to attack the rim and having it go into a 'lose your dribble animation' even though I beat the defender. trying to drive base line then my player starts to stumble out of bounds, and wont let me pass or call time out.

Freedom, and control. I'm interested more then ever right now to see how this feels.
Hey rEAnimator here's some questions I asked a while back that were never answered:

We apparently were told that 2 player animations were responsible for all the sucking and pulling felt while playing D, something I too hated about Live 10. My question is when I deleted the patch the suction was gone but the game looked the same, so what's the difference?

I remember all the complaints about being able to stay w/your man when Live 10 was released, the patches came out, and that problem was solved. Isn't the truth about the defensive suction is that it was installed as a defensive aid and not a direct result of 2 player animation?

I do realize there were other suction sequences like during lay-ups and other drives to the basket but if the suction could be implemented and reduced w/code without reducing the animations can't the layup ones fall into the same category? Is the suction not simply caused by the threshold that's programed into the game to trigger the animations?

I am not really addressing the other benefits or losses affected by total control only the notion that suction is a direct result of two player animation, when it seems apparent that the event and it's threshold that triggers the two player animation to play out is the real cause of suction. Will you clarify this for me? Thanks in advance!

Also I appreciate your efforts and thick skin during this barrage from critics like me. In my case it's not about bashing your efforts only our common interest in the best game possible.
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