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NBA Elite 11 News Post


NBA ELITE 11 is back with the first of two gameplay videos featuring 5 on 5 action. This video is a user vs. user matchup with NBA ELITE Gameplay Producer Novell Thomas taking on NBA Community Manager Yaw Obiri-Yeboah (also known as blackflash83 on the forums) . The game is being played on a Pre-final build with some tuning left to do but it provides a good representation of how the game will play once you developed your skills with the new Hands-On control.

Be sure to check out some of the quick plays being called during half court offensive sequences (press X on the 360 to begin a quick play or the Square button on PS3) and the importance of playing the passing lanes as balls can get deflected. You have complete control this year in NBA ELITE 11.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 421 jaosming @ 09/02/10 11:28 PM
Quote:
Originally Posted by rEAnimator
We've shown a lot of different footage.
A missed putback followed by a second putback, when have you seen that in previous versions of live? Never.
NBA Live 2004-08 (PC/Xbox/PS2) could and did do that, just an FYI




rEAnimator, the fact that you are still fielding questions is down right amazing, you get tons of respect from me for sticking through all this.

I understand the limitations of control & having the game look great animation wise, but is there a plan in place (like the 3 year physics plan) to improve the animations in future games? Are we still going to get the unnatural looking animations in Elite 12 or is this a key point to improve?
 
# 422 rEAnimator @ 09/02/10 11:43 PM
Quote:
Originally Posted by jaosming
NBA Live 2004-08 (PC/Xbox/PS2) could and did do that, just an FYI




rEAnimator, the fact that you are still fielding questions is down right amazing, you get tons of respect from me for sticking through all this.

I understand the limitations of control & having the game look great animation wise, but is there a plan in place (like the 3 year physics plan) to improve the animations in future games? Are we still going to get the unnatural looking animations in Elite 12 or is this a key point to improve?
There are definitely some areas I'd like to focus on to improve the visual quality. I don't want to talk too much about this right now though. There will be plenty of time for that over the next yer.

I'm proud of what we have done this year and am very happy with the way the game plays.

I'd like the game to stand on its own as is for now, let people enjoy the game and their first experience with it without thinking about next year.

We have a 3 year plan, but this game is by no means an unfinished product.

It's great fun to play. Lets enjoy it a bit before we think about next year.
 
# 423 yungflo @ 09/02/10 11:45 PM
was sig animations scrapped this year?
 
# 424 Jano @ 09/03/10 12:45 AM
Quote:
Originally Posted by Da_Czar
Does that make sense in a simulation of basketball ? How on earth will you ever get a shot off ? How often are step back jumper smacked like that ?

Now if that is the direction then no problem just say were making a arcade basketball game. But they came on here and said they are sticking with the sim direction. In no way shape or form is that a simulation of the fundamentals of basketball defense.
Another great post Czar everything you are saying makes perfect sense. And I agree with you they say they are making a simulation basketball game but have arcade elements in it.

But my counter to your point is both game's last year had arcade elements in them. In 2K10 the impossible closeout speeds being an obvious one. This one doesn't look nearly as bad as the no gather jumping (or sound as bad) but its being used for the same reasons.

The devs at VC obviously saw some reason to put that element in the game. It goes against there sim goals but its something they felt needed to be in the game. After testing the game and seeing what it played like without it.

I remember you even posting somewhere that one of the reasons certain issues are still in the game (in regards to 2K11) is that the devs were still trying to figure out how to effectively deal with it. While at the same time not breaking some other part of the game.

Now I don't know what effect the gathers had on this game but it created a problem the devs didn't like. Same way the closeout speeds were causing problems for the devs on 2K10.

So they add in some unrealistic elements to help the gameplay. Does it look great? No. Does it negatively effect other parts of the game? Yes. But as I'm sure you know these teams have to make decisions and do them in a short amount of time.

So they weigh the pros/cons of adding in certain elements (unrealsitic or not) and if it has more pros they implement it. And then try to work on fixing or improving it for next years game.

Honestly this whole thing just seemed odd and completely crazy to me too, at first. But when I started looking at it from the dev's perspective I can understand how they could do it.

They are trying to make the best game they can in the amount of time they have. So the unrealistic jumping just seemed like a good idea because it helped make certain parts of the game more enjoyable.

And the parts it did effect negatively might be overshadowed by the parts it had positive effects on. In that instance you brought out it looks terrible.

But I'm sure there are other instances in the game where without it the defender has to helplessly watch the offensive player score. Because the game doesn't have a mechanic that allows the player to do anything to stop it.

Even though in real life he may have an option, so if the game doesn't have sim mechanics that can cover that specific issue the devs can step in add one. It may be unrealistic but it could provide the game with a balance in that area.

So I'm not trying to excuse them for their actions but I can understand why they did it. And I'm sure all developers struggle with issues like this one from EA to 2K and even in series like COD. So the disgust I understand but I think its just one of those things that goes along with game development.
 
# 425 Boilerbuzz @ 09/03/10 12:56 AM
Quote:
Originally Posted by Behindshadows
Really didn't notice that either until you pointed it out, I was looking at the players on the court.

This might just be a alpha demo or something, no way this is even 60% complete version. Good eye on that by the way!!!

Definitely going to wait until a demo before I make 100% decisions, and also still not liking the player models. Even in the most recent screenshots, player models are worse.
60%?!?! So you're saying the game should be in development for at least another 2 months? Oct 5 is less than 5 weeks away. Average time to shelves after submission is 6 weeks. Do the math man. No offense.
 
# 426 elprez98 @ 09/03/10 01:02 AM
To Reanimator:

I'm going to definitely have agree with the poster above. You are doing a great job sticking with the very fickle OS community (including myself). It is small things just like this that make me truly consider buying your game.

When I know, at the very least, the developers care and are truly making an effort AND standing behind the product's worth, this means a lot to me.

Thanks sir. I look forward to trying out Elite when the demo is released.
 
# 427 Boilerbuzz @ 09/03/10 02:08 AM
Quote:
Originally Posted by Forever_Young83
OMG you are really beating us over the head the the control aspect of the game, like thats the only thing that matters. Most people like myself are attracted to the look (Graphics/Design/Animations) of the game before the control.

Would you buy a Kia for the same price as a BMW becasue the sales person said it drives like a BMW, hell no...If you were smart you would buy the BMW.

I used that example to say this. All the control in the world doesn't mean anything if it doesn't look good. Another funny example is having a ugly girlfriend becasue her sex is good.
I think WTF and Da_Czar's hangup is the effect this has on the balance of game play. Not looks.
 
# 428 malgrneyes @ 09/03/10 02:45 PM
Please!! After changing the name, this is what it turned out to be. What's saving this game is the presentation and license. I have been a Live(Elite) fan since Genesis days so I am not a fanboy of 2k or any other bball game; just a fan of a good game. Player models are not totally accurate compared to 2k11. Gameplay looks to fast like they are on Redbull, everyone has handles like Chris Paul. Sorry this is not cutting it for me.
 
# 429 xRobertitox @ 09/03/10 02:51 PM
I'll admit I'm a 2K fan, I've never purchased NBA Live, but let's be honest, I thought I was watching a PSP game.

I just can't look at this game without critiquing, the players look so skinny and have a cartoon-ish feel to them.

I'm not bashing, or trying to. I just wanted to check out the vid. and see what was up this year.
 
# 430 sportyguyfl31 @ 09/03/10 03:47 PM
Every sports video game ever made has arcade elements.

A game is only as sim as you play it. You can pick up any sports game and act a fool, if you want to, and see nonsense.

Honestly, the most sim basketball game I have ever played was NBA Live 10.

It punished lunatics who just wanted to barrel into the lane with the Lebrons of the world, or take crazy off the dribble jumpers.

With that said, Im disappointed in the hop step...Ive said it before, but that is going to be a mess online.

Just a hunch, but I have the feeling this game will be viewed more favorably once people get their hands on the controls...I really dont see the lack of animations Vs. last year.

The difference is that you are trigging them yourself, from what I can see.

I think the key is going to be how user friendly the control layout is going to be.

The graphics do look duller then last year, no doubt. I dont see why they couldnt have kept the same graphical sharpness, to go along with the control scheme.

Live 10 was a vibrant colorful game, but I still think the things that Live does well are still present: Spacing, body contact, play calling layout, arena sound.

The game does lack the personality and color of Live 10...thats really the biggest difference I see. I absolutely loved how NBA Live 10 sounded. It felt exactly like being in a NBA arena.

Im looking forward to trying the demo.

How accesible and intuitive I find the control scheme is going to be the make or break for me.
 
# 431 sportyguyfl31 @ 09/03/10 06:00 PM
Quote:
Originally Posted by Forever_Young83
Guys don't let your game preference decide how bad the game looks, just be realistic. I'm a die hard NBA 2K Fan and have been since the beginning, but i always checked to see what NBA Live was doing with the new games each year.

This year it really seems that they over hyped the RTP and even the marketing has been so so. I don't know it just seems like they were more confident in last years game than this years.

I dont get that impression at all.
 
# 432 The 24th Letter @ 09/03/10 06:14 PM
what a difference a year makes....just last year...everyome swore up and down the contact animation was "user error" stemming from improper use of "layup solutions"..........funny stuff
 
# 433 RxB @ 09/03/10 09:07 PM
Quote:
Originally Posted by sportyguyfl31
Every sports video game ever made has arcade elements.

A game is only as sim as you play it. You can pick up any sports game and act a fool, if you want to, and see nonsense.

Honestly, the most sim basketball game I have ever played was NBA Live 10.

It punished lunatics who just wanted to barrel into the lane with the Lebrons of the world, or take crazy off the dribble jumpers.

With that said, Im disappointed in the hop step...Ive said it before, but that is going to be a mess online.

Just a hunch, but I have the feeling this game will be viewed more favorably once people get their hands on the controls...I really dont see the lack of animations Vs. last year.

The difference is that you are trigging them yourself, from what I can see.

I think the key is going to be how user friendly the control layout is going to be.

The graphics do look duller then last year, no doubt. I dont see why they couldnt have kept the same graphical sharpness, to go along with the control scheme.

Live 10 was a vibrant colorful game, but I still think the things that Live does well are still present: Spacing, body contact, play calling layout, arena sound.

The game does lack the personality and color of Live 10...thats really the biggest difference I see. I absolutely loved how NBA Live 10 sounded. It felt exactly like being in a NBA arena.

Im looking forward to trying the demo.

How accesible and intuitive I find the control scheme is going to be the make or break for me.
Exactly!! you read my mind bro! Your post is giving me at least some hope the game will be fun to play, but as you said..we need the demo to know that!
 
# 434 Eddie1967 @ 09/03/10 09:37 PM
Stiff awkward movement by the players, bland commentary and atmosphere. The players almost seem to be hopping around the court and the court looks to small to fit them all. It's hard to believe but this game looks like it took a HUGE step back from last year. NBA Elite or NBA Live it's still looks like this franchise is struggling to look and sound like a real NBA basketball game. I was not a fan of last years effort but it looks like they scrapped that and started over and it doesn't look or sound good at all.
 
# 435 Rocboyz101 @ 09/03/10 09:49 PM
Quote:
Originally Posted by JWiLL02
For the last 2 years Live's controls have blown 2k's out of the water and look at what the consumer's response was...what more do they need to see?

Live 10 was the best controlling basketball game I've ever played while 2k10's movement was almost broken, but the depth of animations carried it.

I just don't understand the decision to dedicate an entire year on controls when you already had the best 'feeling' game on the market. Now they've awoken a sleeping giant on the other side and may not even have the best controlling game this year, while their competitor continued to build on it's massive signature animation collection.

Opportunity missed, IMO.
I've gotta agree with this. If they spent this year working on animations, rebounding, and the glitches from live 10..this would be a great yr for them imo.
 
# 436 bmgoff11 @ 09/04/10 12:32 AM
after watching vid again the game looks good to me will probably buy both games this year
 
# 437 taqiyya @ 09/04/10 12:03 PM
I was a huge fan of live 10!! This crap here is straight ugly! I mean come on!!

You know what to be honest, I think it was a great move changing the name of this title,because if someone decided to check out NBA live 11 after hearing about 10......You know how the rest would be
 
# 438 tha_show256 @ 09/04/10 12:18 PM
With all the talk of real time physics, in these two videos that have been released I haven't seen anything that has looked like rtp has played a big part in the animations...I'm sorry, I've been a big Live guy now for last 15 yrs, I've stuck through some bad titles, espically the one's that started out on the next gen consoles. But this game at some parts just looks plain silly and ugly!! I've seen pro hops that made me literally lol!! But sadly, its not a joke, the developers have spent a lot time on this title so I feel like I must at least give the demo a shot, but the way things look at the moment, I am very disappointed!!
 
# 439 23 @ 09/05/10 02:55 AM
Actually the physics are supposed to be for collisions, and contact not the control/feel of the sticks
 
# 440 RayDog253 @ 09/07/10 05:44 AM
Quote:
Originally Posted by 23
Actually the physics are supposed to be for collisions, and contact not the control/feel of the sticks
Actually it's for both. Because without RTP you wouldn't have the control and freedom on the court that Elite is providing.

But that's just what I got from the Developers post, cause like most, I have yet to play the game.
 


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