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NBA Elite 11 News Post


NBA ELITE 11 is back with the first of two gameplay videos featuring 5 on 5 action. This video is a user vs. user matchup with NBA ELITE Gameplay Producer Novell Thomas taking on NBA Community Manager Yaw Obiri-Yeboah (also known as blackflash83 on the forums) . The game is being played on a Pre-final build with some tuning left to do but it provides a good representation of how the game will play once you developed your skills with the new Hands-On control.

Be sure to check out some of the quick plays being called during half court offensive sequences (press X on the 360 to begin a quick play or the Square button on PS3) and the importance of playing the passing lanes as balls can get deflected. You have complete control this year in NBA ELITE 11.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 441 Tha_Kid @ 09/07/10 06:12 AM
Quote:
Originally Posted by RayDog253
Actually it's for both. Because without RTP you wouldn't have the control and freedom on the court that Elite is providing.

But that's just what I got from the Developers post, cause like most, I have yet to play the game.
The physics blog says it ties in to the feel on the sticks on defense. I don't know about offense though.

Quote:
Originally Posted by rEAnimator
Effective physical play isn’t of any use if you don’t have enough control over your defensive player to stay between your man and the basket. That’s why we scrapped our old locomotion system and implemented something new that is driven entirely using physics.

What this means is that you’ll get a level of responsiveness like you’ve never experienced before in a basketball game. Because the player is a particle in our physics simulation with a mass and forces applied to him, what he does will always respect momentum and will have a very consistent feel. We’ve tuned the momentum to give you just the level of responsiveness you need to stay with your opponent if you concentrate and react quickly to what your opponent does.

The physics implementation also makes it easy to give different players a different feel based on their player ratings.
 
# 442 kolanji @ 09/09/10 01:10 PM
mein this doesnt seem to be making a positive impact on the hopefulls this year EA!!!!! i kinda knew that making a lead guy of hockey head up a basketball game i(f he is not a true to life basketball player or fan)was i bad idea.what works for hockey doesnt work for basketball......sorry to say it but i am disapointed with the outcome but i commend the effort and the hard work EA put into their vision of basketball but we all gotta face that fact.....and again i hate to say it but mein that was bad video showcase of Elite 11....
 


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