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NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Old 09-02-2010, 11:28 PM   #545
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Quote:
Originally Posted by rEAnimator
We've shown a lot of different footage.
A missed putback followed by a second putback, when have you seen that in previous versions of live? Never.
NBA Live 2004-08 (PC/Xbox/PS2) could and did do that, just an FYI




rEAnimator, the fact that you are still fielding questions is down right amazing, you get tons of respect from me for sticking through all this.

I understand the limitations of control & having the game look great animation wise, but is there a plan in place (like the 3 year physics plan) to improve the animations in future games? Are we still going to get the unnatural looking animations in Elite 12 or is this a key point to improve?
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Old 09-02-2010, 11:43 PM   #546
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Quote:
Originally Posted by jaosming
NBA Live 2004-08 (PC/Xbox/PS2) could and did do that, just an FYI




rEAnimator, the fact that you are still fielding questions is down right amazing, you get tons of respect from me for sticking through all this.

I understand the limitations of control & having the game look great animation wise, but is there a plan in place (like the 3 year physics plan) to improve the animations in future games? Are we still going to get the unnatural looking animations in Elite 12 or is this a key point to improve?
There are definitely some areas I'd like to focus on to improve the visual quality. I don't want to talk too much about this right now though. There will be plenty of time for that over the next yer.

I'm proud of what we have done this year and am very happy with the way the game plays.

I'd like the game to stand on its own as is for now, let people enjoy the game and their first experience with it without thinking about next year.

We have a 3 year plan, but this game is by no means an unfinished product.

It's great fun to play. Lets enjoy it a bit before we think about next year.
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Old 09-02-2010, 11:45 PM   #547
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

was sig animations scrapped this year?
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Old 09-03-2010, 12:45 AM   #548
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by Da_Czar
Does that make sense in a simulation of basketball ? How on earth will you ever get a shot off ? How often are step back jumper smacked like that ?

Now if that is the direction then no problem just say were making a arcade basketball game. But they came on here and said they are sticking with the sim direction. In no way shape or form is that a simulation of the fundamentals of basketball defense.
Another great post Czar everything you are saying makes perfect sense. And I agree with you they say they are making a simulation basketball game but have arcade elements in it.

But my counter to your point is both game's last year had arcade elements in them. In 2K10 the impossible closeout speeds being an obvious one. This one doesn't look nearly as bad as the no gather jumping (or sound as bad) but its being used for the same reasons.

The devs at VC obviously saw some reason to put that element in the game. It goes against there sim goals but its something they felt needed to be in the game. After testing the game and seeing what it played like without it.

I remember you even posting somewhere that one of the reasons certain issues are still in the game (in regards to 2K11) is that the devs were still trying to figure out how to effectively deal with it. While at the same time not breaking some other part of the game.

Now I don't know what effect the gathers had on this game but it created a problem the devs didn't like. Same way the closeout speeds were causing problems for the devs on 2K10.

So they add in some unrealistic elements to help the gameplay. Does it look great? No. Does it negatively effect other parts of the game? Yes. But as I'm sure you know these teams have to make decisions and do them in a short amount of time.

So they weigh the pros/cons of adding in certain elements (unrealsitic or not) and if it has more pros they implement it. And then try to work on fixing or improving it for next years game.

Honestly this whole thing just seemed odd and completely crazy to me too, at first. But when I started looking at it from the dev's perspective I can understand how they could do it.

They are trying to make the best game they can in the amount of time they have. So the unrealistic jumping just seemed like a good idea because it helped make certain parts of the game more enjoyable.

And the parts it did effect negatively might be overshadowed by the parts it had positive effects on. In that instance you brought out it looks terrible.

But I'm sure there are other instances in the game where without it the defender has to helplessly watch the offensive player score. Because the game doesn't have a mechanic that allows the player to do anything to stop it.

Even though in real life he may have an option, so if the game doesn't have sim mechanics that can cover that specific issue the devs can step in add one. It may be unrealistic but it could provide the game with a balance in that area.

So I'm not trying to excuse them for their actions but I can understand why they did it. And I'm sure all developers struggle with issues like this one from EA to 2K and even in series like COD. So the disgust I understand but I think its just one of those things that goes along with game development.
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Old 09-03-2010, 12:56 AM   #549
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by Behindshadows
Really didn't notice that either until you pointed it out, I was looking at the players on the court.

This might just be a alpha demo or something, no way this is even 60% complete version. Good eye on that by the way!!!

Definitely going to wait until a demo before I make 100% decisions, and also still not liking the player models. Even in the most recent screenshots, player models are worse.
60%?!?! So you're saying the game should be in development for at least another 2 months? Oct 5 is less than 5 weeks away. Average time to shelves after submission is 6 weeks. Do the math man. No offense.
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Old 09-03-2010, 01:02 AM   #550
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

To Reanimator:

I'm going to definitely have agree with the poster above. You are doing a great job sticking with the very fickle OS community (including myself). It is small things just like this that make me truly consider buying your game.

When I know, at the very least, the developers care and are truly making an effort AND standing behind the product's worth, this means a lot to me.

Thanks sir. I look forward to trying out Elite when the demo is released.
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Old 09-03-2010, 02:08 AM   #551
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

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Originally Posted by Forever_Young83
OMG you are really beating us over the head the the control aspect of the game, like thats the only thing that matters. Most people like myself are attracted to the look (Graphics/Design/Animations) of the game before the control.

Would you buy a Kia for the same price as a BMW becasue the sales person said it drives like a BMW, hell no...If you were smart you would buy the BMW.

I used that example to say this. All the control in the world doesn't mean anything if it doesn't look good. Another funny example is having a ugly girlfriend becasue her sex is good.
I think WTF and Da_Czar's hangup is the effect this has on the balance of game play. Not looks.
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Old 09-03-2010, 03:24 AM   #552
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Re: NBA Elite 11 OS Exclusive Video: Milwaukee Bucks @ New York Knicks

Okay after going back and watching everyone's post shout to to DA Czar and all the other moderators and writers...felt pretty hyped when i saw all of them in one thread. Anyway this is what i've come to EA has a different idea of what realistic basketball is and we know true idea of what it is.

REanimator said that you adjust to your ball handler and then that antcipation key is lessened because the moment you see the ball handler start to shoot you can respond easily without frustration. To counter this that is why in the videos the shooting animations are HIGH and QUICk

Now


Dawgthem......Says..Yo i honestly think what Czar and them are talking about is the true representation of what a basketball game is..on defense skill is the deciding factor in a block along with the anticipation not just the guessing...thats why in sports video games theres a quickness factor thats why guys like MArcus camby who aren't tall as Ilgalskus..oh however you spell his name or as tall as Shaq or as tall as the foreign guy on the magics wins defensive player of the year. Because they have SKILL!!!!!!!!!!!!!!! blocking a shot should be 75 percent anticipation with SKILL included not just guess and getting the block i think somewhere along the lines EA lost the direction of exactly this idea and that is why it seems as if this thread has turned into a war room..............................That is all roll with me
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