NBA Elite 11 News Post
NBA Elite 11 Videos
Member Comments
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Thanks for taking the time out to answer questions man. YOu rock!!!
Quick question to anybody who would know. How do you pump fake??
Quick question to anybody who would know. How do you pump fake??
I read somewhere that you flick up on the right stick.. And to shoot is more of a hold a release so it sounds like they are going the 2K route with it.
# 164
rEAnimator @ 06/25/10 10:00 PM
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Shot blocks are a physical simulation of the hand and arm on the ball so you should see all kinds of different things happening.
And I can 100% promise you that you will not see any slow mo alley oops. I know what you're talking about and that will not happen.
# 165
ScoobySnax @ 06/25/10 10:03 PM
Will there be adjustable game speed? The game looks kind of fast in that Durant vs. LBJ video. If the game will be slowed down, then great.
# 166
rEAnimator @ 06/25/10 10:17 PM
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Anyway, things will change as we introduce player ratings and start tuning locomotion speeds. Everything is tuned for the fastest, most explosive and agile player right now. So keep that in mind when you watch the videos.
I'm not going to promise that everyone who's complained so far will like the game speed we settle on because it may very well be faster than real life to make it feel more responsive, but everyone here on the dev team thinks it's too fast right now so it won't stay as is.
# 167
ScoobySnax @ 06/25/10 10:20 PM
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Layups aren't missed regularly unless it's situations like that, or are heavily contested.
I can guarantee you that if you guys made layups harder, people will be complaining that they're too hard and it's unrealistic how many missed layups there are, lol. Welcome to video games, where nobody is completely happy
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have you ever played a game with as much fluid control?
# 170
JulesMendoza @ 06/25/10 11:07 PM
Hey reAnimator!
One thing that annoys me in live 10 was the inability of doing drop passes while going for a layup or a dunk. would drop passes be implemented this year?
One thing that annoys me in live 10 was the inability of doing drop passes while going for a layup or a dunk. would drop passes be implemented this year?
# 172
jordankobewade7 @ 06/26/10 06:47 AM
One thing I've noticed is that the players don't jump very high on the jump shots..I started thinking about it,and after watching the gameplay video from e3,I'm certain that that's the problem.I was thinking maybe you guys should time how long on average a player stays in the air when they pull up for a jumper.I. think its like between 3-4 seconds.in live,and even in these early build videos of elite it seems you guys have it around 1-2 seconds,so with players who have a late release on their jumper,it seems as if they're on their way down by the time the shot should be released.can you please look into this? Thx in advance for considering my input.
# 173
BigDaneAyMane @ 06/26/10 02:05 PM
This vid is definitely more promising than the Lebron-Durant for some reason, and I feel this has potential, but 2k still looks better graphically, the players look too stocky again and I don't know how well Elite will work in a 5 vs 5 setting. Elite will be a good restart for the series, but I can't imagine it being on 2K's level in essentially year one.
I'm intrigued though and will give the demo a hard look. Despite 2K being better the last 5 years or so, things can change really quick with the right gameplay. We'll see.
I'm intrigued though and will give the demo a hard look. Despite 2K being better the last 5 years or so, things can change really quick with the right gameplay. We'll see.
# 175
SacKings1999 @ 06/26/10 03:34 PM
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Yea no kidding, don't know where the 3-4 seconds came from,lol. That's how long it takes a fast guard to run the length of the court. If a guy could hang in the air for 3 seconds he would be setting world records left and right in track and field. The typical NBA jump shot might barely be over 1 second. Look at Ray Allen, he only needs a split second to release one of the best looking shots of all time.
# 178
BigDaneAyMane @ 06/27/10 03:43 AM
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As much as I love the NBA 2k series, they are most definitely NOT paying me to play their game, so I will never feel a "loyalty" to a series. The better game wins out everytime, just so happens I've felt like it's been 2k for five years.
Happy to be a member here and thanks for the welcome!
will there be defensive 3 seconds, traveling, and technical fouls in the game? Will graphics be even better than last year's game?
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Why not just show what the game will truly be? What's the point in tuning the players a certain way when it's not going to be an accurate portrayal of how the game actually plays??? These are the types of things that irritate me about this series and how its developed. Show us what the game will really be. I don't want to see something that is going to be drastically different from the final product and I think (hope) most people here would agree with me. I just really don't get why you would voluntarily show off this hyper speed if its not an accurate representation and you yourself agree that "everyone thinks it's way to fast". Seems kind of contradictory to me. If you have a reason, I'd like to hear it. Having said all that, this revelation has my faith in this game and how it's being produced, spiraling downward fast.
edit: How do you not know whether or not there was a game/player speed option in last years game and whether or not there will be one in this years version? Your comments about the speed of the game and whether or not everyone will like the final result, is seriously concerning.....If I were a betting man, I'd bet this game is going to be an ARCADE FEST with little hints of sim basketball here and there.
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