NBA Elite 11 News Post
NBA Elite 11 Videos
Member Comments
# 41
Wiffyjustus @ 06/23/10 10:17 PM
I like what I see.
My main concern is what this new scheme means for some of the major pluses in Live 10.
Most notably Freestyle Passing and the offball player control.
Freestyle Passing was too good to be in one year and out the next.
The Offball control felt equally as good. It was a pleasure making those little cuts or movements into space to get your shooters open.
I'm pretty sure the devs can't talk about any of this stuff right now, as it's all about player control now. I'm just saying they could be onto something special if they can get it all together.
It should be noted, I do get hyped pretty easily.
My main concern is what this new scheme means for some of the major pluses in Live 10.
Most notably Freestyle Passing and the offball player control.
Freestyle Passing was too good to be in one year and out the next.
The Offball control felt equally as good. It was a pleasure making those little cuts or movements into space to get your shooters open.
I'm pretty sure the devs can't talk about any of this stuff right now, as it's all about player control now. I'm just saying they could be onto something special if they can get it all together.
It should be noted, I do get hyped pretty easily.
# 42
rEAnimator @ 06/23/10 10:24 PM
|
|||||||||||||
|
I've probably said too much already...but since you're easily hyped it was too tempting to pass up
# 43
Wiffyjustus @ 06/23/10 10:27 PM
|
|||||||||||||
|
The part I liked about it was the intuitiveness of it, but I suppose it is subjective.
# 44
rEAnimator @ 06/23/10 10:30 PM
|
|||||||||||||
|
2. Yes, a lot of work is going into the post moves and the controls are being revamped to match with the rest of the game. I think some of it was demoed by Connor in the video.
3. Do you have a link to the video? It's hard to speak to it based only on the description. I believe you, but things get fixed and changed so quickly here that without seeing it myself I can't say for sure if we've addressed it or not.
# 45
Wiffyjustus @ 06/23/10 10:33 PM
|
|||||||||||||
|
At best it's in, at worst it's still on the table. That is good enough for me at this point.
Best of luck with the game.
The controls look very intuitive and easy to pick up, once I again I gotta say I'm excited to get my hands on this game.
It looks like the game is goin to be even deeper then last year, hopefully both the defensive controls and offensive ones can be evenly matched.
If they are we should be in for a great basketball year with both EA and 2K attempting to eliminate canned animations and addin control.
It looks like the game is goin to be even deeper then last year, hopefully both the defensive controls and offensive ones can be evenly matched.
If they are we should be in for a great basketball year with both EA and 2K attempting to eliminate canned animations and addin control.
# 47
rEAnimator @ 06/23/10 11:01 PM
|
|||||||||||||
|
First of all, thanks. I hadn't seen that video yet. Pretty cool to see those guys playing the game.
As for the problem you pointed out, there's a lot going on there so let me see if I can break it down a little.
1. The defender is user controlled, so I don't know from looking at the video if the user was retreating or trying to hold his ground. If he was retreating then the behavior and outcome are appropriate. If he was trying to hold his ground, then I agree the outcome is not correct and we'll need to look at that problem. It's very similar to some of the things pointed out in the NLSC recap. I can promise you we'll be working hard on the physical play on defense. In fact I'm going to test that out tonight and see what the current state of in collision dribble moves is.
2. As for the sliding, I agree that there's a problem there and it looks a little floaty. You can see the defender is switching between shade left and shade right postures, and we have some issues with foot sliding in posture changes right now that need to get fixed. No big deal, I know we'll do it. But it hasn't been done yet.
The other issue is that we're missing some animations when the defender is in collision so he ends up looking like he's sliding around. It's hard to say for sure if this is a contributing factor or not, but it may be. As soon as we get those anims in the game things should look a lot more grounded.
So thanks for the heads up, I'll be double checking these systems to make sure they're working as they should.
I'm sold on the controls, now lets see how it looks with 10 players on the court.
Good work rEAnimator. Good to see you working hard at answering the questions, queries, criticisms already. Only 3 - 4 months of it to go!
I have to admit that I was wowed by what I saw, just don't want to over hype myself.
Thanks for the info rEAnimator i've got one question though, how long does it take to fix issues with this game? B/c the way the guys who went the EA even they described as a quick process.
So for example if the things that BomBthreat pointed are issues with the animations would it be a simple fix or a more complex one?
So for example if the things that BomBthreat pointed are issues with the animations would it be a simple fix or a more complex one?
# 55
rEAnimator @ 06/24/10 12:35 AM
|
|||||||||||||
|
But the guys who went to EA are right, we've made huge improvements to our technology and workflows that allow us to fix things way quicker than we could before. What it does is pushes a lot more of the issues into the minutes/hours category which is great for us and great for the end product.
The specific issues BomBthreat pointed out...the missing animation component of it is an easy fix, keeping the dribbler from making forward progress while in collision is an easy fix.
Some of the foot sliding might be more difficult to fix, but until I had confirmed what the cause of it was it's hard to say for sure.
# 56
rEAnimator @ 06/24/10 12:43 AM
|
|||||||||||||
|
Something to keep in mind is that the animations we're using are generally meant for a full 5v5 game, not for a casual shoot around. As a result, they probably look more intense than they should for a shoot around situation.
The other thing to consider is that the user has full control over the player picking up the ball so as programmers on the game we can't dictate where/when the pickup will happen, that's up to the user. I mean we could, but then the controls could start to feel inconsistent. This again goes to that trade off between look and feel in the game.
So what we do is make the best of the situation and have pickup animations that work at any height, or maybe use IK to get the hands into the right position to pick up the ball.
I like the idea of the low quick slap dribbles to get the ball going, as long as your player is still under your control, although I'm picturing something a little more intense that would match the urgency of a full 5v5 game.
It's not likely something we'll get to this year, but would be a nice touch to add for next year.
Thanks.
Very nice and quite impressive. But can you devs fix the weird lay up motion after up and under from at 05:35? It's good to hear ea adding many post moves. Concerning about their unnatural motion.
rEAnimator,
thanks for all the great feedback so far. Elite is shaping up to be a solid sim bball game. I just have two questions.
1. Are you guys working on smoothing out the animations? This has been a sore spot on nba live for as long as I can remember and something the competition has been doing better.
2. Are you planning on using the new physics system for ball/rim interactions? If not, will this area be significantly tweaked? Live has never had realistic looking ball/rim interactions.
thanks for all the great feedback so far. Elite is shaping up to be a solid sim bball game. I just have two questions.
1. Are you guys working on smoothing out the animations? This has been a sore spot on nba live for as long as I can remember and something the competition has been doing better.
2. Are you planning on using the new physics system for ball/rim interactions? If not, will this area be significantly tweaked? Live has never had realistic looking ball/rim interactions.
Thanks for the info and its nice to know little problems like that can be fixed gives me a lot of hope for this year.
I'm not as worried about nagging problems being as much of an issue due to the fact that the technology allows for quicker fixes. One thing that had me a little worried is that this years game would feel incomplete due to their being a new system in place.
Here's to hoping that everything comes together well b/c if it does I think you guys will be able to deliver a great basketball game in Elite 11.
I'm not as worried about nagging problems being as much of an issue due to the fact that the technology allows for quicker fixes. One thing that had me a little worried is that this years game would feel incomplete due to their being a new system in place.
Here's to hoping that everything comes together well b/c if it does I think you guys will be able to deliver a great basketball game in Elite 11.
# 60
rEAnimator @ 06/24/10 01:08 AM
|
|||||||||||||
|
2. Ball/rim isn't as much of a focus no. We're focusing on player/player physics and keeping the ball loose and free to be influenced by physics in as many situations as possible. Ball/rim physics have been tweaked a little from last year, but it hasn't been the focus.
Post A Comment