NBA Elite 11 News Post
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Very, very, very impressed with what I've seen. Having full control of the player at all times really changes the way the game's played. The Euro step thing was awesome to see. Might even get to double pump when driving the lane. I just wish we saw more about how you play actual defense instead of just shadow guarding.
EA seems to finally be getting it. This hockey approach is paying off, it seems.
EA seems to finally be getting it. This hockey approach is paying off, it seems.
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But... Yeah I agree hot/cold streak is a slippery slope, I can see a good reason for your concern but I think faced with code that says if defender is 2 degrees off center (in terms if defensive position) then Fisher shoots, I think I'd take my chances w/the slope. That's based solely on past experiences w/EA or Synergy's tendencies. Not to mention Live's poor camera angles and their limited range of adjustment.
I really don't care how they get there but what I really care about is the same thing we're all talking about realistic CPU tendencies!
# 204
blackngoldfan @ 06/27/10 06:47 PM
rEAnimator,
Sorry if this has already been answered, but how are the ball/rim physics in NBA Elite?
In my experience with recent EA NBA titles, shots are mostly brick or swish. Total shot control should definitely have a effect on ball/rim physics since the shot stick won't always be perfectly lined up. In the video, it shows that you can shoot an air ball by moving the shot stick up and far left. What if the stick is slightly left? Does the ball ever hit the left of the rim and bounce around before a make or miss? Does shots that are short ever bounce in?
It would be cool to have that initial feeling of "damn that's off" but get the relief of a "lucky bounce".
Sorry if this has already been answered, but how are the ball/rim physics in NBA Elite?
In my experience with recent EA NBA titles, shots are mostly brick or swish. Total shot control should definitely have a effect on ball/rim physics since the shot stick won't always be perfectly lined up. In the video, it shows that you can shoot an air ball by moving the shot stick up and far left. What if the stick is slightly left? Does the ball ever hit the left of the rim and bounce around before a make or miss? Does shots that are short ever bounce in?
It would be cool to have that initial feeling of "damn that's off" but get the relief of a "lucky bounce".
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# 207
rockchisler @ 06/27/10 07:26 PM
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To Playmaker's point regarding the face handedness (new term), can you guys go into your copy of Live 10, and take a look at the Dynamic DNA stats for players (under the DNA Scouting Report->Jump Shots)...I was thinking the guarded % vs unguarded % would be a good rating to use for the degree to which players will shoot when contested.
Can you compare what your perception of some of the examples you gave (Kidd, Fish) against the stats as they currently stand according to Synergy?
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# 210
FearlessKaz @ 06/27/10 07:45 PM
We need more unpredictably to the CPUs team offense. You can sag off your man to half court and 9 times out of 10 the CPU will fail to find the open man because they're programmed to run a play no matter what.
I would love to see some actual court awareness and more opportunistic plays from the CPU.
As far as Synergy goes, I'm second guessing it after last year. The whole idea of it sounds great, I just don't think it's something that crosses over to gameplay all that well.
Who knows though, it seemed to work pretty good in NBA Live 09 from what I remember, definitely better then '10.
I would love to see some actual court awareness and more opportunistic plays from the CPU.
As far as Synergy goes, I'm second guessing it after last year. The whole idea of it sounds great, I just don't think it's something that crosses over to gameplay all that well.
Who knows though, it seemed to work pretty good in NBA Live 09 from what I remember, definitely better then '10.
# 211
rockchisler @ 06/27/10 07:52 PM
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# 212
HoosierDaddy @ 06/27/10 07:56 PM
Hang on a second. I see what some of you are saying, but it's USER error if you leave a player open. Any player in the NBA will "look for their shot" or penetrate if they don't possess a jumpshot - if left open. I don't think any code needs changed to account for USER error and lack of rotation or help side defense.
Now, I do agree that that the "types of shots" they take should resemble their real-life counterparts. Spot-up shooters such as Kidd, etc... don't do fadeaway 3 point shots or turn around mid-range jumpers. This is what frustrates me about games and not being authentic to how the real players actually play.
Now, I do agree that that the "types of shots" they take should resemble their real-life counterparts. Spot-up shooters such as Kidd, etc... don't do fadeaway 3 point shots or turn around mid-range jumpers. This is what frustrates me about games and not being authentic to how the real players actually play.
# 213
FearlessKaz @ 06/27/10 08:04 PM
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# 214
HoosierDaddy @ 06/27/10 08:09 PM
Yes, I agree with that. If players are contested, it's a different story. I was speaking on the premise of users leaving a guy open. That's a user-controlled error and the user has to change the way he plays to account for it.
# 215
rockchisler @ 06/27/10 08:14 PM
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# 216
kumamae_33 @ 06/27/10 08:48 PM
^^^ Agreed. It is one of the exploits used by cheesers online due to the high success rate of long passes.
I hope that long passes in Elite 11 will be more difficult and will have a very low success rate when there's a defender guarding the receiver.
I hope that long passes in Elite 11 will be more difficult and will have a very low success rate when there's a defender guarding the receiver.
# 217
videlsports @ 06/27/10 09:15 PM
I think ea copied 2k's shot stick controls but this is still decent looking. This years race wll be close.
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2K = Timing Batting
Elite 11 = Timing and Zone Batting
# 219
bigeastbumrush @ 07/05/10 10:52 PM
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To me that's a problem.
And it's the same kind of logic that causes the "Mo Williamses" to go nuts in Live's past 2 games or so.
Live needs player tendencies for every player in the league.
I don't know if they already have it but if they do, it doesn't play like it.
Derek Fisher should not shoot the ball 15+ times in a game. He's in an offense where he's rarely closed in on, so technically he's "open". Doesn't mean he should shoot it if he's not closed in on.
Elite needs to find a balance for this.
# 220
rckabillyRaider @ 07/06/10 12:45 AM
Controls look like they can be amazing. Looks very responsive too.
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