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7 Minute NBA Elite 11 Video (Gamespot)

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Old 06-27-2010, 07:45 PM   #265
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

We need more unpredictably to the CPUs team offense. You can sag off your man to half court and 9 times out of 10 the CPU will fail to find the open man because they're programmed to run a play no matter what.

I would love to see some actual court awareness and more opportunistic plays from the CPU.

As far as Synergy goes, I'm second guessing it after last year. The whole idea of it sounds great, I just don't think it's something that crosses over to gameplay all that well.

Who knows though, it seemed to work pretty good in NBA Live 09 from what I remember, definitely better then '10.
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Old 06-27-2010, 07:52 PM   #266
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Quote:
Originally Posted by Prototyper23
Cool
Please Reply

1-Is there allstar weekend and skills challenge

2-Are there injuries?

3- Can you guys turn hard fouls into fights?(not all the time but every once in a while)

4-How about Technical fouls?

5-Last thing, Can you guys make buzzer beater and championship celebrations more realistic?
Dude u will never see a fight in a videogame, The Nba does not condone that act, Tech fouls for like maybe arguing a call, most likely never see that too. The Nba wants the product to be family friendly..
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Old 06-27-2010, 07:56 PM   #267
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Hang on a second. I see what some of you are saying, but it's USER error if you leave a player open. Any player in the NBA will "look for their shot" or penetrate if they don't possess a jumpshot - if left open. I don't think any code needs changed to account for USER error and lack of rotation or help side defense.

Now, I do agree that that the "types of shots" they take should resemble their real-life counterparts. Spot-up shooters such as Kidd, etc... don't do fadeaway 3 point shots or turn around mid-range jumpers. This is what frustrates me about games and not being authentic to how the real players actually play.
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Old 06-27-2010, 08:04 PM   #268
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by HoosierDaddy
Hang on a second. I see what some of you are saying, but it's USER error if you leave a player open. Any player in the NBA will "look for their shot" or penetrate if they don't possess a jumpshot - if left open. I don't think any code needs changed to account for USER error and lack of rotation or help side defense.

Now, I do agree that that the "types of shots" they take should resemble their real-life counterparts. Spot-up shooters such as Kidd, etc... don't do fadeaway 3 point shots or turn around mid-range jumpers. This is what frustrates me about games and not being authentic to how the real players actually play.
Guys like Rondo would take contested jumpers pretty regularly in Live '10 though. It wasn't always the case of leaving a guy open and them taking the shot.
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Old 06-27-2010, 08:09 PM   #269
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Yes, I agree with that. If players are contested, it's a different story. I was speaking on the premise of users leaving a guy open. That's a user-controlled error and the user has to change the way he plays to account for it.
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Old 06-27-2010, 08:14 PM   #270
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by rEAnimator
Yes, passing has been completely overhauled. It's not done yet, but we're trying to address all concerns mentioned in the post.

The main motivation behind revamping the passing system is to make the whole thing more reactive to physics so you can see more tips, deflections, stuff like that.

As a result we've needed to make passing "smarter" since the ball can't just pass through an opponent.

Responsiveness, momentum and pass type selection are all being worked on as a result.
My biggest concern is that like Live 10 you can chuck 70 foot passes and hit your target 100% of the time and you could not hit the steal but to deflect inbound passes. Passes need to be off target where players have to reach back or over head or jump for them on long passes...
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Old 06-27-2010, 08:48 PM   #271
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

^^^ Agreed. It is one of the exploits used by cheesers online due to the high success rate of long passes.

I hope that long passes in Elite 11 will be more difficult and will have a very low success rate when there's a defender guarding the receiver.

Last edited by kumamae_33; 06-27-2010 at 09:47 PM.
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Old 06-27-2010, 09:15 PM   #272
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I think ea copied 2k's shot stick controls but this is still decent looking. This years race wll be close.
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