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7 Minute NBA Elite 11 Video (Gamespot)

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Old 06-25-2010, 10:20 PM   #217
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by rEAnimator
Yeah, we all think the game is too fast as well. Not sure about the game speed option, was it there last year?

Anyway, things will change as we introduce player ratings and start tuning locomotion speeds. Everything is tuned for the fastest, most explosive and agile player right now. So keep that in mind when you watch the videos.

I'm not going to promise that everyone who's complained so far will like the game speed we settle on because it may very well be faster than real life to make it feel more responsive, but everyone here on the dev team thinks it's too fast right now so it won't stay as is.
No there wasn't an option for it last year. It's just good to know that you guys thought it was too fast as well. Basketball is a fast-paced game, so as long as it's true to the game I'm good.
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Old 06-25-2010, 10:39 PM   #218
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by rEAnimator
It could happen, but like I said it's not likely.

Perhaps difficulty of layup timing should be influenced by where/when you take off, and how fast you're running at the time.

We want to avoid anything that introduces random error that isn't a result of something the user did. But basing it on the takeoff is something you control as a user so that wouldn't break the rule.

When you mentioned Rondo it's the first thing that popped into my head because he seemed a little out of control on some of the layup misses if I remember correctly.

Anyway, this is certainly an option. I'll keep it in mind when we get to discussion what influences shot difficulty.

Thanks.
Yea, I wouldn't use Rondo as the rule..more like the exception. The guy rushed a lot of them and had the fear in his mind that Bynum, Gasol, Odom, and Kobe were lurking near by.

Layups aren't missed regularly unless it's situations like that, or are heavily contested.

I can guarantee you that if you guys made layups harder, people will be complaining that they're too hard and it's unrealistic how many missed layups there are, lol. Welcome to video games, where nobody is completely happy
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Old 06-25-2010, 10:42 PM   #219
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by Playmakers
maybe i missed something but i only saw a dude talking for 7 minutes and showing how to the use the controls.....

I didn't see anything incredible unless there was another video or something showing game play
you mean like the total and responsive controls?

have you ever played a game with as much fluid control?
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Old 06-25-2010, 11:07 PM   #220
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Hey reAnimator!

One thing that annoys me in live 10 was the inability of doing drop passes while going for a layup or a dunk. would drop passes be implemented this year?
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Old 06-26-2010, 02:54 AM   #221
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ahhhh yes..control is wonderful
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Old 06-26-2010, 03:10 AM   #222
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Quote:
Originally Posted by rEAnimator
It could happen, but like I said it's not likely.

Perhaps difficulty of layup timing should be influenced by where/when you take off, and how fast you're running at the time.

We want to avoid anything that introduces random error that isn't a result of something the user did. But basing it on the takeoff is something you control as a user so that wouldn't break the rule.

When you mentioned Rondo it's the first thing that popped into my head because he seemed a little out of control on some of the layup misses if I remember correctly.

Anyway, this is certainly an option. I'll keep it in mind when we get to discussion what influences shot difficulty.

Thanks.
I understand that the goal is to avoid random errors, however how does this work with the cpu. Will the cpu be able to miss a lay-up? Is something like lay-up success a slider/rating/tendency that will determine the end result? thanks.
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Old 06-26-2010, 06:47 AM   #223
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One thing I've noticed is that the players don't jump very high on the jump shots..I started thinking about it,and after watching the gameplay video from e3,I'm certain that that's the problem.I was thinking maybe you guys should time how long on average a player stays in the air when they pull up for a jumper.I. think its like between 3-4 seconds.in live,and even in these early build videos of elite it seems you guys have it around 1-2 seconds,so with players who have a late release on their jumper,it seems as if they're on their way down by the time the shot should be released.can you please look into this? Thx in advance for considering my input.
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Old 06-26-2010, 02:05 PM   #224
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This vid is definitely more promising than the Lebron-Durant for some reason, and I feel this has potential, but 2k still looks better graphically, the players look too stocky again and I don't know how well Elite will work in a 5 vs 5 setting. Elite will be a good restart for the series, but I can't imagine it being on 2K's level in essentially year one.

I'm intrigued though and will give the demo a hard look. Despite 2K being better the last 5 years or so, things can change really quick with the right gameplay. We'll see.
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