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NBA Live 10 News Post

Just plugged in NBA Live 10 and received the patch. What's in the patch you ask? Read all about it, right here.

Make sure you post your impressions here.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 741 greekkop @ 11/16/09 11:12 AM
Hi all,

How do you get this patch?EA Locker?I ve never connected my xbox 360 to the internet so if anyone can give me any tips i would be grateful.
What is it with the dna patch?Is it worthy downloading both of them?

thanks in advance
 
# 742 ehh @ 11/16/09 01:50 PM
I put Live up on eBay this morning, decided it wasn't for me long term. Solid game, does a lot of things right, a huge step forward from Live 09 and I'm sure I will be buying Live '11 on release day next October.

My biggest issue is with how the CPU's offense functions, after a while it just got really stale. Too many "one-pass-n-chuck" situations, their transition game is spotty and doesn't attack the rim enough, very little reading of the defense and has too much of a scripted feel after a while - this became so evident once I started heavily playing CH2K8 again last week. DNA is also a concern for me, though that may be corrected by EA, but I'm skeptical. Contact on drives needs to be fixed, little guards stopping LeBron dead in his tracks has got to go as does the CPU getting so many bad contact animations when driving. As a whole it would be nice to see less contact in Live 11.

I love the controls in this game, it makes it hard to play any other basketball game. It is also the best hum vs hum basketball game I've ever played, sadly I'm not that big into the online scene. Good work this year EA, hopefully you stay on this path and keep improving the game each year.
 
# 743 23 @ 11/16/09 02:00 PM
ehh, im not feeling much different than you man

Its just that, I dont think there are enough situations in this game to warrant this much contact. I think 2k did a pretty good job with guys in the paint contact, putting their hands up, multiple kinds of shots, I even saw Matt Barnes do an NBA Live like move up the middle of the paint, hung in the air adjusted shot, but with no chest to chest contact and it looked pretty good.

Controls are second to none in this game and its hard to get away from that. So is the atmosphere.

That said I can't play it more than one game if that. Im not sure what happened but I went from loving this game to stomaching it again. Too much scripted contact, no defense, limited moves, every team playing defense like the 90's Bulls, no individual seperation, bland post game and sadly this game can barely make it into the 360.
 
# 744 loadleft @ 11/16/09 02:15 PM
I think that's the whole problem, Live is suffering from an identity crisis. Pre-Patch it was headed in a pure sim direction but gamers who switched from 2K (and others) wanted 2K types things such as the defensive feel. I think the dev's caved into the pressure and dumbed down the game and hyperized the CPU's 1/2 court attack and now it's not as sim and also not as anything as could be. Just kinda blah. Live will probably never catch up to to 2K so I think they should focus on being a "boutique" game in one direction or the other (fun or sim) but something with an identity and then be "All-World" at it!
 
# 745 23 @ 11/16/09 02:25 PM
A game can be sim and fun man. There are things here undone and limited.

You can't add contact to stop driving but only have a couple of animations that dominate the game. Most of the time its not realistic for a few reasons, you dont get fouls, guys dont always just with you chest to chest, let alone hardly at all, or you get sucked into it on defense. The foul calling is one sided in favor of the CPU.

I could go into more but the point is, its not even as fun as it was before. Broken gameplay, broken feature, and broken updates killed the game for alot of people

Not to say it doesnt look good in some areas or play well in some areas or isnt fun at all because it is, but IMO its just undone

I harp on the contact alot because it ruins alot of the driving game alot. Either the CPU can get the foul or completely unimpeded, and you, forget about it, hardly any fouls, or there is always someone bumping you no matter what, especially in air and it simply doesnt happen like that. Like I said, Bron coming down court full speed and he gets stopped on a dime in his tracks by Chris Duhon is a sham. NO foul, noone falling, just a canned contact animation usually not in your favor
 
# 746 Pappy Knuckles @ 11/16/09 02:25 PM
Quote:
Originally Posted by 23
ehh, im not feeling much different than you man

Its just that, I dont think there are enough situations in this game to warrant this much contact. I think 2k did a pretty good job with guys in the paint contact, putting their hands up, multiple kinds of shots, I even saw Matt Barnes do an NBA Live like move up the middle of the paint, hung in the air adjusted shot, but with no chest to chest contact and it looked pretty good.

Controls are second to none in this game and its hard to get away from that. So is the atmosphere.

That said I can't play it more than one game if that. Im not sure what happened but I went from loving this game to stomaching it again. Too much scripted contact, no defense, limited moves, every team playing defense like the 90's Bulls, no individual seperation, bland post game and sadly this game can barely make it into the 360.
I thought this was the best bball game I've played prepatch, but it really changed for the worse.
 
# 747 23 @ 11/16/09 02:37 PM
I dont remember DL the patch for my PS3 version, so I could just play that but there were the issues that bugged me on that end like the ball warping inside, losing the ball for no reason, no manual back down.
Other than that though yeah it was much more fun than it is now.
 
# 748 ehh @ 11/16/09 04:13 PM
I'm starting to wonder if the patch had more bad effects than we initially thought. I should clear things out and try the pre-patch version of the game before my eBay auction ends. I feel like the defensive rotations and momentum really took a hit with the patch, I don't remember there being so much sliding and unrealistic defensive recovery pre-patch. Though there is no way I'd be able to play this game with the pre-patch foul issue, so it's kinda a moot point anyway.

The NCAA '10 demo has better rotations/help D than Live post-patch, it will be interesting to see how the retail is tomorrow.
 
# 749 Nomah5 @ 11/17/09 01:16 AM
I deleted the patch and played game 1 of my association with default rosters with the suns and has my most exciting game to date. I had 22 fast break points...i am the suns! I went to the line 14 times to their 19 times (clippers) and actually missed 4 FT's with under 15 seconds and up 3 points. Eric Gordon hit a 3 at the buzzer but I prevailed in OT. I never had a problem pre-patch and am glad I can go back to it and enjoy it!
 
# 750 parkinson @ 11/17/09 06:25 AM
Quote:
Originally Posted by Nomah5
I deleted the patch and played game 1 of my association with default rosters with the suns and has my most exciting game to date. I had 22 fast break points...i am the suns! I went to the line 14 times to their 19 times (clippers) and actually missed 4 FT's with under 15 seconds and up 3 points. Eric Gordon hit a 3 at the buzzer but I prevailed in OT. I never had a problem pre-patch and am glad I can go back to it and enjoy it!
Agreed. With the patch, this game suddenly became boring for me.
So decided to deleted it. And now much more fun!!!
 
# 751 bakesalee @ 11/17/09 06:42 AM
Quote:
Originally Posted by parkinson
Agreed. With the patch, this game suddenly became boring for me.
So decided to deleted it. And now much more fun!!!
Seriously. They should just reset the game back to default, then just fix online having no fatigue, individual players shouldn't be able to shoot 50% on 40 3-point attempts, offline game's fatigue meter constantly reverts back to 0 after saving, and rebounds being stolen before even realizing you pulled down the rebound.

That's all that was annoying about the game in the first place. Not that long of a list!
 
# 752 thakeaf @ 11/17/09 12:24 PM
I'm still having fun with the game post-patch. Pre-patch had me not even popping the game in at all. The only thing that's getting me really doesn't involve the game, it's how dead the community has became here. I see the 2k forum booming but I guess cause the majority over there are happy, and people over here are kinda iffy. Kinda sucks for those of us who are still enjoying the game.
 
# 753 Pared @ 11/17/09 01:24 PM
Quote:
Originally Posted by Court_vision
...but LIVE 10 has been a dissapointment overall. Harsh maybe, but I expected them to really build on LIVE 09. They did in some things, but they actually went backwards in too many areas (Post game especially)
Wow that IS harsh. Maybe in sales... but I would say they improved greatly in terms of "quality."

Some things are missing but there are components of this game that are much better than their competitor. The problem is the bad is just SO BAD.

I'm still on the side that the patch did more good than bad... HOWEVER... it's ridiculous some of the signature stuff was removed b/c of the patch, the introduction of the OT issue, and some of the other things people have noticed, like the skewed fouls.

They definitely loosened the game up.

I don't know if the patch is all to blame for some AI issues, either. The DNA has been suspect all season. Just a frustrating year after such promise last year.
 
# 754 Pappy Knuckles @ 11/18/09 02:00 AM
All the bricked dunks are KILLING me. Who thought that was a good idea to include in the patch? I played a game online against one of my people earlier and I bricked 3 of them. 2 with absolutely no defender near me, and the other with someone trailing from behind. This is probably one of the more annoying aspects of the patch for me. I still enjoy the game online, but the little things irk me sometimes.
 
# 755 Playmakers @ 11/18/09 02:39 AM
Quote:
Originally Posted by Pared
Wow that IS harsh. Maybe in sales... but I would say they improved greatly in terms of "quality."

Some things are missing but there are components of this game that are much better than their competitor. The problem is the bad is just SO BAD.

I'm still on the side that the patch did more good than bad... HOWEVER... it's ridiculous some of the signature stuff was removed b/c of the patch, the introduction of the OT issue, and some of the other things people have noticed, like the skewed fouls.

They definitely loosened the game up.

I don't know if the patch is all to blame for some AI issues, either. The DNA has been suspect all season. Just a frustrating year after such promise last year.

I definetly agree DNA is a mess.....

I've never been a big fan of it to be truthful because i think the game with proper ratings being assigned to players is the best way to go and overiding DNA from testing and tweaking has rendered somewhat better gameplay.

But there's still a few things hard coded into the game that only EA IMO can fix as I've determined after 1 month of editing isn't fixable without their help.

I'm not sure what to think anymore about the game....I haven't sold it or anything so i guess that's a good sign.

I still test out things when i get free time on weekends. But i've done more editing than playing which isn't cool at all but i just can't play and enjoy it with some of the b.s. stuff that occurs.

Lets hope a 2nd patch is the final piece to a puzzle that allows this game to render less headaches.
 
# 756 Nomah5 @ 11/19/09 11:07 AM
pre-patch is still an awesome game. I just got smoked in Phoenix to the Warriors. Steph Curry dropped 45 on me with 18-30 shooting. I made the jackson trade as well. I love this game without the patch!
 
# 757 navyboy09 @ 11/19/09 04:30 PM
Quote:
Originally Posted by Court_vision
Yeah, I am being harsh. Maybe too harsh.

However...I am one few guys here who sort of liked NBA Live 09.

It wasn't good...but it had so much potential.

All they had to do was iron out the DNA...add some up tempo stuff...fix the rebounding...and leave in tact their base, which was pretty solid.

LIVE 10 is a better game...but I really expected it to be a huge leap. Yet somehow DNA is still going haywire...and I really don't know what the hell they were thinking ripping out so much of the signature stuff + post game from LIVE 09.

In all their previews, they hyped up every new aspect of the game...so I (and I am sure most people) thought "Okay, LIVE 09 + all this new stuff = pretty damm good.

Instead we got lots of the good stuff from LIVE 09 removed...again, why? it makes no sense to remove singature stuff + post moves...and DNA is still going crazy and ratings are all over the place.

I don't hate the game at all...what it does well, as you said, it does very well. Better than any NBA game ever has IMO.

I am just kind of lost with why they tore out so many good things...and dissapointed that they still seem to have no idea what's going on with DNA.

I don't want to crititicise the team too much...but I find it kind of stunning that guys here post stuff like "why does a 7 foot stiff who's never taken a 3 point shot in his life have a 59 rating for 3 pointers and shoots them in my game".........and the developers seem clueless. It's just not a good look when a game's developer is saying "really, wow...i didn't know that"....when guys like Playmakers and Tomba have been talking about this stuff for three years. Does anyone at EA even check stuff?

The game has the potential to be amazing.....but "potential" is the most annoying word in sports and you can only use it for so long. Live 08 had potential...Live 09 had great potential...and now we are expected to accept "Live 10 is still a work in progress, it has potential"...

I was hoping LIVE 10 was the season we dropped the "potential" word to be honest.

If EA has any pride...they'll bust their backsides working on patch 2 and come back with all the crap ironed out...have LIVE 10 working properly and make it a great game now.

It's time to reward the guys who bought the game the past few years and this season...step up with patch 2.

No more "next season we will get it right"...that line is old from these guys.
Honestly i don't think you are being too harsh...i think you are telling the truth and sometimes the truth hurts.

I agree w/ you 100% and I feel exactly how you feel...after i been buying live year after year and the same problems exist then they take away the good from one year and don't make it better the next is very aggravating.

Im also tired of hearing "wait til next year" how many times have ea said that and their game is still just average.

Live 10 is on the shelf right now collecting dust and i really want to play it but can't. Live 10 is TOO BASIC and after i play a game of live then play my 2k10 i just sit back and tell myself how in the hell did ea let themselves get so far behind.

I feel the two games are night and day.(live being night and 2k being day)

Live just frustrated me to the point where i cant play it anymore....too much basic basketball is missing from the game.

Thank god i have 2k and cod mw2 to occupy my time until live get fixed with this second patch. (hopefully)
 
# 758 DJ @ 11/19/09 05:00 PM
I must be in the minority but I like the game, post-patch.

I play on All-Star with everything default aside from fatigue. My last game, which was a Dynamic Season rewind game with Toronto (CPU) vs. Denver (me), the Raptors went to the line 20 times, while I went to the stripe 26. I won the game, 106-98.

CPU offense isn't as herky-jerky anymore as it was the first few games when the patch came out. I see multiple passes before a shot is attempted. The CPU also sticks with its hot shooters, which is nice to see.

The play-calling in this game is outstanding and I love that the arenas are so full of life. The commentary could be more dynamic, but it's tolerable.

The contact animations are frustrating at times but with the layup solutions, I've done a better job of avoiding them. I've also stopped forcing the drives into the paint if they aren't there. Instead, I'll either kick the ball out to the wing or pull up for a 10-12 foot J.
 
# 759 neegotiator @ 11/20/09 03:01 PM
i've been having a good time for most part with game post-patch. play on default all-star. but still some issues that make me crazy.

-teammates just watching ball and not going for the rebound leading to offensive boards.
-one of my players doubles up on oppenent's player even when i set no for double teams for everyone.
-still missing a ton of open shots, can't get that release for certain shots.
-on cpu fastbreak, i'm trying to get my player back but sometimes he turns back (i'm guessing towards player he's assigned to guard), slowing him down allowing easy dunk by CPU.
-even tapping Y and contesting, shots still go in at a high clip. if I hold Y to block, seems like half time I get called for shooting foul. so not sure what to do there.
 
# 760 DJ @ 11/20/09 03:07 PM
Quote:
Originally Posted by neegotiator
-one of my players doubles up on oppenent's player even when i set no for double teams for everyone.
This hadn't been an issue for me until the past 24 hours. I played a game yesterday where the entire 2nd half both my team and the CPU would double (sometimes triple) team a player and would leave a player wide open. It was ridiculous.

I played a quick game today with the Hawks and Mavs to see the new alternate jerseys and the double-team issue only happened for 1-2 possessions and then, thankfully, guys went back to playing straight-up man.

I still enjoy the game but this phantom double-team issue is a real killer for me. If it keeps up, I may have to wait until the 2nd patch drops to play again.
 


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